Meant to be a midrange combo deck, slower than Ghave but not helpless at my local game store.

Do you like making tokens? Do you like adding counters to things? Do you like going from 25, to 75, to 225, to 450 tokens in one turn? Then is this the midrange token deck for you!

Generate value with Marath by using Unbound Flourishing, Doubling Season, Ivy Lane Denizen, Illusionist's Bracers, Cathars' Crusade, etc.. It's important to have avenues to get more counters on Marath since they can be spent to make tokens, deal damage, or add more counters to other things. Marath's damage dealing ability can used with Nightshade Peddler and Basilisk Collar for repeatable 1 mana removal on opposing creatures, as well as with Living Plane to snipe off opponent's lands.

1) Doubling Season + Earthcraft + Marath, Will of the Wild = Infinite tokens, Marath is as large as you want. Generate 2 tokens by removing a counter from Marath, and then tap both tokens to untap a basic and produce 2 mana to put 2 counters back on Marath and then remove 1 more counter to make 2 tokens, continuing the loop. This combo is mana neutral until you add all the counters you want to Marath, at which point it becomes mana positive. You can use the excess mana and counters to deal damage directly and win.

2) Earthcraft + Illusionist's Bracers + Marath, Will of the Wild = Infinite tokens, Marath is as large as you want, deal damage directly to the face. Plays out the same as Doubling Season.

3) Earthcraft + Marath, Will of the Wild + Primal Vigor = Infinite tokens, Marath is as large as you want. Plays out the same as Doubling Season.

4) Cathars' Crusade + Earthcraft + Marath, Will of the Wild = Infinite tokens, infinite +1/+1 counters on all creatures except Marath.

5) Ashnod's Altar + Cathars' Crusade + Marath, Will of the Wild = Infinite tokens, infinite +1/+1 counters on all creatures but Marath.

6) Earthcraft + Ivy Lane Denizen + Marath, Will of the Wild = Infinite tokens.

7) Ashnod's Altar + Marath, Will of the Wild + Primal Vigor = Infinite tokens, colorless mana, and +1/+1 counters on Marath (so infinite damage).

8) Ashnod's Altar + Doubling Season + Marath, Will of the Wild = Infinite tokens, colorless mana, and +1/+1 counters on Marath (so infinite damage).

9) Ashnod's Altar + Illusionist's Bracers + Marath, Will of the Wild = Infinite tokens, colorless mana, and +1/+1 counters on Marath (so infinite damage).

10) Cryptic Trilobite + Hardened Scales + Marath, Will of the Wild = Infinite tokens, colorless mana that can only be spent on abilities, and direct damage (removing 1 counter from Marath puts 2 on the Trilobite, which can then remove 1 to add a net gain of 2 counters on Marath. This loop ends with Marath having +1 counters than when it started, and the Trilobite having net gain of 1 as well. Repeat this to get them both arbitrarily large, then machine gun the table).

11) Cryptic Trilobite + Doubling Season + Marath, Will of the Wild = Infinite tokens, colorless mana that can only be spent on abilities, an arbitrarily large Trilobite (functions identical to the above, except you double your tokens).

12) Cryptic Trilobite + Marath, Will of the Wild + Primal Vigor = Infinite tokens, colorless mana that can only be spent on abilities, an arbitrarily large Trilobite (functions identical to the above, except you double your tokens).

13) Cryptic Trilobite + Marath, Will of the Wild + Unbound Flourishing = Infinite tokens, colorless mana that can only be spent on abilities, an arbitrarily large Trilobite (functions identical to the above, except you double your tokens).

14) Cathars' Crusade + Cryptic Trilobite + Marath, Will of the Wild = Infinite tokens, colorless mana that can only be spent on abilities, an arbitrarily large Trilobite (spend 1 to remove a counter from Marath to make a token, which puts counters on all your creatures. Removing 1 counter from Trilobite makes 2 mana, which means for every 1 counter you remove, you will net gain 1 counter when making tokens, so the Trilobite gets huge. Can't be used for direct damage without another source of counters for Marath, unfortunately).

15) Earthcraft + Squirrel Nest = Infinite tokens.

16) Linvala, Keeper of Silence + Living Plane = Opponent's creatures and lands cannot be activated for any abilities, including mana. Soft lock.

17) Cathars' Crusade + Devoted Druid + Marath, Will of the Wild = Infinite tokens and infinite +1/+1 counters on your creatures other than Marath.

18) Dockside Extortionist + Temur Sabertooth when your opponents collectively have at least 5 artifacts/enchantments on field = infinite colored mana (which also means infinite tokens, infinite damage via Marath).

19) Doubling Season + Mana Echoes + Marath, Will of the Wild = Infinite tokens, infinite +1/+1 counters on Marath, infinite damage.

20) Mana Echoes + Marath, Will of the Wild + Primal Vigor = Infinite tokens, infinite +1/+1 counters on Marath, infinite damage.

21) Conclave Mentor + Mana Echoes + Marath, Will of the Wild = Infinite tokens, infinite +1/+1 counters on Marath, infinite damage.

22) Hardened Scales + Mana Echoes + Marath, Will of the Wild = Infinite tokens, infinite +1/+1 counters on Marath, infinite damage.

23) Ivy Lane Denizen + Mana Echoes + Marath, Will of the Wild = Infinite tokens.

24) Mana Echoes + Marath, Will of the Wild + Unbound Flourishing = Infinite tokens, infinite +1/+1 counters on Marath, infinite damage.

25) Cathars' Crusade + Mana Echoes + Marath, Will of the Wild = Infinite tokens, infinite +1/+1 counters on each creature, infinite damage.

Lines of play no longer in the deck. Dockside has been a much bigger improvement to the deck as a whole, vs Felidar Guardian and Village Bell-Ringer who were often stuck in hand dead as their entire purpose was to go infinite with Kiki or (in the case of the cat) blink the Pod. Kiki is also slower than Dockside + Sabertooth, so the entire Kiki line was cut.

Deprecated: Birthing Pod can end the game in one turn if you control a 3 mana creature (like Marath). Sac the 3 drop, go get Felidar Guardian who untaps the Pod by blinking it. Re-tap the Pod, sacrificing the Guardian to go get Karmic Guide, who brings back Felidar Guardian, who blinks the Pod. Re-tap the Pod, sacrificing Felidar Guardian to grab Kiki-Jiki, who can then tap to copy Karmic Guide, who brings back in Felidar Guardian, who blinks Kiki-jiki to untap him, this time, so you can produce infinite cats via Felidar Guardian. This chain requires 3 mana and 6 life, or 6 mana.

Deprecated: Yisan can end the game in 3 turns if not answered. Verse 1: Anything, Verse 2: Bloom Tender. Verse 3: Tap Bloom Tender for the mana to activate Yisan, and grab Village Bell-Ringer, who untaps both Tender and Yisan. Tap Yisan again for Verse 4, grabbing Felidar Guardian, flickering Bell-Ringer, which untaps Tender and Yisan again. Activate Yisan one final time for Verse 5 to get Kiki-Jiki, Mirror Breaker and win via either infinite cats or humans. Village Bell-Ringer was cut, so this synergy no longer works.

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Casual

97% Competitive

Date added 6 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

58 - 0 Rares

19 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.48
Tokens Beast 3/3 G, Elemental X/X G, Emblem Huatli, Radiant Champion, Squirrel 1/1 G, Treasure
Folders Owned Commander Decks
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