Maybeboard


Built Marchessa a while ago and it originally was a very different build that included a couple modular creatures that eventually became a combo deck. Decided to build a second version of her (this version) that leans into the modular theme hard. Should be an aggressive and resilient deck albeit a bit janky.

Purposefully leaving out infinite combos and pet cards like Jokulhaups to make it weaker. When not a modular creature, trying to use an artifact creature even if a stronger non-artifact exists.

Keeping a maybe board for possible swaps. Time Sieve won't make it but is on the maybe list because I want to be degenerate.

Cut Arcbound Wanderer because it's useless when it comes back. Added Impact Tremors.

Cut Treasonous Ogre, added Warren Soultrader. Needed more sac Outlets. Not as good at life loss or mana as the Ogre but not too far off.

Cut Power Depot and added Thought Monitor. Mana flooding, so cut a land and added card draw.

Cut Lim-Dul's Vault for Plumb the Forbidden. Needed more card draw and Lim was used just to dig for draw.

Cut Counterspell for Spellskite. Still provides protection but Spellskite can be potentially repeatable. Also, as an artifact creature, it can be more aggressive.

Cut Kiki-Jiki, Mirror Breaker for Canoptek Spyder. Needed more card draw. River Kelpie and others would of been stronger but choose a weaker option that was also an artifact.

Cut The Ozolith for Canoptek Tomb Sentinel. Ozolith is a great card but it forces my hand with modular interactions. Added an artifact body that can double as repeatable removal.

Cut Drana, Liberator of Malakir for Iron Spider, Stark Upgrade. Drana is more aggressive and has flying, however the spider is close and more on theme as an artifact creature. Bonus to spider for card draw option.

Cut Chromatic Lantern for Liquimetal Torque. Don't need mana fixing as much with so many artifacts. Torque allows Marchesa to get modular counters and a couple other niche interactions.

Cut Unspeakable Symbol for Spawning Pit *list*. Too many goldfishing games got stuck needing a sac outlet. May switch back if more protection is needed for Marchesa.

Cut Mana Confluence and City of Brass for Shivan Reef and Underground River. The former are generally better but with the critical mass of artifacts, mana fixing is not as much of a concern. Better to have the option to tap without taking damage when wanted.

Cut Damnation for Villainous Wrath. Didn't have Damnation on hand.

Cut Izzet Signet and Dimir Signet for Talisman of Indulgence and Talisman of Dominance. Don't need mana fixing as much with so many artifacts. Talisman's are slightly better turn 2, to play and drop a 1 drop. Extra utility for extra damage.

Cut Temple of Deceit for Academy Ruins. There are 38 artifacts that ruins could potentially fetch in the deck. Worth the trade off for the color pips and the scry.

Cut Leyline of the Void for The Ooze. Leyline is stronger grave hate but ooze is cheaper, an artifact, and can give +1/+1 counters. Overall a good theme choice.

Cut Alesha, Who Laughs at Fate for Ninja Teen. Ninja is a bit more versatile. It steadily drains opponents, makes my creatures more aggressive, and, albeit more mana intensive, gives recursion.

Cut Impact Tremors for Marionette Apprentice. Apprentice is more on theme (Artificer) and more recursion-able as a creature. Bonus for life loss over damage and for including non-creature artifacts. Would like room for both but for now, Tremors moves to the Maybe Board.

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97% Casual

Competitive

Revision 16 See all

(6 months ago)

+1 Krark-Clan Ironworks maybe
+1 Tezzeret, Master of the Bridge maybe