Ram Through

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Timsgotnickels on Growers, not Showers

2 months ago

Nice. I'd throw in a couple Ram Through. That with the Rancor can be a good pair.

Apollo_Paladin on Wild and Unchained

4 months ago

If exile control is proving a consistent issue for you, Teferi's Protection might prove a better option than Unbreakable Formation since it will in fact save you from stuff like Sunfall and Farewell.

I used to run Unbreakable Formation in a number of different creature decks on Arena myself, but I've made the switch over to Teferi's given how common exile control is now. I so rarely actually played Unbreakable Formation on my own turn that its 'upside' of counters and Vigilance wasn't really relevant, usually preferring to just save it as a buffer against a wipe. Plus, Teferi's can even protect far more than just your creatures, leaving far less "outs" for an opponent to get you anyway.

You might also look at Get Lost from the newest Ixalan set as it's pretty clearly the best 2-mana removal of any color currently on Arena. I don't see the Ram Throughs being nearly as effective, so that would be a solid swap if you have a couple Rare wildcards.

In any case, +1 for some creative picks and for seeing another Arena player here on TappedOut. Feel free to add me on Arena if you ever want to test decks and/or discuss builds (Add Me: Apollo_Paladin#83413)

Either way good luck!

RogueDeck on $60 Competitive Mono-Green Aggro

1 year ago

Nice deck!

Consider Tail Swipe instead of Titanic Brawl for one mana instant speed fight. Ram Through is also quite good

As for other new cards, Bloated Contaminator and Evolving Adaptive are quite interesting, the later being able to get bonus from proliferating both oil and +1/+1 counters, given you manage to get it a +1/+1 counter first, maybe with Snakeskin Veil or Hunger of the Howlpack, I mean, it's food for thought.

I was building a stompy around Syr Faren, the Hengehammer, can finish the game as soon as turn 3.

Syr Stompy

plakjekaas on I need help coming up …

1 year ago

Quietly building up value and not getting on your opponents' bad side is not something that mono green does well. Because mono green's value lies in boardstate, and board presence always scares the opponent.

Especially if your commander is indestructible with deathtouch, that screams out: "I'M GOING TO FIGHT WITH ALL YOUR CREATURES AND IT WILL COST ME NOTHING!" and the other players at the table will resent you for being unable to build a boardstate themselves.

Even if your plan is just doubling your mana with a "power matters"-theme, as my Rhonas deck had when I played it, and I literally had only one fight spell in the deck, my experience is that laying low is not green's strength. It's the most Timmy color. So be enormous, be dangerous, and own it. Someone looks at you funny? Send a Ghalta, Primal Hunger at their face, and Ram Through their commander for good measure!

If you want to play mono green, embrace the color's strength. Don't try to play it like blue/black, those are green's enemy colors for a reason.

Kamerot on "Greenbeans"

1 year ago

This deck looks solid and fun as hell to play. Have you considered Ram Through? You have enough infect creatures where this should be a way to kill someone at instant speed, I've been running it in kamahl for quite awhile and it's been amazing.

BioProfDude on B/G Fun with deathtouch

1 year ago

daverix Early iterations of this deck in Standard used Pathway Arrows but it turns out it's not that great unless you can protect the creature that has been equipped. to equip, then to activate makes this more mana intensive. For that same 4 mana I can use two Ram Throughs and not have to tap my creature.

Thank you for the suggestion, though!

Gleeock on Challenging Maarika

1 year ago

Everlasting Torment would nullify this commander's indestructible.

Trample is weird with excess dmg, since you assign damage as you choose with trample I think you can still choose to leave some excess on the creature to trigger the commander ability? - otherwise if you were just trampling (sending excess dmg to the player) after lethal I think you are actually non-boing your commander's ability?

I think this is some of why some deathtouch was thrown in - because any dmg this commander does in excess of 1 is excess damage

An example is Ram Through - it clearly states excess damage is dealt to the creature's controller instead (replacement), causing a bit of a non-bo with that sac ability triggered by dealing excess damage to a creature

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