Thaumatic Compass

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thaumatic Compass

Artifact

, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

EquivocalVision on Cosmic Horror

1 month ago

Savaaage yeah. It's true. They're good, but removing the remaining Wastes was starting to get pretty bad. I needed at least a few basics for Thaumatic Compass  Flip and Terrain Generator to pump out. But, I am considering adding the assassin's creed Abstergo land for a little more recursion.

Profet93 on Tsabo Tavoc Havoc

7 months ago

SufferFromEDHD +1

Do you feel you have enough ramp? Your commander costs 7, 2 colored mana + tap for activated ability. No haste to even use it. I actually love your commander, I just wonder how often you get to use him.

Jeska's Will - Draw/Ramp

Spreading Plague - Could be super fun....could backfire.

Command Beacon/Volrath's Stronghold - Recur expensive commander

Crystal Chimes - Recur 25% of your deck

Why run gamble over an omni tutor, low cost?

Thaumatic Compass  Flip - Could be too slow, but ensuring basics could be nice. The land transformation works with your defense theme.

No Mercy > Sunstone? - Or do you need the lack of damage?

How has heartless summoning been working for you? You only run 2 creatures, why not just run a Jet Medallion instead? Easier to cast, affects all black spells rather than just 2 cards. Is an artifact so it might be more susceptible to removal but the benefits far outweigh the costs IMO.

sprink7 on Toxrill the Corrosive

1 year ago

Some simple swaps I'd recommend which are low budget (I think?). These are things that directly serve the same purpose, but better.

Armilliary Sphere => Thaumatic Compass  Flip Thaumatic Compass serves the purpose you're using the sphere for, probably?, but with the bonus of extending in strength into the mid to late game as it turns into a Maze of Ith.

Sign in Blood => Tezzeret's Gambit 1 more mana, but proliferate and easier mana requirement. Or two more mana and no life cost.

Sisay's Ring => Thran Dynamo Self explanatory.

Fleetfeather Sandels => Swiftfoot Boots Hexproof is usually better than flying. The Equip cost is lower.

Leaden Myr => Dimir Signet Doesn't die to the next field wipe, which could be yours.

Some general cuts that are either working against you, not doing enough, or just to make space for other things. Cuts:

  • Crowded Crypt (Meh mana rock, not stellar token maker)
  • Illness in the Ranks (kills your slugs, could be kept with the right win cons)
  • Infernal Genesis (too expensive, opponents get to use it first)
  • Genesis Chamber (expensive, gives opponents creatures before you)
  • Gifted Aetherborn (too small, low impact)
  • Royal Assassin (Same)
  • Cabal Ritual (-1 card for speed. Gotta get a lot out of this for it to be in deck.)
  • Dark Ritual (Same)
  • Mana Leak (Great early game, but dead draw midway and on usually.)
  • Dispel (Good enough, but I needed to make space)
  • Fuel for the Cause (Same)
  • Dramatic Reversal (I don't see a combo with this in deck)
  • Morbid Opportunist (slow draw)
  • Altar's Reap (I don't see enough excess creatures until commander is in play, so you might as well turn it into a draw engine instead, see below)
  • Village Rites (Same)

Add: 6 lands. Duals are preferable, but basics are just fine as well. Harvester of Souls (draw engine) Vampiric Rites (draw engine) Mass Diminish (wipe) Mirkwood Bats (win con) Zulaport Cutthroat (win con) Bastion of Remembrance (win con) 2+ Mana rocks from list below

Some mana rocks to consider Arcane Signet Talisman of Dominance Mind Stone Worn Powerstone Replicating Ring Astral Cornucopia Everflowing Chalice

Slightly Higher cost stuff that goes really well with what you're doing.

  • Black Sun's Zenith => Infest (It's better usually, even at 3 mana)
  • Massacre Wurm => Vampire Nighthawk (Vampire is good enough, just not pulling weight at this point)
  • Asinine Antics => Grim Affliction (Another Polymorphist's Jest, but permanent)
  • Skullclamp => Slum Reaper (You already kill everything consistently, and this gives a S* load of draw) (Add a Trinket Mage to tutor it)

Ardees on Emrakul, The Promised Turn

1 year ago

Hey Profet93, I'm hanging in there, thanks!

I have archived this deck mostly because I've very scarcely played MtG recently, but I'll try to remove Thaumatic Compass  Flip for Invasion of Ravnica  Flip. This isn't just a good removal for a colorless deck but also another card type, useful in case it gets to gy.

Torpor and Winter look like good additons. I'll explore what to remove for those. Thanks!

Profet93 on Wank Stain

1 year ago

What purpose does Staff of Compleation serve? First ability prevent theft in case of lack of homeward path. 2nd is mana. 3rd is ??? 4th I understand and 5th is nice with infinite mana or just a lot of excess mana late game.

Is the primary purpose of Monument to Perfection as a land ramp or alt wincon to be buffed? If it's the latter, then I understand. If it's the former, have you considered Thaumatic Compass  Flip? Given wayfairers, burnised and the map, you ramp land to field surprisingly well. It is also easier to activate and turns itself into a land making it harder to destroy. Given your voltron wincon, G-d + Disciple wincon, if the primary purpose of Monument to perfection is an alt wincon, is that necessary in your deck?

Idyllic Tutor - I'm having trouble seeing the value in this here. You have 6 enchantments. Test of endurance wincon which is telegraph from cast of tutor to cast of spell, waiting a turn to hope it stays on board. Land tax which is usually best early game. Blind obedience which is good against creature heavy decks, extort is great too. Aura of silence is great, just unsure if its worth a tutor target IMO. Smothering Tithe is always good. Despite the above, would you not be better served by something that more directly relates to your core strategy? Not sure if I brought any of this info up before so I apologize if I'm repetitive but a Conqueror's Flail might be worth looking into. I notice you have cavern so there is blue somewhere in the meta. Not to mention that Flail requires opponents to respond then and there or not at all, putting them in awkward positions.

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