Otepec Huntmaster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Otepec Huntmaster

Creature — Human Shaman

Dinosaur spells you cast cost less to cast.

: Target Dinosaur gains haste until end of turn.

eliakimras on Dinosaurs go Rawr!

8 months ago

Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

eliakimras on Dinosaurs

9 months ago

What is the context of the deck. Do you play it 1v1? Or it is multiplayer 60-card deck?

Since you have a lot of 1-offs in your deck, you're not far from an EDH/Commander deck: Budget Dinosaur Tribal EDH, Dino Budget, Del's Dirt-Cheap Dino Deck for Destroying EDH. It is the most played format as of now.

If you want to stick to 60 cards, these are some focused builds: Budget Dinosaur, Budget dino. From what I saw, Drover of the Mighty and Otepec Huntmaster are crucial for ramping into your mighty dinos.

A side note: Jungle Shrine is way better than Rith's Grove.

kamarupa on speedy Ghalta

1 year ago

One thing about having a lot of mana dorks is that you tend to run out of spells pretty quickly. I think it might be worth it to drop 2xCommune with Dinosaurs and add in 2xHarmonize. Or drop Commune with Dinosaurs altogether in favor of 2xHarmonize and 2xForerunner of the Empire. You never need a dinosaur on T1, and barely one T2, so the 1MV cost of Commune isn't really helping, per se. I'll also throw out Time of Need as a possible tutor for a few of your threats at a lower cost, but you might want to reconsider your creatures to add in a 3rd Legendary to make such a spell 'worth it.'

You need some kind of interaction with your opponent, as wallisface already said. In order to make room for non-creature/non-land spells, you have to cut either creatures or lands. Given some of the high MVs of spells here, I think it's safe to say, you can't afford to cut any lands, so you'll need to cut some creatures. I suggest dropping 1x of each of your elves. 6 is still quite a lot and 3 of each makes their removal less effective for opponents. I'd also cut 2x each of Otepec Huntmaster and Raptor Hatchling. I realize you need dinos for Drover of the Mighty to get buff, and obv Ghalta's discount, but I think you'll be just fine with those numbers and it opens up 6 slots for some utility spells. 28 creatures is still quite a lot. Additionally, having non-creature / non-land spells makes it a lot easy to swap spells with your sideboard.

Beast Within is pretty useful as it hits pretty much everything, but of course, comes with a downside. And of course, I'm 100% with wallisface on Lightning Bolt and Primal Might.

Some sideboard spells I really like: Return to Nature - sometimes getting rid of artifacts, enchantments, and graveyards is crucial.

Elixir of Immortality - just say no to mill

Ratchet Bomb - just say no to tokens.

Lands: Scavenger Grounds could be useful in some matchups.

Castle Garenbrig seems relevant

Field of Ruin is nice against tron and more

Boseiju, Who Endures is really nice.

1xYavimaya, Cradle of Growth might allow for one less forest and one more mountain.

lhetrick13 on Territorial

1 year ago

Wirmy - I had to check out your dino deck after you liked mine. I see a lot of similarities between this deck and mine with the use of Otepec Huntmaster and Marauding Raptor to lower the mana curve of the bigger dinos. The 8 cards I am surprised to see are Windswept Heath and Embercleave. I am guess you do not own a copy of Wooded Foothills or you would be running four copies of that instead of Windswept Heath. For Embercleave, do not get me wrong, I love this card but you usually see if in decks where you can capitalize on its ability to come in cheap by attacking with lots of smaller creatures constantly such as goblins who will always have the numbers and could use the power increase.

Personally, I dropped Otepec Huntmaster from my deck as its toughness of 2 makes it so there is not much synergy with Marauding Raptor since the raptor kills the huntmaster if it comes out first. The ability to grant Haste is pretty sweet but to many games where I had to sit on casting him due to Marauding Raptor. Kinjalli's Caller fit in this role better for me but I am running .

