Maybeboard


A casual Ninja shenanigans deck with no hard-core infinite combos. The deck is meant to be played aggressively and put pressure on you opponents with Yuriko's ability.

Early Game:

Focus on getting a blockade runner out ASAP. These little unshockable 1/1's will allow you to Commander Ninjutsu Yuriko out T2 or T3. Even if you don't hit a top-deck bomb, you are still gaining card advantage. Just be careful to not overextend too quickly.

Mid Game:

One of two things has happened by now: 1) You have powered ahead and are now playing archenemy, or 2) You have been hated out of tempo and are now behind. If the first situation, push on to late-game strategies and look to close out the game. However, if you are in the latter situation lay low and rebuild. Recur key pieces, find top-deck manipulators and either Arcane Adaptation/Xenograft. Wait until the window of opportunity arises - ideally with 1-2 of your opponents picked off and the others weakened from the efforts to remove them.

Late Game:

The way this deck closes out games is by getting as many Yuriko triggers as possible in one combat and reveal multiple 6+ CMC spells off the top. We also run several extra turn spells, so we want to chain multiple turns together to finish off the table in one fell swoop.

Insidious Dreams is your best card for this since it allows you to essentially transform all your dead cards into big spells on top of your library. Soothsaying can serve as a mana sink and arrange your library to maximize your punch. Using our enchantments that turn all our creature into Ninjas means we can ideally get 3-6 Yuriko triggers.

Notes:

In regards to Yuriko's trigger, the CMC for the split cards is equal to the total CMC of both halves.

Changeling Outcast and Mothdust Changeling will trigger Yuriko since they have all creature types - including ninjas.

We use the graveyard quite a bit to cut the cost of out big spells via delve or to recast the Aftermath half of cards, so don't be afraid to fill it up. We have several shuffles with Echo of Eons and Commit / Memory to survive until the late game. (I am considering to replace some of the scry cantrips with looting cards, haven't played the deck enough to gauge how balanced the graveyard-to-library interaction is).

BUDGET OPTIONS: You can cut some of the more expensive ninjas for creatures that have good triggered abilites when they deal combat damage (like Thief of Sanity). Karn's Temporal Sundering is a good replacement for Time Warp. I would cut Vampiric Tutor, Thassa, and Sensei's Divining Top with some solid scry effects or evasive equipment (Whispersilk Cloak and Lightning Greaves - FYI, Ninjutsu work around Shroud since it does not "Target" the creature). Murderous Cut can replace an more pricey delve spell.

WEAKNESS: This is an aggro deck, and I have had difficulty surviving until the late game at times against Stax, token, and life-gain decks. If these issues persist, I will cut aggro cards for some stax of my own since the Ninjutsu ability can get around Cursed Totem and Arcane Laboratory since we're not technically "casting" the card.

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95% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 0 Rares

21 - 0 Uncommons

38 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Illusion 1/1 U w/ Flying
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