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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vintage | Legal |
Talion, the Kindly Lord
Legendary Creature — Faerie Noble
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with converted mana cost/mana value, power or toughness equal to the chosen number, that player loses 2 life and you draw a card.





jsnrice on
Atraxa, Grand Unifier
1 month ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
Kiyomei on
The Lost Cat 迷い猫
11 months ago
Self Note ordered.
In 13 ______________
Outo 13 ______________
Azoth2099 on
So basically dimir Talrand
1 year ago
Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:
Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.
Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).
Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.
Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.
Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 year ago
I wasn't able to get a whole lot of games in yesterday, but I had one particular game where I lost spectacularly for a few different reasons.
Here is the setup:
- Seat 1: Godo, Bandit Warlord
- Seat 2: Talion, the Kindly Lord
- Seat 3: Unesh (me) with opening hand Island, Mana Crypt, Arcane Signet, Dramatic Reversal, Spell Pierce, Island, Bloodline Pretender.
- Seat 4: Tymna/Thrasios
I'll hit only on the key points to this story. Turn 1 goes around and nothing crazy happens, Tymna/Thrasios plays a mana dork, I play out my artifacts holding up Spell Pierce. Talion turn 2 plays Mystic Remora, and I decide to counter it with Spell Pierce. This is the wrong decision on multiple fronts. (1) I am first priority, I should've let the rest of the table deal with it because (2) it doesn't actually affect Unesh that much when I want to cast creatures, & (3) letting Talion draw cards in this instance could allow them to combo before me, but that means Talion will consume the tables resources so I can combo off after. Talion passes to me. I play an Island and note that I can power out Unesh with Dramatic Reversal and my 2 artifacts in play. Because I countered Mystic Remora, I should have done this. Instead I pass and basically do nothing, because I didn't have protection for Unesh & I wanted to preserve the combo piece. I think even without protection, it is still a good play to get Unesh on the table. Using the combo piece here is okay because I can get it back using Mystic sanctuary later, and I already have a scalding tarn in hand to fetch it if I need to. Pass to Tymna/Thrasios, they play Neoform sacrificing their mana dork. Had I not countered Mystic remora, I could've countered neoform and paid the Mystic Remora Tax which is what I should've done. With no responses neoform resolves and he fetches Collector Ouphe. At this point I am out of the game for a few turns which was ultimately enough to make me lose to chip damage and mana crypt a turn or 2 before I can combo off. I did take third because I took out the Talion player by casting a spell while their library was empty (granted they misplayed).
There is always unknown in the fog of war and hind sight is 20/20, but there were definitely some things here I could've seen coming. I think the biggest take away I think is that Unesh naturally allies with another blue combo player if they are the only other one at the table.
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