Grist lands. Complicated deck to pilot but the value train goes brrrrrrrrrr!

The idea of Grist as the commander is token generation and removal on a stick. Grist's -5 is barely relevant most the time but can do things if the situation is right.

Main wincon: Torment of Hailfire or Exsanguinate for a LOT.

Back up wincon #2: mirkwood bats + tokens - Awaken the Woods.

Back up wincon #3: tokens + craterhoof or Finale ofDevastation.

Back up wincon #4: Stalling with land destruction/Contamination/creature hate/etc.

The decks main function is to grind the other players down by killing their creatures, locking their mana base down, etc, while we ramp to the moon and back!

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Casual

91% Competitive