Maybeboard


Trazyn's title of infinite is fitting, his ability to copy the activated abilities of artifacts in the graveyard makes it easy to deal an infinite amount of damage, or generate an infinite amount of mana. Amongst the galleries of the Necron archivist are other ways to combo, but the easiest and quickest way to win is to use the Trazyn himself.

It's been a sort of passion project of mine to push Trazyn as hard as I can. I don't think he can be a cEDH commander as he's an extremely high costed commander, lacks partner or multiple colors, and has an extremely fragile game plan. I could be wrong, and he could be running the fade of all the top tables (He's not) but it's my opinion that he makes a wonderful pet project to push. He's probably like one insane combo away from godhood. (He's not)

Infinite Mana A

Infinite mana B

Infinite Mana C

Infinite +1/+1 Counters

Infinite Damage

2 Cards

3 Cards

4 Cards

  • Voltaic Key + Forsaken Monument + Rings of Brighthearth + Thran Dynamo
  • Voltaic Key + Forsaken Monument + Rings of Brighthearth + Mana Vault

There are a few godhands that would allow you a turn 1 win, but I wouldn't rely on finding one at all.

Combo 1

Gemstone Caverns/Lotus Petal/Chrome Mox + Swamp + Dark Ritualfoil + Buried Alive + Reanimate

  1. Play the extra mana generator or start the game with a Gemstone Caverns
  2. Play the Swamp
  3. Tap to produce a black mana
  4. Play Dark Ritualfoil
  5. Play Buried Alive sending Walking Ballista, Phyrexian Devourer and Necrotic Ooze
  6. Use the Remaining mana to play Reanimate and bring back Necrotic Ooze
  7. Lose to Force of Will
  8. Win the Game

Combo 2

Dark Ritualfoil/Mana Vault + Triskelion/Walking Ballista + Phyrexian Devourer + Lion's Eye Diamond + Swamp.

  1. Play the Swamp
  2. Use it to cast either Dark Ritualfoil or Mana Vault
  3. Play the Lion's Eye Diamond
  4. Crack the Diamond sending your hand to the Graveyard
  5. Use the 6 Mana to Cast Trazyn the Infinite
  6. Lose to Force of Will
  7. Use the abilities of the Ballista or Triskelion as well as the Devourer to deal all the damage.

Your biggest threat to this deck is anything that could exile your graveyard such as Leyline of the Void, Tormod's Crypt, and Bojuka Bog. The other massive threat is anything that could turn off the activated abilities of your artifacts, Null Rod and Karn, the Great Creator. There are ways around these cards, but you will be severely handicapped if you run into either.

The out to graveyard hate is using an infinite mana line to power up a Walking Ballista. Getting to one of these would be doable with Sensei's Divining Top and Mystic Forge or Bolas's Citadel. Basically a lot of these Combos are possible without having to use Trazyn, they just become actual clunky combos.

The out to the artifact hate exists almost entirely in the realm of Necrotic Ooze. It's not a good option, but it's your out.

You're not blue, so no counter spells for you, the only answer to a Thassa's Oracle is to somehow have had win conditions ready and then use the stack. So basically you lose.

Tezzeret, Cruel Captain

3 mana colorless tutor for some serious ramp as well as Sensei's Divining Top. It also is an untap for an artifact, so it could be a big boost if used on a loaded The One Ring or Metalworker. Drawback is it's sorcery speed, doesn't have good access to additional counters, and is kinda slow. Main reason I'm not using it though is finding something that isn't already doing what he does, but better.

Ugin, the Ineffable

Colorless discounts and removal of anything. It's an answer to the artifact and grave hate, although at 6 mana it's so expensive I just don't know how to justify it.

Snuff Out

Free kill spell. Space is tight, only hits creatures, doesn't exile, isn't a board wipe.

Necromancy

More revival, but the deck really isn't a revival deck, it just uses it to cheat out a Necrotic Ooze for quicker wins when getting Trazyn out would be unlikely.

Stitch Together

More revival, but the deck really isn't a revival deck, it just uses it to cheat out a Necrotic Ooze for quicker wins when getting Trazyn out would be unlikely. Also relies on threshold, which isn't impossible, but isn't ideal.

Persist

Probably the third best option for a reanimate for Necrotic Ooze. It just negates a +1/+1 from the Phyrexian Devourer Combo, but it doesn't revive Trazyn if I need it to.

Dance of the Dead

I'm honestly torn between this and Shallow Grave on which should be in the deck. This is cheaper, but it's sorcery speed and requires mana to untap, unless there's an untap source in the graveyard anyway. I think the real downside though is the sorcery speed vs. shallow grave, and so I will probably keep that one.

Imp's Mischief

I like this card, I want this card, but I just can't see it when it's a 1/99 to draw it. I know I can tutor for it, but it's hard to want to do that. Maybe I'm wrong, I'll accept being wrong. I just wish there were more and better black counter options.

Ripples of Undeath

Slow, random, doesn't really add to the game plan. It's a black Sylvan Library but it's really not. But I've not figured out what I'd really want to replace it with.

Metalworker

I'm not really sure if I have enough artifacts to justify it. I'll be honest it's rarely been really impactful when I've had to play it, but it's very helpful if I have to play under a graveyard hate. Every time I've looked at cuts he's been floating on the list but there's always been something just a little bit worse. Nothing does what it does, but the deck I don't think is really geared to take full advantage of that unique position.

Sceptre of Eternal Glory

Another card that I don't feel like is being taken full advantage of. It's not a bad card, but I don't know if I have enough Swamp to make it really sing.

Vile Entomber

It's just slow, but it's one of the few decent Entomb style cards. If I had a better options I'd cut it.

Beseech the Queen

Costs too much, only lets you get whatever you've got lands equal to. Really is not a great tutor, but I'm strained for better options at the moment. It also kind of pumps the Phyrexian Devourer as it's a 6 CMC card. 6 +1/+1 counters is nothing to sneeze at.

Scheming Symmetry

Bad tutor, giving your opponent anything is just a bad idea. It's hard to make this really fly in this deck because there aren't a ton of draw cards. There are some, but really you're going to give your opponent something before you ever get to see your own. That being said, it's a great politics card, and I just love the Idea of an alter or proxy with Trazyn and Orikan on it, just a great homage to The Infinite and the Divine.

Mutilate

Same concern as Sceptre of Eternal Glory, not enough Swamp.

Damnation

Probably better than Mutilate but it sometimes just feels slow, doesn't kill indestructible either. I do need removal though, and it's just trying to find the right cards for my needs.

Suggestions

Updates Add

I've added a much more concise primer to the description. It shows all the combos I could find, explains the deck overview, talks about weaknesses the deck has, and has the maybe board explained as why each thing is on it. It's not perfect. I can't seem to get 4 card combos to work, and it's certainly rough. But it's much better than what I did have.

Comments

Casual

99% Competitive

Revision 62 See all

(3 weeks ago)

+1 Dance of the Dead maybe
+1 Imp's Mischief maybe
+1 Persist maybe