Circu, Dimir Lobotomist

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Circu, Dimir Lobotomist occurrence in decks from the last year

Circu, Dimir Lobotomist Discussion

enpc on Isochron scepter and dramatic reversal …

7 months ago

There's a reason it's one of the best infinite mana combos in the game as it leverages the fact that you're already ramping (and is so damn cheap to play). Part of the reason cards like Mana Vault are so good with it, since they go mana positivie in a single rock.

Circu, Dimir Lobotomist really loves it though as you can combo off without the requirement to go mana positive (since you're actually casting a blue spell each time). He makes a great win confition in the command zone.

thom-le on The Lantern Concept (Strategy List) [Primer]

8 months ago

Reznorboy I guess there are many more possibilities. And working with others on the same topic has the potential for an improvement in different directions. I played Circu, Dimir Lobotomist as a commander and it was hard to handle the threats just with lantern. But I'm sure, there are great ways to play with and that Lantern of Insight can help many decks - also without beeing build around it, lantern can create many advantages during the game..

SMASHER101 on Looking to improve a mill …

1 year ago

Mill doesn’t really work that well in edh there are just too many cards. That said if you want to do a lot of working you can try infinite mill with Circu, Dimir Lobotomist. Not exactly a mill deck though, more like combo.

DemonDragonJ on Help Me Reduce My Decks …

1 year ago

I have ten “normal” decks (i.e., decks that are not EDH decks), one for each two-color combination, but, most of those decks, I built when I was new to this game (occasionally modifying them as newer cards were released), so some of them have more than 60 cards, the number that has been accepted as the ideal number of cards for a deck.

Therefore, I am seeking advice for how I can reduce my decks to 60 cards, so that they are ideal for this game.

The first deck is Scourge of Pestilence, a black/green deck whose primary theme is using the graveyard as a resource, but also with a token subtheme. I already removed two copies of Nature's Claim (rendered unnecessary by four copies of Assassin's Trophy) and two copies of Skullbriar, the Walking Grave which did not contribute to the overall theme of the deck, which has reduced the deck to 66 cards, so I still need to remove six more cards. I will definitely remove two lands, since I feel that 28 lands will be sufficient for a 60-card deck, but that shall still leave four more cards that need to be removed. I am currently contemplating removing two copies each of Deathrite Shaman and Vulturous Zombie, since the deck currently has four of each of those cards.

The next deck is Devouring Darkness, a black/blue deck with the theme of destroying an opponent’s library before they have a chance to cast their spells. I have already removed four copies of Agony Warp, which is a great card, but does not fit the theme of the deck, so the deck currently has 66 cards. I have noticed that some cards in this deck put cards into the opponents’ graveyard, while other cards exile cards, two strategies that work against each other. However, Consuming Aberration and Oona, Queen of the Fae are both too awesome to remove, despite their abilities working against each other. Circu, Dimir Lobotomist is nice, but is rather expensive for a 2/3 creature, plus, there is no guarantee that a player shall have multiple copies of a card in their deck, reducing his usefulness. The creature that contributes least to this deck’s theme is actually Baleful Strix, but that card is so amazing that I would prefer to not remove it, unless there is no other option. As with my previous deck, I shall remove two lands from this deck, to reduce it to 28 lands, which shall leave four more cards that need to be removed.

I do have several more decks with more than 60 cards, but I would like to work on these decks, first, before I work on any other decks.

What does everyone else say about this? What cards should I remove from my decks to reduce them to 60 cards each? I will greatly appreciate any feedback that anyone here has to offer.

Tiphus on Commanders by Power Level [EDH Tier List]

1 year ago

Hey guys hello! What do you think about my Lobotomist for dummies deck list? Could it become a primer for Circu, Dimir Lobotomist decks? Even if not, I would be interested to hear your opinion and draw conclusions to improve the deck. Thanks!

Tiphus on Lobotomist for dummies

1 year ago

thom-le, so, I agree, Ashiok, Dream Render should be added to the sideboard and checked in the game. Thanks for your comments. I really like Circu, Dimir Lobotomist as the commander of my deck, and I would like to discuss our decks in the future if you don't mind!

thom-le on Lobotomist for dummies

1 year ago

Tiphus Well done, this deck looks very good. What I like is that you have included many Counterspell s, Tainted Pact seems a fantastic choice. An eyecatcher is Mnemonic Betrayal , I'm curious how it does work when playing it in this deck. I see some potential in improve the deck, but at this time it is for sure competitive (There are of course many ways to up- or downgrade it).

As I see this is definitely a combo deck, and if you are going deeper into the wincon with Laboratory Maniac I strongly recommend Doomsday . Maybe this card helps you to get also other needed cards to close the game.

One of the problems of Circu, Dimir Lobotomist is that he should not get attacked. Taking a look at some creatures seems fair. Depending on your playgroup you may add something with deathtouch like Baleful Strix , Tomebound Lich is a bit underestimated but also worth a try. You have so many instants and sorceries so Talrand, Sky Summoner and/or Murmuring Mystic could be interesting to fill your board an get some defense.

The other thing to take a look at is your life points. When testing my Circu, Dimir Lobotomist -deck the game goes on, an on, an on, and sometimes the combos didn't work (e.g. got countered, or the commander got destroyed) and the life total got lower and lower.

But in general your decklist looks already great, you definitely got the message behind this commander.

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