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Alesha, Who Smiles At Death Reanimator Combo

Commander / EDH

Furtch


Maybeboard


Alesha, Who Smiles at Death can't win a "fair fight." So the goal of this deck is to slow down and interrupt my opponents while I fill my graveyard and assemble any of a multitude of combos to finish off the game quickly. SO lets break down the deck.

Ramp:
I run the budget rocks but tried to keep them as low in CMC as possible. Running all of the signets in my colors, soul ring, and fellwar stone. Like most Mardu decks this is where the true struggle is. So the focus was to get the curve low to make hitting or missing mana less painful.

Removal: Being in Mardu this deck was not lacking in options when it comes to removal. Once again I tried to stick to low CMC removal. I also tried to focus on removal that was as modular and unconditional as possible. These include Swords to Plowshares, Path to Exile, Rakdos Charm, Anguished Unmaking, Fiend Hunter, Kolaghan's Command, and Terminate.

Card Advantage:
The quest for card advantage in this deck is not like most other decks. You want cards in hand but your graveyard is an extension in every sense of the word here. With that in mind we are going to ABUSE looting like effects. A star in the show here is Key to the City, enabling us to pitch reanimation targets, making Alesha unblockable, and feeding us an additional card on our upkeep.

Mass Removal: We run a couple of these as we tend to suffer less than others from board wipes being that we can easily recur our pieces to the board. In fact one of our win conditions is to FILL the grave and then cast Living Death to throw a multitude of combos on the field all at once or just overwhelm our opponents. Dusk // Dawn is the newest addition but performs admirably as an almost one sided board wipe that can also refill our hand if need be.

Sac Outlets: The sac outlets in this deck are often key components of win conditions (e.g. Karmic/Rev Loop or Murderous Redcap combo). They also allow us to abuse the ETB effects of our more powerful creatures to put us in an advantageous position.

Tutor's:Being a graveyard focused deck our tutors tend to focus on that aspect. Be it Gamble, Entomb, Demonic Tutor, or Buried Alive each of these can potentially put the winning pieces in play quickly for you.

Hate-Cards: All of our hate cards are attached to creatures being that we can easily recur them if they are removed from the board. Focusing mainly on slowing our opponents down and punishing them early this is were the true work for the deck happens.

Enablers:Giving your creatures haste in this deck can often be the difference between a win or a loss. On top of that your creatures are often smaller than your opponents, so making them difficult to block and protecting them in combat should be somewhat of a priority. You want to lose creatures, but you want it to be on your terms. So cards like Umezawa's Jitte, Iroas, God of Victory, and Anger are useful tools to have in the deck.

Recursion:Seeing as you don't want to put to many eggs in one basket you need ways of reanimating the dead without having to rely completely on Alesha's ability. So in come some amazing reanimator tools like Sun Titan (which hits the majority of this deck), Necromancy, Animate dead, and Reanimate. Some of these you can use to steal other more powerful creatures but more often than not they will be to compliment Alesha's ability and provide a back-up if needed. Plus a turn two Elesh Norn can be rough for most decks to compete with.

Win Conditions/Combos:Karmic/Reveillark loop with Gonti.Murderous Redcap Combo with Anafenza and a sac outlet.

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Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

53 - 0 Rares

23 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.70
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