Happy Brewing!

lhetrick13 on Dinosaurs Tribal

1 year ago

This deck looks like it plays very similar to my dino tribal (Spared No Expense!!!) in the main theme is to trigger the Enrage ability of the many dinosaurs. Main difference is yours focuses on pumping the dinos with +1/+1 counters with either Bellowing Aegisaur or their own ability and then multiplying the effect with Hardened Scales.

The main thing I would suggest is this deck needs some speed...Your average creature cost is roughly 3.5 CMC and you are only running 20 lands. You do have 3xOtepec Huntmaster to lower the cost of those dinos but generally, I feel like you are consistently going to be hurting for land to cast dinosaurs if you do not start with or draw Siegehorn Ceratops or Otepec Huntmaster.

You are also running a lot of great instants/sorceries/enchantments for your theme but I think you are going to have to sacrifice some of those to make room for some extra lands and maybe even some more cards to lower the cost of the dinos. Right now, it just seems like the deck will take until like turn 4-5 to start hitting a stride and you do not have any interactions besides Savage Stomp or some spells that deal a targeted 1 damage or a general 1 damage to really slow down an opponent.

I love the idea of the deck as a you can make Siegehorn Ceratops a monster on turn 3 with a Rile followed by a Savage Stomp when Hardened Scales is in play but that is an ideal hand...I am trying to make suggestions for when you do not get that hand.

A card you might consider instead of Gut Shot would be Marrow Shards. Both share the no cost ability and instant speed but Marrow Shards can be used for defense or a mass enrage trigger when your dinos attack. The loss is you can not hit a player for 1 damage any longer...pros and cons.

lhetrick13 on Prehistoric Rumble!

1 year ago

Some pretty significant changes! I am surpirsed you are dropping Savage Stomp, I love that card and it is so effective in a dino deck for removal and triggering enrage. I like the adding of Etali, Primal Storm he is a great cheating card to play some stuff for free. I also like that you added in some acceleration with Otepec Huntmaster. His ability to provide haste to a fresh cast dino can really hurt...Etali, Primal Storm is a good candidate for that combo.

Did Atzocan Seer not work well for you? I feel like for his cost, it is a little underwhelming; hence why it has not made it into my deck.

BTW, just look for me in MTGO for a prehistoric rumble! I would love to play against this deck!

Kaymico on Jurassic Dreadnoughts (Naya dinosaur/ramp)

1 year ago

Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.

Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.

Switch Shifting Ceratops with Zetalpa, Primal Dawn because Zetalpa is the stronger game 1 threat

I would also Remove Otepec Huntmaster and add some protection or land based ramp

if you only use half the amounts of Regisaur Alpha you could include Relentless Raptor if you want more early game

It also would'nt Hurt to include some early Sweepers like Crush the Weak or Cinderclasm against aggro decks

Some very good dinosaurs to consider:

Deathgorge Scavenger;Rampaging Ferocidon;Ripjaw Raptor;Runic Armasaur

lhetrick13 on Prehistoric Rumble!

1 year ago

Radiant_Draconis - I remembered that as soon as I posted so my bad! Marauding Raptor is great as it drops the cost of creatures AND you are running some enrage too! In my mind I was looking for Otepec Huntmaster or Kinjalli's Caller. Getting at least Kinjalli in the deck would provide you a 1-drop and make those 3-drop dinos playable on turn two. Speed things up a little bit. I am imaginging hitting Kinjalli turn 1...dropping Topiary Stomper for an extra land turn 2 which would open up the playbook on turn 3 as you could have potentially 4 lands out on the field and dinos cost 1 less to play. This brings up my next question, you every had trouble with draws? Seems like you are not running anything to keep cards in your hand so you would hit a wall around turn 3-4 even if you got an ideal hand.

Lastly, I am guessing you are going budget from the lands you are running and the presence of Joiner Adept?

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