Door to Nothingness

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Door to Nothingness


Door to Nothingness enters the battlefield tapped.

(White)(White)(Blue)(Blue)(Black)(Black)(Red)(Red)(Green)(Green), Tap, Sacrifice Door to Nothingness: Target player loses the game.

DemonDragonJ on Commander Masters Previews and Speculation

2 weeks ago

Righteous Aura has not been reprinted in a long time, so I definitely would like to see it reprinted, in this set.

Akroma's Memorial, Door to Nothingness, and The Immortal Sun could all use reprints, to keep them available an inexpensive.

wallisface on Door to TRON

1 month ago

Some thoughts:

legendofa on Kenrith,the returned king plus door …

2 months ago

Welcome to the club, Mattzr01!

The deck description says it came from the Commander's Quarters YouTube channel. Is it a direct copy, or did you use that deck as inspiration? What lines of play are used or recommended in the video?

If the intent is to win by using Door to Nothingness on each opponent, you want to focus heavily on generating mana and slowing the game down. Since you need two mana of each color and a specific card in play to knock out an opponent, your immediate concerns should be reaching those marks. Ramp, color fixing, and card draw and tutoring should make up most of your early game, using your control elements to protect your key cards and prevent an opponent from getting too far ahead.

On the subject of control, don't waste your control effects on trivial threats. Cast your Plaguecrafter or Foundation Breaker or Austere Command or whatever when you see a major threat or obstacle that must be removed for you to win. Knowing the difference between an annoyance that can played around and a kill-on-sight card/combo is critical for slower decks.

I understand and respect that you're not looking for card suggestions with this thread, but there are a few cards in there that I don't fully see the purpose for. They don't appear to help you win in any significant way, unless I'm missing a combo or something.

Above all, have fun with it!

Gidgetimer on kenrith

2 months ago

I am operating under the assumption that this is intended to be a Door to Nothingness gimmick deck on a budget. With that assumption I would actually have to disagree about it looking like a bunch of cards thrown together. There six broad categories that cards fall into. Black tutors that let you get anything either to graveyard or hand. Control elements since Door to Nothingness is a slow wincon. Ramp and fixing since you need WWUUBBRRGG. Draw to find the other pieces. Recursion to reuse vital pieces. Combo to win/generate value.

Under the same assumption you need to ramp to get double of each of your colors and then find and loop Door to Nothingness with recursion effects. And loop the recursion effects with sac outlets and Kenrith, the Returned King's last ability. Any mana not used for ramping during the early game should be put into drawing to find more ramp or playing control pieces to slow down opponents. One of the most effective control moves against creature-based decks is going to be having 4 mana worth of creature ability cost reduction and loop Plaguecrafter with Kenrith to Diabolic Edict each opponent for only .

saul_detarse on Ramos, Mutate Engine! Wait, what?

2 months ago

Lmao nice deck ! wouldn't Door to Nothingness be a really funny finisher ?

mjbiffi on feeling cute , might sunburst later

3 months ago

I love the card in Mono Black Coffers, it could be nice here too but maybe you should have more way to use it rather than just activate Door to Nothingness. What if it gets countered or destroyed? Also you might need some way to tutor it.

Also you could use fetch lands or Life from the Loam to get full advantage of Roiling Regrowth and Harrow. Maybe Azusa, Lost but Seeking could help you ramp too.

TheoryCrafter on So Dominaria

6 months ago

For Hazezon, Must includes for me would be Gauntlets of Chaos and Harmless Offering So I could take advantage of the Desertwalk ability.

For Jeron Carthalion, Door to Nothingness due to Jeron making the ability easier to activate and Seraph Sanctuary for the lifegain would be my must includes.

For Shanna, I'd be looking to weaponize the second ability through cards including, but not limited to, Chasm Skulker and Psychosis Crawler. This card could make Bant mill formidable. Elementalist's Palette and Unbound Flourishing would be must includes.

Cirdan13 on Card creation challenge

9 months ago

Rosheen of the Light

Legendary Creature -- Giant Shaman

When ~ enters the battlefield, it becomes day and can't become night as long as ~ is on the battlefield.

: Add . Spend this mana only on instant or sorcery spells.


As another sidenote, the last challenge could be done with: "If you would lose the game, instead [Do this] and then you lose the game."

Create a card that includes this text: "If a spell or effect controlled by an opponent would cause you to lose the game while your life total is greater than 0, that opponent loses instead."

*Note: tried wording it so that a fireball to the face would still be lethal while something like Door to Nothingness would get returned to sender. Feel free to alter the text if you feel it needs it but keep the main idea.

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