
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thunderfoot Baloth
Creature — Beast
Trample (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)
Lieutenant — As long as you control your commander, this gets +2/+2 and other creatures you control get +2/+2 and have trample.








NeoLegacy on
Toski's Squirrel Army
3 months ago
Latest round of updating!
Skullclamp for Leyline Axe; Arcane Signet for The Great Henge; Thunderfoot Baloth for Archdruid's Charm; Pariah's Shield for Throne of Eldraine; Forest for Myriad Landscape; Forest for Opal Palace; Rancor for Scurry of Squirrels; Nevinyrral's Disk for All is Dust
Eilel on
Selvala, Heart of the Wilds
6 months ago
Big fat creatures
Removal:
World Breaker (exile removal + flying blocker + graveyard recursion)
The Tarrasque (big haste + ward + fight)
Endurance (een van de beste artefact / enchantment removal en is een creature (kan voor 0 mana spelen))
Enabler:
Thunderfoot Baloth (trample en +2/+2)
Dawnglade Regent (Monarch en hexproof)
Cultivator Colossus (ramp + card draw)
Seedborn Muse (Untap)
Pathbreaker Ibex (budget craterhoof)
Aggressive Mammoth (trample)
Bellowing Tanglewurm (intimidate voor alles (vervelende ability om te blocken))
Bramble Sovereign (mana sink, dubbel creatures, vgm speel je bijna geen legendary creatures dus dit past best goed!!)
card draw / advantage:
Return of the Wildspeaker (dit zou een no brainer moeten zijn, of +3/+3 of draw een miljoen kaarten op instant speed)
Cream of the Crop (setup)
Graveyard recursion:
Moldgraf Monstrosity (graveyard to battlefield)
Devotion
Wincon
Hexdrinker (early game en mana sink, met genoeg levels is die unkillable en kan niet worden geblocked)
KongMing on
Imoti Cascade V3
7 months ago
Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.
On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.
Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.
Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.
Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.
Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.
Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)
A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.
Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.
Tsukimi on Eda, Mother of the Lost
10 months ago
So originally I wanted to do a go wide and buff theme with cards like Angel of Invention, Thunderfoot Baloth, Harmonious Archon, so on and so forth but then it started to feel a little too similar to my Brenard deck so I swapped it up to be more about making token copies of great creatures like Vaultborn Tyrant, Cloudblazer, Aether Channeler, Bronzebeak Foragers, and the like. After building the entire deck around this idea (because it is the sole of what I want the custom commander to facilitate) I realized this.... doesn't work great with Eda's lifegain that wants things that make extra bodies when they enter so... It feels a bit of a mess but I can't look at it any longer lol. I'm thinking I might need to switch up Eda's wording or go back to the drawing board but I may be overthinking it.
Adny888 on
MossyFungoid
1 year ago
Hey unleashed Havoc
Thanks for looking over my decklist and for the suggestions! The Tendershoot Dryad looks like a solid addition, and I will add to my potential buy list.
The Tutors sound like a good inclusion too, (along with the sac outlets) but they are all pretty spenny here in Aus... what do you think on these guys as cheaper alternates? Dimir House Guard, Shred Memory and Fierce Empath
Thunderfoot Baloth looks ace too, just... its like $15.00 here or not avaliable anywhere, so ill keep an eye out
I actually forgot the wording that focused on premanants going in to the graveyard, so maybe I should look more closely at teh instants and sorceries there for sure.
UnleashedHavok on
MossyFungoid
1 year ago
I like the cards you have here! Great stuff so far. I have several questions and suggestions:
- I know these are the cards you have on hand, but is money a factor so far as buying additional cards? If not, I would highly recommend a Tendershoot Dryad. It will pair well with your Sporecrown Thallid, Verdeloth the Ancient, Nemata, Grove Guardian and Verdant Force. These cards are a pretty solid core for the deck. Now start looking for ways to tutor them. Worldly Tutor, Diabolic Intent, Grim Tutor..... we are in fantastic colors for tutoring the cards you need.
