Circu, Dimir Lobotomist
Legendary Creature — Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Circu, Dimir Lobotomist Discussion
4 weeks ago
I love Circu, Dimir Lobotomist because people dismiss his effect in EDH... until you realize that most of the EDH decks you see have something like a 25% overlap in their deck lists... ;p
1 month ago
Circu, Dimir Lobotomist seems a little weak here as the exiled cards couldn't be grabbed with the Scarab God's ability, and its ability is only useful if you hit a card multiple people are playing in different decks, which seems niche. If you're going for mill there are more efficient cards, like Psychic Corrosion. However, I think a zombie theme is a better route to take here.
2 months ago
Nin, the Pain Artist and Endrek Sahr, Master Breeder would probably make my Torture! deck perfectly flavored. The mechanics would work okay together... but the FLAVOR chefs_kiss.gif Circu, Dimir Lobotomist is a close second... but I really dig Endrek’s mechanic.
9 months ago
EDHable rogue creatures, depending on what your deck does (some like Nephalia Smuggler need other creatures built around it:
not sorted by $$$ price
Ghostly Pilferer Gonti, Lord of Luxury Glasspool Mimic Flip Guildpact Informant Master Thief Moonlit Scavengers Neurok Commando Nephalia Smuggler Nezumi Graverobber Nighthawk Scavenger Opposition Agent Brazen Borrower Rankle, Master of Pranks Sakashima the Impostor Sygg, River Cutthroat Thada Adel, Acquisitor Thieves' Guild Enforcer Notion Thief Thieving Skydiver Tinybones, Trinket Thief Undercity Informer Zareth San, the Trickster Ogre Slumlord
And here's some alternate commander ideas or maybe some might compliment nice in your rogue deck Circu, Dimir Lobotomist Oona, Queen of the Fae Skeleton Ship Szadek, Lord of Secrets The Scarab God Wrexial, the Risen Deep
1 year ago
There's a reason it's one of the best infinite mana combos in the game as it leverages the fact that you're already ramping (and is so damn cheap to play). Part of the reason cards like Mana Vault are so good with it, since they go mana positivie in a single rock.
Circu, Dimir Lobotomist really loves it though as you can combo off without the requirement to go mana positive (since you're actually casting a blue spell each time). He makes a great win confition in the command zone.
1 year ago
Reznorboy I guess there are many more possibilities. And working with others on the same topic has the potential for an improvement in different directions. I played Circu, Dimir Lobotomist as a commander and it was hard to handle the threats just with lantern. But I'm sure, there are great ways to play with and that Lantern of Insight can help many decks - also without beeing build around it, lantern can create many advantages during the game..
1 year ago
Mill doesn’t really work that well in edh there are just too many cards. That said if you want to do a lot of working you can try infinite mill with Circu, Dimir Lobotomist. Not exactly a mill deck though, more like combo.
1 year ago
I have ten “normal” decks (i.e., decks that are not EDH decks), one for each two-color combination, but, most of those decks, I built when I was new to this game (occasionally modifying them as newer cards were released), so some of them have more than 60 cards, the number that has been accepted as the ideal number of cards for a deck.
Therefore, I am seeking advice for how I can reduce my decks to 60 cards, so that they are ideal for this game.
The first deck is Scourge of Pestilence, a black/green deck whose primary theme is using the graveyard as a resource, but also with a token subtheme. I already removed two copies of Nature's Claim (rendered unnecessary by four copies of Assassin's Trophy) and two copies of Skullbriar, the Walking Grave which did not contribute to the overall theme of the deck, which has reduced the deck to 66 cards, so I still need to remove six more cards. I will definitely remove two lands, since I feel that 28 lands will be sufficient for a 60-card deck, but that shall still leave four more cards that need to be removed. I am currently contemplating removing two copies each of Deathrite Shaman and Vulturous Zombie, since the deck currently has four of each of those cards.
The next deck is Devouring Darkness, a black/blue deck with the theme of destroying an opponent’s library before they have a chance to cast their spells. I have already removed four copies of Agony Warp, which is a great card, but does not fit the theme of the deck, so the deck currently has 66 cards. I have noticed that some cards in this deck put cards into the opponents’ graveyard, while other cards exile cards, two strategies that work against each other. However, Consuming Aberration and Oona, Queen of the Fae are both too awesome to remove, despite their abilities working against each other. Circu, Dimir Lobotomist is nice, but is rather expensive for a 2/3 creature, plus, there is no guarantee that a player shall have multiple copies of a card in their deck, reducing his usefulness. The creature that contributes least to this deck’s theme is actually Baleful Strix, but that card is so amazing that I would prefer to not remove it, unless there is no other option. As with my previous deck, I shall remove two lands from this deck, to reduce it to 28 lands, which shall leave four more cards that need to be removed.
I do have several more decks with more than 60 cards, but I would like to work on these decks, first, before I work on any other decks.
What does everyone else say about this? What cards should I remove from my decks to reduce them to 60 cards each? I will greatly appreciate any feedback that anyone here has to offer.