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At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
World Queller Discussion
4 months ago
First off I want to say thanks for your reply and interest in my deck. I'd like to take a second to follow up on your thoughts and say why I wanted to try what I did.
"You have some cards that don't add enough to your gameplan" section. 1. Greater Harvester probably isn't good, and I am willing to admit its something I put in here as a pet card. The general idea I had behind harvester being a sac outlet for flagstones (originally a 4 of) and any other random permanents I might want to lose. The upside I did see is that it will generally require a 2 for 1 to remove and if it happens to deal combat damage, all the better.
Regarding your suggestion of World Queller , it was a card I didn't even know existed. I like it and will consider it for future versions of the deck. Ideally, I would like the deck to be primarily black based with a small amount of white, if possible.
Tergrid is just something to help break the symmetry of braids. I intend to use this primarily for the front side, but I've considered the back side if I ever wanted to try and go in a full pox or even Death Cloud style of build.
Thalia taxing me a lot is a pretty accurate point. The only reason I really like thalia is for it's ability to block and slow an opponent down.
I just went with leyline for the free aspect. Your suggestion of virtue is probably better, because I do want something to make my creatures reasonable clocks. It also helps against things like Plague Engineer .
I got nothing on this one...just figured it fit the token theme.
Coffers doesn't have any real point, but I think about it like a Nykthos, Shrine to Nyx . Maybe I should consider that.
Crucible is there to leverage braids some more. Side note, I meant to work in a Silent Clearing or two for card advantage.
"You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry" section.
I like smallpox, but always feel like it would destroy the things I want to keep on board.
This started as a 4 of, but I started trimming it back since I did not have a lot of plains in the deck.
Probably worth adding as pw pressure and synergy piece.
I don't mind having 4 since I really want to draw it and can sac/replay the next if needed.
No real thoughts on this one. Gut feel is maybe 1-2 as a suppliment to bitterblossom.
"Your only early game disruption is Thoughtseize. This is definitely not enough." I think this is a pretty fair point to make and the one thing I was certainly feeling poor about posting this build. I will probably work some of those suggestions in somewhere.
Sideboard stuff, I'll consider after I get a decent main deck and feel for what I might need from there.
4 months ago
I've always wanted to build a braids modern deck, but casting a 4 drop in a smallpox deck always seemed a bit risky to me, while running braids without smallpox always seemed too slow. Here are my comments on your list:
You have some cards that don't add enough to your gameplan.
1) Greater Harvester looks cute, but it sucks. A static ability that only affects you, while the only way for it to cause your opponent to sacrifice stuff is to deal combat damage with a 5/6 vanilla creature without any evasion or trample or anything. Even with Braids wiping your opponent's board this card will definitely hurt you more than them. World Queller is still pretty expensive, but has a much nicer effect that lets you choose the permanent type. I probably wouldn't run either but having another 5 cmc Braids is cool.
3) I know you run Thalia, Guardian of Thraben to tax your opponents and make it even harder for them to cast spells along with braids, but you have so many noncreature spells that it's probably not that good here either.
4) Leyline of the Meek synergizes with your token plan, but doesn't help you stretch out the game, deny your opponent resources, or create more tokens for yourself. If you really want to play something to buff your tokens I'd use Intangible Virtue , but I don't recommend it.
5) Timely Reinforcements definitely doesn't fit here. There's a reason it usually isn't played in decks with a lot of other token producers - because then its effect would be useless. Add in braids wiping the opponent's creatures and it becomes even worse. 4 Souls + 4 BB already seems like a good token package to me. It could maybe be a one-of in the sideboard though against hyper-aggressive decks.
6) Cabal Coffers is very questionable, since your land count is probably not going to be that high. If you are going to keep it, definitely add more Urborgs. Also 25 lands is a little high even for a pox deck like this one, I think 24 is the perfect number.
7) Crucible of Worlds does have nice synergy with sacrificing lands (and replaying Flagstones is pretty cool) but a lot of the time you would probably be sacrificing tokens instead. I don't think the card is that great here unless you have Flagstones of Trokair on the field, so if you need space for other cards I would recommend cutting these.
You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry.
1) Braids is a four drop, and doesn't have any impact on the board unless she survives a turn. You definitely need something early game that has a similar effect to braids. I don't think this deck can function without 4x Smallpox .
2) 4x Flagstones of Trokair . No questions asked. Also 2-3 Urborgs (esp if you keep Cabal Coffers). T1 Urborg, Inquisition/Thoughtseize into T2 flagstones + smallpox is backbreaking.