- After building the core of your deck and what you want it to do, I like to add support and utility cards. I love Viconia, Drow Apostle, Shadowheart, Dark Justiciar, Rankle, Master of Pranks, and Loyal Guardian for this purpose! Might I recommend a Thunderfoot Baloth to pair with your Guardian?
- Cut your land count down to 37 - 40, then playtest and see how it feels
- Play to your commander's strength. I am working on a budget version (less than $80) of The Mycotyrant myself, and will be playing Cemetery Tampering, Crawling Infestation, and Crawling Sensation. One of the things I try to do is build a deck that functions well without the commander on the board so I am not completely hosed when they are removed. I like all 3 of these enchantments because I am not in danger of decking myself, and if the commander is not on the field I do not have to mill. I talk about milling, because it plays to The Mycotyrant's strength as a commander. We will see if I still want all 3 enchantments in the deck after I build it and see it in action, hopefully soon.
- If you decide to lean into milling yourself and sacrificing creatures like I have for my deck, I would recommend stepping away from non-creature spells and do your removal in creature form. I currently only have a total of 7 sorceries and instants in my deck, so as I mill myself I am more guaranteed to hit permanent cards. Remember that The Mycotyrant cares about permanent cards in your graveyard, so sacrificing your tokens will not contribute to its descend mechanic.
- To follow along the vein of previous suggestion, invest in some free sac outlets: Greater Good, Altar of Dementia (target yourself to capitalize on commander ability at your end step)
I think that's all I have for the moment...... let me know if you have any questions! Here is my work in progress Budget Mycotyrant
Tsukimi on Help with deck creation for …
1 year ago
As always legendofa has a lot of great suggestions. You have access to a lot of T1 dorks like Delighted Halfling and Llanowar Elves etc. to ensure you can reliably get Doric out by turn 3. Cards that could provide haste like Lightning Greaves or Concordant Crossroads also might be worth giving everyone at the table haste. I also use Runadi, but that only works for more expensive creatures. I think Legend makes a great suggestion in aiming for smaller legendary creatures that will be out before Doric and ready to attack. Since you need 1G every time you want to flip her, I'd go a little heavier on the ramp and T1 dorks. If you want you can always go for green anthem type effects to buff your smaller legendaries like Thunderfoot Baloth and Sylvan Anthem.
DreadKhan on
Kresh of the savage horde
1 year ago
Board wide damage effects seem pretty good with your Commander, Pestilence, Pyrohemia, Chain Reaction and Blasphemous Act all jump out as good enough cards. Mandate of Abaddon is probably well beyond good if Kresh is at all beefy, he'll suddenly be even bigger on an empty board if all goes well. As long as your Commander has at least 4 toughness Ezuri's Predation would be hilarious, even if a bunch of 4/4s bite the bullet your Commander just gets bigger.
Rite of the Raging Storm seems almost unholy with your Commander, I normally love this card but here you are going to be farming 5 power creatures over and over, and they're never attacking you.
They're both small and random, but Temur Battle Rage and Tainted Strike can both turn your Commander into a 1 shot fairly easily.
If your Commander is fairly big then Return of the Wildspeaker, Rishkar's Expertise, Soul's Majesty, Momentous Fall (also good if your Commander is going to die, as is Greater Good), Grothama, All-Devouring, and Mask of Griselbrand can all draw you a decent number of cards. Overwhelming Stampede and Fungal Sprouting both seem very good with your Commander.
I like Fight effects if I suspect I'll have the biggest body on the board, Ulvenwald Tracker, Domri, Anarch of Bolas, Kogla, the Titan Ape, and Thorn Mammoth are pretty good sources you can repeat.
Thunderfoot Baloth, Siege Behemoth, Kamahl, Heart of Krosa, Blossoming Bogbeast, and Goreclaw, Terror of Qal Sisma are decent sources of Trample that are stapled to a body, and they're all fairly budget. Keep an eye out incase Pathbreaker Ibex goes down in price, that's a very good effect with your Commander. Just a heads up, but if you run lots of sources of Trample for your Commander, then anything that provides Deathtouch looks a ton better, with Deathtouch you just deal 1 damage per creature and Trample over the rest. Bow of Nylea, Saryth, the Viper's Fang, and Ohran Frostfang are all very good sources afaik, there are others kicking around if you look!
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