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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Timsgotnickels on Growers, not Showers
2 months ago
Nice. I'd throw in a couple Ram Through. That with the Rancor can be a good pair.
Apollo_Paladin on Wild and Unchained
4 months ago
If exile control is proving a consistent issue for you, Teferi's Protection might prove a better option than Unbreakable Formation since it will in fact save you from stuff like Sunfall and Farewell.
I used to run Unbreakable Formation in a number of different creature decks on Arena myself, but I've made the switch over to Teferi's given how common exile control is now. I so rarely actually played Unbreakable Formation on my own turn that its 'upside' of counters and Vigilance wasn't really relevant, usually preferring to just save it as a buffer against a wipe. Plus, Teferi's can even protect far more than just your creatures, leaving far less "outs" for an opponent to get you anyway.
You might also look at Get Lost from the newest Ixalan set as it's pretty clearly the best 2-mana removal of any color currently on Arena. I don't see the Ram Throughs being nearly as effective, so that would be a solid swap if you have a couple Rare wildcards.
In any case, +1 for some creative picks and for seeing another Arena player here on TappedOut. Feel free to add me on Arena if you ever want to test decks and/or discuss builds (Add Me: Apollo_Paladin#83413)
Either way good luck!
Kinz on Chishiro
9 months ago
Creature removal: Beast Within, Decimate, Kenrith's Command, Mawloc, Domri's Ambush, Ground Assault, Clan Defiance, Pit Fight, Ram Through, Inscription of Abundance, Ulvenwald Tracker, Lignify, Prizefight, Cosmic Hunger, Tail Swipe, Bite Down, Rabid Bite, Master's Rebuke, Devouring Tendrils, Warbriar Blessing, Epic Confrontation, Tandem Takedown, Chaos Warp, Vow of Lightning, Meteor Swarm, Volcanic Salvo, Arni Slays the Troll
Artifact/Enchantment removal: Migloz, Maze Crusher, Hull Breach, Kogla and Yidaro, Klauth's Will, Artifact Mutation, Cindervines, Vithian Renegades, Reclamation Sage, Tranquil Frillback, Kogla, the Titan Ape, Manglehorn, Masked Vandal, Titan of Industry, Woodfall Primus, Wickerbough Elder, Vandalblast, Abrade, Fall of the Hammer
Board wipes x3: Chain Reaction, Starstorm, Blasphemous Act, Anger of the Gods, Brotherhood's End, Chandra's Ignition, Klauth's Will, Monstrous Onslaught, Mizzium Mortars
Ramp: Goblin Anarchomancer, Incubation Druid, Springbloom Druid, Sanctum Weaver, Gyre Sage, Fertilid, Kami of Whispered Hopes, Biophagus, Wolfwillow Haven, Klothys, God of Destiny, Gift of Paradise, Font of Fertility, Dawntreader Elk, Omen of the Hunt, New Horizons, Blighted Burgeoning
We'll check these out next time.
RogueDeck on $60 Competitive Mono-Green Aggro
1 year ago
Nice deck!
Consider Tail Swipe instead of Titanic Brawl for one mana instant speed fight. Ram Through is also quite good
As for other new cards, Bloated Contaminator and Evolving Adaptive are quite interesting, the later being able to get bonus from proliferating both oil and +1/+1 counters, given you manage to get it a +1/+1 counter first, maybe with Snakeskin Veil or Hunger of the Howlpack, I mean, it's food for thought.
I was building a stompy around Syr Faren, the Hengehammer, can finish the game as soon as turn 3.
plakjekaas on I need help coming up …
1 year ago
Quietly building up value and not getting on your opponents' bad side is not something that mono green does well. Because mono green's value lies in boardstate, and board presence always scares the opponent.
Especially if your commander is indestructible with deathtouch, that screams out: "I'M GOING TO FIGHT WITH ALL YOUR CREATURES AND IT WILL COST ME NOTHING!" and the other players at the table will resent you for being unable to build a boardstate themselves.
Even if your plan is just doubling your mana with a "power matters"-theme, as my Rhonas deck had when I played it, and I literally had only one fight spell in the deck, my experience is that laying low is not green's strength. It's the most Timmy color. So be enormous, be dangerous, and own it. Someone looks at you funny? Send a Ghalta, Primal Hunger at their face, and Ram Through their commander for good measure!
If you want to play mono green, embrace the color's strength. Don't try to play it like blue/black, those are green's enemy colors for a reason.
Kamerot on "Greenbeans"
1 year ago
This deck looks solid and fun as hell to play. Have you considered Ram Through? You have enough infect creatures where this should be a way to kill someone at instant speed, I've been running it in kamahl for quite awhile and it's been amazing.
BioProfDude on B/G Fun with deathtouch
1 year ago
daverix Early iterations of this deck in Standard used Pathway Arrows but it turns out it's not that great unless you can protect the creature that has been equipped. to equip, then to activate makes this more mana intensive. For that same 4 mana I can use two Ram Throughs and not have to tap my creature.
Thank you for the suggestion, though!
Gleeock on Challenging Maarika
1 year ago
Everlasting Torment would nullify this commander's indestructible.
Trample is weird with excess dmg, since you assign damage as you choose with trample I think you can still choose to leave some excess on the creature to trigger the commander ability? - otherwise if you were just trampling (sending excess dmg to the player) after lethal I think you are actually non-boing your commander's ability?
I think this is some of why some deathtouch was thrown in - because any dmg this commander does in excess of 1 is excess damage
An example is Ram Through - it clearly states excess damage is dealt to the creature's controller instead (replacement), causing a bit of a non-bo with that sac ability triggered by dealing excess damage to a creature
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