Maybeboard


So, this is my first deck posted on tappedout.

I've played with the deck for about 1.5 years now, meticulously perfecting it (for my playstyle and group).

The core idea is that with Zegana drawing plenty of cards you're bound to have quite a number of lands that you might as well make good use of. So one core (ramp) strategy is additional land Drops and profiting off of them via Landfall, but also (re)cycling them for additional cards and effects.

With the release of Commander 2014 there opened up another angle on the lands theme with Titania: sacrificing lands for profit. Thus extra land drops and recursion grew in importance.

There are a couple of powerful Combos / Synergies in this list, that can easily end a game:

So the deck's supposed to be as powerful as can be, as I play in a rather competitive group and we do enjoy wriggling our way out of tight situations and finding the best plays. So basically anything goes, and I am constantly looking for ways to improve the deck.

Ardeyn

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So, Origins gave the deck one more nice toy in the new Nissa, Vastwood Seer  Flip. Removed Holistic Wisdom which I rarely needed and probably never played. There's enough powerful stuff and redundancy in the deck to not need this kind of recursion.

There's definitely some more interesting stuff in Origins, but I didn't get to play the deck very often lately. So there was hardly time to test any new stuff.

Any new gems you guys discovered?

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Date added 9 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

51 - 0 Rares

13 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.78
Tokens Ape 3/3 G, Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Copy Clone, Elemental 5/3 G, Emblem Tamiyo, the Moon Sage, Frog Lizard 3/3 G, Plant 0/1 G, Wurm 6/6 G
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