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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Origin Spellbomb
Artifact
, , Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Origin Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
king-saproling on Salvage Yard [PAUPER EDH]
2 years ago
Cool deck! You might like these: Terrarion, Aura Fracture, Troubled Healer, Viridian Longbow, Battered Golem, Dross Scorpion, Midnight Guard, Origin Spellbomb, Jack-o'-Lantern
Elf0491 on it's all ore nothing
2 years ago
Some suggestions:
In my opinion, the newer cycle of spellbombs is a lot better than the old one, since they let you do both options. For these colors that would be Horizon Spellbomb and Origin Spellbomb.
Ancestral Statue- Can get you an additional bounce effect on one of your splicers.
Triplicate Titan and Phyrexian Triniform- both expensive beaters that are resilient to most removal and generate a ton of value for you. Not sure what your playgroup looks like, but it didn't seem like you had many bombs in the deck, so these might fill that slot!
ZenYoLife on Myr Tokens Budget
2 years ago
Hey, glad I could help. Myr is a combo tribe and there is so many little combos you can consider.
Myrsmith in your deck would work well with Origin Spellbomb to combo in a turn 3 Myr token creation from Myrsmith then later on sacrifice the spellbomb for another token and card draw when needed.
A really nice white instant that works well with Artifact Creatures, the magnificent Myrs, is War Report. This card ruling states artifact creatures count twice. A nice side board choice when you feel that you need the life gain to give you the defense needed to build you win condition.
Joe_Ken_ on Mechanical Graveyard
4 years ago
Scroll of Avacyn , Sunbeam Spellbomb , Origin Spellbomb , and Soul-Guide Lantern would be good for 'mono white' card draw for your deck since you can get them out of the graveyard for value with your commander.
Heliod's Intervention is really good for removal as well as Crush Contraband. Swords to Plowshares is almost a must for white decks since it is just such good removal.
Stuff like Salvage Scout , Restoration Specialist , and Treasure Hunter let you get back the low cmc value artifacts back from your graveyard. Myr Retriever and Scrap Trawler will also get you back stuff.
I would do some searches for infinite combos for Teshar since I don't know of any off the top of my head, but I know they are out there.
king-saproling on Hanna, Weaponized Card Draw
5 years ago
I think you would love Lunar Force . Riptide Shapeshifter can be used to fish out Psychosis Crawler. Drift of Phantasms transmutes for Induced Amnesia, Fabricate, etc. Other cards you might consider trying out include Starfield of Nyx , Sun Titan , Open the Vaults , The Mirari Conjecture , Skycloud Egg , Chromatic Sphere , Faith's Reward , Second Sunrise , Salvaging Station , Origin Spellbomb , Tomorrow, Azami's Familiar (keeps you from losing if you draw your deck, and helps fish for combo pieces), Psychic Possession
Snickles@EDH_only on Teysa's Token Engine
5 years ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Sifter of Skulls - acts as an additional Pawn of Ulamog , but gives them 1/1 s instead of 0/1s
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Legion's Landing Flip - makes a single token for 1. lingers a bit, then turns into a land that makes tokens.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Pious Evangel Flip doesn't look it, but his flip is another Zulaport Cutthroat for your deck.
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Martyr's Bond is Butcher of Malakir for ALL permanent types you control.
gravepact and / or Dictate of Erebos act as non-wrathable butchers as well.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
PeeBee on
5 years ago
Genesis Chamber is a good card for the deck, although the symmetry of the card sounds bad at first, you break the symmetry by having lord and pump effects that work from these creatures. You also have a lot of low cost creatures to make this work. Probably would replace x3 Origin Spellbomb and x1 Master's Call
You may want to consider having more playsets of certain cards in your deck. Myr Galvanizer and Tempered Steel seem like two of better cards in the deck and i would add a third and fourth copy to make sure you can hit these cards as much as possible.
Flooremoji on
5 years ago
My suggestions: Take out Origin Spellbomb , add more Tempered Steel and Aether Vial . Take out Lodestone Myr and add Aether Vial