Patriarch's Bidding

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Patriarch's Bidding

Sorcery

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Doombeard1984 on Slivers Everywhere

3 months ago

Hello julsjuj,

Thanks for the response. Just to clear up, in point 5 when I said Brood, meant a general term for your Hive of Slivers, not the card Brood Sliver specifically lol. General comment was would be helpful knowing what your overall win con is going to be in the deck? How you are looking to play the deck out. Are you Aggro, combo, Voltron? Goof thing with Slivers is there ability to shift lanes, as Sliver Overlord gives you access to a toolbox of abilities etc to deal with most things.

I think concerning Patriarch's Bidding we may have to agree to disagree lol. If you have had your board wrecked a couple times, you could feasibly have a combo win in the graveyard that you can win at instant speed, for just . Any haste enabler, Mana Enabler, and a piece of tech on board (an intruder alarm for example) and you just win lol. I udnerstand the concern that someone will benefit more, but I think it is highly likely that in playing such a high synergy deck, you are likely to come out on top.

I do still think that you are maybe missing on some draw effects. Other than the Synapse Sliver you have, you could look at Kindred Discovery, Guardian Project, The Great Henge (this one will likely only cost you with its cost reduction), Sylvan Library, just so you can keep you hand filled with gas.

I look forward to your response :)

Doombeard1984 on Slivers Everywhere

3 months ago

Hello there. +1 for a fellow denizen of the Hive.

Just a couple questions/suggestions.

  • Whilst Survival of the Fittest is an amazing card, is it really that useful considering your commander can literally tutor ever creature in your deck? Feels like, whilst a lovely flex of a card, seems a little redundant considering you have an ability in the command zone, which also doesnt mean you need to discard a creature as well. Maybe worth looking at something like a Training Grounds to reduce the cost of Sliver Overlord's ability.

  • You are pretty light on interaction. As a Sliver player you are likely going to be targetted lol. I know that pain. You also dont have much in the way of spot removal. I kind of feel that there is an oversaturation of Slivers in the deck, that maybe arent necessarily needed. Looking at removal, protection (Teferi's Protection and other cards like Heroic Intervention), and you could also consider counter magic maybe.

  • Knowing how you are looking to win ould make it much easier to offer suggestions on your brood. Are you looking to go wide, combo win?

  • Patriarch's Bidding is another really good reccursion spell which you are much more likely to benefit from than others.

  • Coat of Arms is scary against any other Tribal/Typal deck. Do you need it when you have Sliver Legion?

  • Cover of Darkness seems redundant when you have Shifting Sliver which is just better for you.

  • I am a big fan of Blasphemous Act in combination with Spiteful Sliver. Can genuinely be a win con in itself. Especially against those opponents using things preventing you from attacking or going full send attack.

Hope this helps, and feel free to pop over and visit my hive anytime

Goyfs-R-Us on Sliver Overlord

3 months ago

GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.

  1. Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.

  2. Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.

  3. Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.

Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.

Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.

MightyPox on Demon Till Your Dreams Come True

3 months ago

Hi Rocketman! How is it going?

Nice to see your Rakdos primer is still active and updated!
I appreciate the new section about Rakdos Game Theory!
Haven't played Magic for some time now but my buddy and I will be getting back at it soon. In preparation for that I went through the Rakdos-coloured demons on Gatherer and saw that there are new demons to consider for the deck.

Bloodletter of Aclazotz
We can always use effects like Archfiend of Despair/Fiery Emancipation, so this one's really good.
My deck does most of it's damage during my turn anyhow. Definitely adding it to the deck.

Infernal Sovereign
An effect in the vein of Recycle/Null Profusion on a 6/6 flying, trampling demon may help us in a pseudo combo turn.
I'm usually always playing a land and/or spell each turn or drawing/filtering cards in other ways so skipping the draw step is not a great set back. Not sure about this one but will be testing it.

Bringer of the Last Gift
Living Death is one of my favourite cards in this deck and here it is stacked on a 6/6 flying demon.
The only draw back is that it has to be cast for which is a steep price as most of the expensive demons are reanimated. Only Hellcarver Demon may cheat it into play.
Nevertheless I will try this one out, maybe in place of Patriarch's Bidding.

Scourge of the Skyclaves
This one has been around for a while now and most of the time it will be : everybody loses half of his or her life.
In an earlier iteration of the deck I ran Havoc Festival which was nice because it speeds up things and my opponents would lose the life before me and not simultaneously.
Still for this deck I'm always looking for demons that do "crazy things" and maybe one day I will test this guy.

Concerning The Balrog of Moria: I read that you had this one on and off your deck and I think I like it.
All of it's abilities are relevant to us. If I find space for him I will test him for sure!


I read through your change log/Rakdos Game Theory/user comments and I understand that you emphasize playing the commander and therefore divert slightly away from the demon-theme.
While I think that your success proves you right, I just can't bring myself to cut a lot of demons from this deck - I'm a flavour freak on this one. :D
I'm really light on Rakdos protection (Tibalt's Trickery, Lightning Greaves and Not of this World are the only ones right now). Maybe if I could find room for Bolt Bend and Deflecting Swat I could see myself casting Rakdos more often.
On the other hand: since I've been playing this deck 1vs1 most of the time, connecting with Rakdos is devastating for my opponent and almost always leads to victory.
I also had situations when I had the mana to cast Rakdos very early in the game but had also options to do crazy stuff that could potentially win me the game.
Albeit risky I mostly tried the crazy things because this is my only deck that can do this kind of thing - the Rakdos thing. :D

I'm looking forward on reading what you think about the demon suggestions I made in this post!

NV_1980 on The First Sliver

4 months ago

It's missing some tribal staple cards that will really make a difference in a pinch. Most notably I'd reference Herald's Horn, Kindred Dominance, Mana Echoes (can go infinite with Sliver Queen), Patriarch's Bidding and Kindred Discovery. Maybe Reflections of Littjara as well. Heroic Intervention would be a nice wipe-prevention spell (next to Teferi's Protection).

Last_Laugh on Admiral Brass's Treasure

4 months ago

Patriarch's Bidding is always worth running in tribal decks.

Feed the Swarm and Chaos Warp are literally your only 2 realistic answers for enchantments in these colors.

Shared Animosity and Cover of Darkness are a couple other nice tribal cards here.

jarncards on Sleeping Elves Kill

4 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

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