City of Solitude

City of Solitude

Enchantment

Players can play spells and activated abilities only during their own turns.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

City of Solitude Discussion

Abaques on What Commanders From MH2 Are …

1 week ago

Haha, I suppose you're right RNR_Gaming! Maybe I'll throw in Recycle and City of Solitude into that Aluren and Shrieking Drake combo and relive the mid-90's!

Squirrel_of_War on Ruric Thar Primal Stax

3 weeks ago

Alright Profet93, I tested the deck out and just as suspected it was 3 vs 1 and I did not win either game. XD

I made some changes to the deck that I feel will help ramp up to a scary board state. I took out 3 of the 1 mana dorks and some other cards and I added in 1 more forest and more cards to help me draw through the deck to give me more options and get me to Primal Surge faster since I didn't see it at all in both of the games I played.

One change I am debating is removing Platinum Angel and replacing it with City of Solitude . The latter I feel is better but the former is a creature so I am having trouble deciding. They serve pretty much the same purpose but City can help a combo player win by not allowing anyone else to interact with them on their turn.

Profet93 on Ruric Thar Primal Stax

3 weeks ago

^ Dont forget stalking vengence, but even with those 3 cards, I don't think malignus is justified. It's just a big body. You don't have much in way of evasion or trample in the deck. It shines in a deck like Xenagos where if they have no blockers or removal, they lose. Even more fun to use berserk on it when they block with a 1/1 and watch the color drain from their face.

It's a cute, powerful synergy. But given that it is not centric with your game plan, it would be taking up a slot that is. I would much rather run an Inferno Titan as it works best with your damage doublers, is a source of (continuous) removal if I had to chose.

Its hard to remember what you had previously, I noticed a nyxbloom ancient. It can get very powerful. It might be worth testing at the least, as I have only had minimal experience against it (and the one time I stole it, I almost won the game, keep in mind I was the blue player).

If there is anything specific you would like my input on, I would be more than happy to help if I can. For now, I'm just excited to see how the changes play out :)

If you're really anti-blue, have you considered a City of Solitude ? It's spells and abilities, so Azami is no issue. City of solitude > Hall of gemstone possibly. Similar purpose, CMC, city is easier to cast. Moreover, you run no instants and few activated abilities (Ex: Feldon) that you would want to even activate on their turn. Furthermore, Hall of gemstone doesn't stop opposing dorks or artifact ramp. Lastly, doesn't the mono color player just choose their color? I definitely see how hall can mess with 2+ color decks, it's value is great for sure. But I think city of solitude is a better fit, since hall hurts you more than city does.

Lurking Predators , with almost 50% of your deck as creatures, can be pretty valuable. At almost worst, they cast removal on it and you probably get a creature. At best, it sticks around for a turn or 2 and you get some serious value. Do note, it sucks when they cast a boardwipe (usually after all your creatures entered) and another creature gets cast and everything dies. Nevertheless, still worth mentioning.

I also noticed you prefer to use dorks rather than cards like springbloom druid, wood elves, yavimaya dryad, etc... curious as to your preference on dorks > land ramp.

Crow-Umbra on Sex-Proof Selesnyabians

1 month ago

As someone that plays Teferi, Time Raveler , City of Solitude could work against you in the situations where you would want opponents to be able to play removal or counters against other threats around the table. Those type of effects are better if you are trying to run a combo on your own turn that you don't want interrupted, but risky outside of that.

BotaNickill on Sex-Proof Selesnyabians

1 month ago

king-saproling I'll try it with the deck edits for now and see how I like it. I added Starfield of Nyx , Cragplate Baloth , Birds of Paradise , Oblivion Ring , Disenchant , Colossification for now to offset the cuts. What do you think about City of Solitude in the main board? Maybe Autumn Willow

0rc on Competitive Yisan

2 months ago

Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?

I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.

Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.

Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?

You may consider abandoning that entirely.

On the topic of Cradle, Growing Rites of Itlimoc  Flip is incredible in decks such as this one.

Since you run GSZ, you should run Dryad Arbor for a competitive edge.

Since you run predominantly forests, why not make them Snow-Covered Forest and run Extraplanar Lens to make the advantage asymmetrical.

Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.

You may want Dosan the Falling Leaf or Allosaurus Shepherd (both tutorable) or City of Solitude to prevent opponents from interacting with your Sabertooth finisher or Craterhoof.

Without that type of protection you are vulnerable to common interaction such as Force of Will , Stifle , or any of the split second spells.

I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.

I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)

Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.

I hope this helps.

bushido_man96 on The Sagas of Muldrotha and her Mediocre-Friends

3 months ago

Well, Lhurgyof, it appears that City of Solitude has spiked recently in price, so I won't likely be adding that one to this list.

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

4 months ago

Something else I just realized that I like about Springbloom Druid in this deck is that it provides 3 triggers for Kodama in addition to the two landfall triggers for other permanents with landfall effects. Also forgot to mention Elvish Reclaimer as a nice land tutor that can be activated during an opponent's turn to start the Ghost Town chain with landfall token generators.

Because of how quickly Kodama can chain lands onto the field I feel like you could add more cards that help put lots of land into your hand like:

I mean if you drastically shifted the playstyle of the deck it would be fun to run Sasaya, Orochi Ascendant  Flip in the 99 for the exponential basic forest mana. I'd still use your partners as the commanders and have more basic forest in the deck with more effects to drop lands into play like Burgeoning

Also if you just want to really annoy your opponents.

  • Collector Ouphe great if you don't have many artifact abilities.
  • Hall of Gemstone green decks tend to just play stuff on their own turn so locking others down to a single color doesn't usually affect you.
  • City of Solitude this can be good for you if you usually need people to leave you alone on your turn, but detrimental if you need to respond on an opponents turn. Note: this does not even allow people to tap for mana on an opponent's turn.
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