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Gaddock Teeg is a powerful hatebear commander that synergizes well with a stax list based around locking the opponents out with an every growing field of value. The deck has 3 main parts of the game, and winning can take a long time.

Step 1 is ramping and trying to set up either a bit of stax or a good value engine. This takes place around turns 1-3, and is the most important determining factor when making sure that you can win. If you drop some ramp turns 1-2, and drop a bit of a lock, like Sphere of Resistance or Winter Orb, maybe a Sylvan Library or another engine, you can easily get steam-rolling into a win.

Step 2 is trying to set up a hard lock. You want to tutor out the best cards for the situation, and make sure your opponents cannot win. This means you normally have to know your opponents win cons and how they get there. If you know the Teferi, Temporal Archmage player just needs The Chain Veil and they instantly win, you get yourself a Stony Silence or Null Rod ASAP, maybe a Suppression Field to lock out their commander, or Eidolon of Rhetoric/Rule of Law to stop them from recasting Teferi over and over.

If you don't know what the deck is going for, like in the case of a storm build, the best option is to stop them from trying to win at all. Damping Matrix, Rule of Law, Eidolon of Rhetoric, Spirit of the Labyrinth, and Gaddock Teeg are great ways to stop storm decks in their tracks, without them even getting to their win-con.

Step 3 is winning, and this step is difficult, first you have to not lock yourself out of the game, which normally means you need a value engine, like Sun Titan to combat your own World Queller, or a Ramunap Excavator to get around your own Armageddon, etc. Secondly, you need to find a permanent lock on your opponents for a turn, generally a Grand Abolisher or City of Solitude, maybe an Armageddon, just to free yourself from interaction, then I would imagine you should drop a final lock on the game, these locks are as follows:

Eidolon of Rhetoric/Rule of Law + Knowledge Pool - Together, they mean that no player can cast any spells. This is very oppressive, and means if you have the best boardstate, with an Admonition Angel or Sun Titan, you win, so you can just removal all of your opponents threats or keep cheating yours in from discarding to hand-size and recurring them.

Linvala, Keeper of Silence/Elesh Norn, Grand Cenobite + Living Plane - They either kill all of your opponents lands forever or make them useless. Either way, this locks the lands your opponents will ever have out of the game. These don't affect you very much, but still give you a decent field.

or you can just use Earthcraft + Squirrel Nest to win.

You should play this deck if:
  1. You like play stax, hatebears, or death and taxes builds.

  2. You don't mind long, grindy games.

  3. You don't mind going infinite, yet also don't aim for it every game.

  4. You like to ruin the lives of other people who just want to play their deck but not have to pay 7 mana to cast a Force of Will.

  5. Don't have anything against Mass Land Destruction, or land destruction in general.

  6. Like having a consistent deck, that is reliable, yet not very random.

  7. Like not playing blue, or red/black for that matter.

  8. Don't mind hurting yourself when hurting your opponents more.

  9. Like the combat step.

  10. Do not mind getting hate from your opponents.

  • Engine 1: Eternal Engine
  • This engine is simple, it requires only one thing to get going, any instant/sorcery that tutors a creature, such as Eladamri's Call, Worldly Tutor, and Sylvan Tutor. You start by fetching Eternal Witness, returning the tutor to hand. Then you fetch Stampeding Serow, which on your next upkeep returns Eternal Witness to hand, you then cast it, returning the tutor to hand.

    You can now repeatedly tutor a creature to hand, and keep recasting the Eternal Witness to keep tutoring more cards, or just bringing back more cards from your graveyard to hand. This is very beneficial, and can even work with cards like Fauna Shaman or Survival of the Fittest by recuring the creature that you discarded to be discarded again.

    • Engine 2: Weathered Engine

    This one only requires a Weathered Wayfarer and some time. To start, fetching a Secluded Steppe or Horizon Canopy, then sacrificing it/cycling it to draw a card, then do the other, then fetch Mistveil Plains, and return one or the other to the bottom of your library, then fetch it out and cycle/sacrifice it, rinse and repeat to draw a lot of cards over time.

    • Engine 3: Strip Mine Engine

    This requires two cards, one of each type, type one is Sun Titan/Ramunap Excavator/Crucible of Worlds, and the other type is Strip Mine/Wasteland/Dust Bowl. Together you can repeatedly blow up lands by recurring the land destruction land, and sacrificing it. This allows you to really make your opponents suffer.

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    Casual

    96% Competitive