3) Bloodghast gives something to discard to pox, and you can repeatedly sacrifice it to braids as well. Nether Spirit is another option but I don't think it works well here.
4) Multiples of Braids suck, so I'd go down to 3 copies.
5) You could consider Sedgemoor Witch as a token producer instead of Bitterblossom. Not quite as sure about this one; it does something even if you only use the tokens to feed braids and gains life while BB loses life, but it also costs 1 more mana and acts as a juicy removal target. However, with braids on the field you already have removal targets so it probably isn't as much of an issue as it seems.
Your only early game disruption is Thoughtseize. This is definitely not enough.
1) I'd run 6-8 discard spells total between Thoughtseize and Inquisition of Kozilek . Honestly, In my opinion the best is a 4 IoK/2 Seize split, since IoK is better early game and you should be able to prevent your opponent from casting 4+ cmc spells anyways.
2) I understand that you are running Vindicate so you can blow up your opponent's lands, but you should definitely have some cheaper removal. I'd probably cut one and run 2-3 Fatal Push . Bloodchief's Thirst or Prismatic Ending could also work, just anything that isn't Path to Exile .
About the sideboard cards
2) Some boardwipes are probably needed, even though they don't synergize that well with tokens or braids. Without them, you'll just get run over by aggressive decks. Best ones are Damn and Bontu's Last Reckoning (first one is more of a 1-2x mainboard card, while second one is probably a 2-of in the sideboard).
1 year ago
Gontilordofmtg Thanks for commenting! I feel the life gain card are pretty important in this deck as Phyrexian Arena, Bitterblossom, Ancient Tomb, City of Brass, Mana Confluence, Spire of Industry, and Tarnished Citadel all do damage to me or make me lose life, and having that life gain cushion is important.
As for removal, a friend of mine always says "A fun commander deck is all questions and no answers", so all of my decks tend to just be very selfish and try to get ahead as quick as possible rather than worrying about other players decks.
However, I do have two ways of removing things, Capricious Efreet and also Dominus of Fealty + World Queller let me do this fun thing where I take any permanent and then immediately sacrifice what I took with the World Queller trigger.
I've considered adding the red siege enchantment, but I typically rely on Golos and hardly cast cards from my hand, nor top of the deck.
1 year ago
1 year ago
So, generally speaking, I think you should add a discard engine, tempo cards, and more graveyard cards.
(I'm now not so sure about dredge, but it definitely could still be done.)
These cards will definitively being hurting you as well, but they will help set up the grave while putting your opponents in a even worse position.
Then, you can play cards that help you keep and regain advantage off all of those discards, like Oreskos Explorer, Gift of Estates, Bloodghast, and Lingering Souls. (You would want to go 2nd or 3rd given the choice). (As well as Life from the Loam if your budget permits).
That's what I can think of for now.
2 years ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
2 years ago
Really cool deck! Have you considered Sunder to slow your opponents down even more?
I see you don't run many creatures, so you could go for creature lock-down with cards like Magus of the Tabernacle, Pendrell Mists (passive boardwipe with Winter Orb) ,Dream Tides, Overburden, World Queller, Spelltithe Enforcer, Ward of Bones, Portcullis and Crystal Shard I think are worth considering.
I play a blue/white superfriends deck that prevents anyone from playing creatures so I feel like some of my cards may compliment your deck xD http://tappedout.net/mtg-decks/grand-arbiter-and-friends/
3 years ago
Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH
Pristine Talisman Triggers your life-gain abilities.
Gravestorm MAN that theming
Ob Nixilis Reignited one of THE cheapest walkers around
Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)
Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)
Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.
Actually on-theme cards that are really mean:
Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing
Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)
Call to the Grave See above regarding magyss of the abyss.
Patron of the Nezumi Pay the death tax
World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.
Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells
Aura of Silence I really think this is a must-have card for this strat.
Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.
Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)
Cliffhaven Vampire For all those extorts and life linkers.
Leonin Arbiter Seriously punishes decks with greedy manabases and green decks
Aven Mindcensor See Leonin Arbiter
Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects
Windborn Muse Better than Baird IMO
Orb of Dreams EVERYTHING is tapped
Utter End Seems to me a better card than Mortify, even if it costs 1 more.
Hushwing Gryff Flash torpor orb fucks SO MANY DECKS
Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.
False Prophet HOW IS THIS CARD SO CHEAP???
Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.
Kataki, War's Wage expensive but powerful effect.
That's all for now. too many options honestly.