Inner Sanctum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inner Sanctum

Enchantment

Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

Drakonas on Zur the Enchanter: Lessons Learned

1 year ago

I came across a recent fact about how cumulative upkeep works that makes Zur even nastier... almost too nasty.

Cumulative upkeep states "At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."

Enter Solemnity, which is Zur pullable. If you stop the age counter from being placed, you never have to pay the upkeep cost...

Thus, Tidal Control and Inner Sanctum become super mean. Also, Energy Storm is an option, and you can use Reconnaissance to deal with untapping as well.

SufferFromEDHD on Patiently Enchantment-ed

1 year ago

Cascading Cataracts would be really useful.

Cut Teferi's Protection. Add Solitary Confinement. Would be like a second copy of Spirit of Resistance that feeds the graveyard.

Cut Sudden Spoiling. Add Humility.

Cut Supreme Verdict. Add No Mercy.

Cut Bubble Matrix. Add Inner Sanctum.

Cut Mind's Eye. Add Sylvan Library or Rhystic Study.

Cut Mob Rule. Add Stranglehold.

Coward_Token on Rise of the Lich Queen

5 years ago

Some brainstorming because I feel the has some potential that hasn't been explored as much as it could:

Inner Sanctum (token combat protection; also Reconnaissance but someone else though of that & it's a nonbo with the Throne), Sunbond/Cradle of Vitality (probably worse than the Wand), Delaying Shield (in an Infect meta)

brokendwarf on Making the most out of …

6 years ago

I think you've covered most of the good ones. Force Bubble maybe? I guess it works like Glacial Chasm. Inner Sanctum?

VesuvanDoppelbanger on The peoples republic of magic

6 years ago

Inner Sanctum is a good way to keep your Commander and friends alive while going full tilt.

WarrKing on

7 years ago

Maybe you could look for cards like Aetherflux resivoir, Righteous Aura, or Inner Sanctum that let you do things with the large amounts of life you are gaining? Id recommend pulling some of the weaker life-gain spells/effects out for them. as you have plenty so far. I would also vote out things like Spear of Heliod that are not really helping your end goal of "Lots of Life". Board-wide +1/+1 is great, but since you are not really going wide, with tokens or creature spam, I don't see you getting the most out of it.

Zigmata on

8 years ago

Hello! I am also a fan of lifegain, and while I have yet to build a deck in cardboard I've theorycrafted quite a few! Here are some thoughts:

Oloro is nice in that you can count on lifegain each turn, but your deck doesn't take too much advantage of that. As K34 put, Karlov of the Ghost Council is much more suited for your deck, especially since you're not using any blue cards! If you insist on keeping Oloro, take a look at more cards that trigger on lifegain, such as Ajani's Pridemate, Bloodbond Vampire, Archangel of Thune, and Drogskol Reaver. If you switch to Karlov, you can take a more aggressive lifegain stance and make your commander huge to either swing with or exile problems. If you don't plan on adding blue to your deck, Karlov will provide a lot more utility.

General lifegain enablers include Ajani's Mantra, Path of Bravery, Angelic Chorus, Proper Burial, Noble Purpose, Tablet of the Guilds and Exquisite Blood. Exquisite Blood will trigger without requiring you to do anything in a multiplayer game, and can combo with Sanguine Bond to kill the whole table. Repay in Kind also combos with Exquisite Blood to tip the game unfairly in your favor.

Solid cards in any WB lifegain deck include Gray Merchant of Asphodel, Well of Lost Dreams, Rhox Faithmender, Alhammarret's Archive, Boon Reflection, and Angelic Accord.

Gaining all that life is no good if you're not going to use it! Aside from trying to win with Felidar Sovereign, use that life as gas for cards like Killing Wave, Bond of Agony, Hatred, Slaughter, Soul Channeling, Inner Sanctum, Phyrexian Reclamation, and Toxic Deluge. Turn your life into cards with Erebos, God of the Dead (also counters other lifegain decks!), Greed, Necropotence, and if you've got the cash, Dark Confidant.

As you can see, many good lifegain cards are enchantments. You'll want to build around that too so you can get what you're looking for (Enlightened Tutor, Academy Rector), or bring it back from the graveyard (Tragic Poet, Argivian Find).