Ramunap Hydra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ramunap Hydra

Creature — Snake Hydra

Vigilance, Reach, Trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.

Vlasiax on The Ladybug: An Apex Predator

3 years ago

Unfortunately I only have one copy of Sylvan Library et al. so I'm more pushed towards explosive card draw like Painful Truths or Harmonize to get my grip full again. Most important card there is actually Geier Reach Sanitarium to filter my hand.

I wish I had more money for tutors but seeing newly spoiled Opposition Agent I might stick for now to excessive milling and saving my cash for better creatures like Doom Whisperer or that Elder Gargaroth (for now I have Ramunap Hydra instead).

HELLcaster19 on

3 years ago

Fauna Shaman is a great card and I believe it will fit well in this particular deck. You can discard a creature (any keyword junkies) to get it into your graveyard to tutor up a creature to your hand.

Nyx Weaver is one that will mill you at each of your upkeeps. If you need to, it can also pull an important creature out of your grave in case someone removes it all in one go (let's face it, these decks will have people looking to remove your grave to power it down).

Ramunap Hydra is probably one that you can put in instead of End-Raze Forerunners. It doesnt do much to enable your board, but you can benefit from all 3 of its abilities when in the grave as opposed to the Boar's 2 and for half of the cost. You do lose the temporary boost though to your creatures. So that one is iffy.

Kunoros, Hound of Athreos is another nice little keyword junkie. However, it will prevent you from any active recursion that you have on board. I see that you have a few already and don't know how much more you plan to have in the deck.

Tomb Robber is one that will allow you discard a card as well to Explore. It can offer you a means of digging for a land if you happen to miss one, as well as potentially putting even more goodies in the grave.

Conqueror's Galleon  Flip is one that will exile itself to turn into a flip land that will allow you to loot your deck, draw a card or return a creature back to your hand from grave, once each round.

Geier Reach Sanitarium Is another nifty land that will tap for a colorless or let everyone draw a card to discard. You may not want everyone drawing, but it adds another permanent to your arsenal.

As far as Haste generators go, the only 2 that come to my mind are Concordant Crossroads and Akroma's Memorial. With the latter offering more abilities to your creatures at the expense of a much higher cmc.

Xaphize on anujoe765

4 years ago

ok listen. forget every deck i ever suggested. Done? now, just sit back, watch, and be overwhelmed, and an urge to check the price. Rayami. First of the Fallen

- Questing Beast - Banehound - Black Knight - Gurmag Swiftwing - Hovermyr - Kefnet the Mindful - Phyrexian Crusader - Ramunap Hydra - Stonecoil Serpent - Vampire of the Dire Moon - Prime Speaker Vannifar - Priest of Forgotten Gods - Ashnod's Altar

the best part? Its ALL budget!! (except questing beast)

TheBloopKing on Vraska, Scheming Gorgon: Control/Evasion

5 years ago

Vraska, Scheming Gorgon doesn't work in standard simply for the fact that it's 6 mana and takes 4 turns for you to use it's ultimate. But since you want to use it, ill give some suggestions.

Get out of blue as you are only using it for Wall of Mist, Open into Wonder, Cancel and Unwind. It's not strong enough to be splashing blue. That gives you 12 slots to fill.

Old-Growth Dryads is a terrible card. Yes its 3/3 for 2, but it ramps your opponents and helps them get ahead. Ramunap Hydra is a cool card, but is reliant on how your deck plays. Some deserts hurt you simply because they enter tapped and set you back a turn. Song of Freyalise although ramps you, it's slow in this deck and slow in the meta. I would cut all 3 cards for other cards that speed you up and get to end game better.

Gift of Strength is a worse Blossoming Defense. Defense is more versatile and stops opponents from using spot removal on your key creatures.

-3 Cancel, -3 Unwind, -3 Open Into Wonder, -3 Wall of Mist, -3 Gift of Strength, -3 Ramunap Hydra, -3 Old-Growth Dryads, -2 Song of Freyalise

+1 Gifted Aetherborn, +1 Narnam Renegade, +4 Llanowar Elves, +4 Blossoming Defense, +4 Saproling Migration, +3 Spore Swarm, +2 Slimefoot, the Stowaway, +2 Druid of the Cowl

I realize this is a complete overhaul but I believe my suggestions will help. Llanowar Elves does for you, what you would be doing for your opponents with Old-Growth Dryads. It ramps and helps you get out a kicked Untamed Kavu or Vraska, Scheming Gorgon quicker. 2 Druid of the Cowl to help get to 6 mana quicker.

I'm suggesting tokens/saprolings because of the ultimate Vraska, Scheming Gorgon has. It adds chump blockers to save Vraska, and offers a go wide strategy. Slimefoot, the Stowaway helps you add value on your little guys dying, and adds a mana sink if you have no play. Saproling Migration adds a turn 2 option and has kicker to make 4 tokens if you need it. Spore Swarm just adds more creature count.

I'm leaving 1 Song of Freyalise as it does ramp you up, but isn't fast enough to rely on. Its a win more card in my head. Only helps when you are winning games but is dead when you aren't

Narnam Renegade and Gifted Aetherborn are two powerful creatures that offer some defensive advantage. Running a playset of both improves odds of the cards showing up most 75% of the games.

If you want to stay in blue. Opt for cheap draw. Omenspeaker over Wall of Mist. Aether Tunnel or Ghostform over Open Into Wonder depending on what you want more. Cut Unwind for Opt and switch Cancel with 2 Negate and 1 Essence Scatter.

Ravenous Chupacabra is also another card you should consider.

ZorrosRage on My snake deck (that title took me two weeks...)

5 years ago

Ramunap Hydra could be fun

Also Collected Company if you can drop the cmc of the higher cards

FastIsFaster on G/W Angelic Chimera

5 years ago

Looking for any suggestions on ways to improve the deck, but trying to keep budget in mind (adding more CT's is great but pricey).

The first include is some Hashep Oasis in order to maximize Ramunap Hydra, after that I am open to suggestions

5hadao on Muldrotha, the RED-tide

5 years ago

Made a couple quick changes... and I havent even played this deck yet haha...

Out is Into the Wilds and Navigator's Compass

In is Ramunap Hydra and Dust Bowl

Might as well take advantage of the deserts being apart of the deck, but I may see about putting Into the Wilds back in some how... as its pretty powerful and can create good a land base as well as give some card draw

TepigAggro on Surveyor Drones

6 years ago

Is it a little greedy to run a couple copies of Ramunap Hydra? Its good beatdown as you are running 10 Deserts with ways of cracking them and you have Path of Discovery for it to explore. Just a suggestion.

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