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I've been playing Uril for a few years myself and I have a few recommendations (which, my list is here to give you reference from where my advice stems, as my list tries for t3 Uril and to KO someone by turn 4/5: Uril: You Ain't Seen Nothing Yeti).
Argentum Armor seems like an odd inclusion when not running Runes of the Deus, which lets you easily one shot a player when combined with 1 of most other auras (Shield of the Oversoul + Runes of the Deus = 26 Commander damage). Why destroy a permanent a player controls when you can make Uril go from 5 damage to 18 with a single aura and potentially just knock the player out of the game? Sure, it's a little bit slower, but it actively serves to end an opponent rather than just gaining you some life (then again, in my list I can plop a t3 Uril into t4 Runes + any 1 cmc aura to kill 1 player before they untap for their own fourth turn, so I don't necessarily consider its speed to be a negative factor when Pollenbright Wings is in this deck).
Spectra Ward isn't a great choice for Uril. I used to play it, but it prevents you from putting any additional auras on Uril after you cast it. Spectra Ward is more of a Bruna card since she can bring auras out of hand and graveyard without targeting, and even with Replenish that isn't easy to get around. You could easily find yourself stuck if you have less than an ideal hand, is what I'm saying. Also, Spectra Ward only really prevents damage effects from harming Uril, like Blasphemous Act (non-targeting damage sweepers), and doesn't help against things like Living Death, Cyclonic Rift, or Merciless Eviction, so I found my list to run better without it since indestructible effects protect better than Spectra Ward does, such as Shielded by Faith.
Cartouche of Strength is easily one of my favorite Uril cards. Give Uril +3/+3 and kill anything smaller than an 8/8 on board is nice for 2G, not to mention it gives him needed evasion. I feel like that'd be more worthwhile than Mage Slayer, since Mage Slayer is evasion but it doesn't deal Commander damage (which means you're hitting their 40 life total, not their 21 life total. And Mage Slayer is worthless if your opponent's decks run life gain).
Madcap Skills is just better than Exoskeleton Armor. The Armor requires their be at least 3 creatures in graveyards (which you don't run a huge number of yourself so this would almost entirely be off of your opponent's graveyards), but an immediate +5/+2 and can't be blocked except by 2 or more creatures evasion seems a lot more valuable since it's immediate and doesn't require the game drag on, and also doesn't get smaller once opponents begin dying and their graveyards leave the game with them. Tilonalli's Crown is also very similar and slightly stronger than Madcap Skills, too!
As opposed to the above advice, Daybreak Coronet will probably be more beneficial than one of the other equipment cards, as it provides vigilance, lifelink, and +5/+5.
Plea for Guidance is a card I dropped because of how mana-hungry it was, but it can be used to set up Bear Umbra + Aggravated Assault by itself, which is pretty powerful in slower meta games.
Overall, nice deck. Hope this helps you.
July 20, 2018 10:49 p.m.
How does Generous Patron supporting Marwyn become a draw spell? Don't the counters have to be placed on a creature you don't control in order to draw a card? Am I missing something with the Patron?
The only thing I can think of is to use Patron during infinite mana + Temur Sabertooth combos to draw a bunch of cards by making an opponent's creature huge, but in the context of the description (under tips for playing the deck) I think I'm missing something, lol.
My wife's had an Elf Commander deck for about 5 years and I'm thinking about converting it to Marwyn, so any extrapolation you could provide would be awesome (because I will, in turn, be teaching it to her). It was Ezuri, but consistency problems made me swap it to Yisan after his release and she enjoyed the inevitability even if the deck was a little slow (it's not a tuned Yisan, but is much closer to this deck). We also have all the cards for it. I think I'll try reassembling her deck like this to see if she likes it. She never did like that her Elf deck Commander wasn't an Elf lol.
July 9, 2018 4:43 p.m.
I have a few recommendations, and a few I always make on Sliver decks not featuring Queen or Overlord: Swap your Commander to Sliver Overlord for this tribal deck. My reasoning: If opponents know your board state will be indestructible, then they will begin packing exile effects (Swords to Plowshares on Hivelord, then sweep, or just Merciless Eviction), bounce, sacrifice, or -X/-X effects (Toxic Deluge) that get around indestructible. To circumvent this problem, you can use Overlord as your Command and seek out Hivelord, to grant the useful indestructible ability, but then also tutor out and use Crystalline Sliver and/or Diffusion Sliver to protect your board a little bit better, not to mention easier access to Hibernation Sliver who also solves those problems. This also gives you easy access to Sliver Queen and setting up her combos if you draw Training Grounds/Mana Echoes, and Overlord is an easy win condition with Paradox Engine and having him in the Command Zone enables that, "Cast every Sliver from my library and kill everybody victory" while Hivelord does not.
If you do make the swap, add in Intruder Alarm, because it also lets you cast every Sliver from your library with Overlord just like Paradox Engine does, just at a few mana less. Once you've cast every single Sliver you want to use to win the game, you simply destroy it with Harmonic Sliver in the event of fogs so no one gets to take advantage of it but you.
One non-Sliver I always recommend is Seedborn Muse, especially if the Commander is Queen or Overlord (which I also always recommend lol). She accelerates your board state like crazy, and since you have Quick Sliver, she would let untap your bare-minimum 5 mana on each other player's turn, let you play Quick Sliver the first opponent's turn, and then go grab Gemhide/Manaweft Sliver the next, and a haste Sliver the next, to let the flood gates break open and completely run the game for the next few turns (as you can go grab Crystalline/Hibernation/Hivelord in response to basically any and all removal once you establish a mana engine).
That's all though. Nice looking deck. My Sliver deck is here, in case you want to compare. Mine is bare-naked "Throw things at the wall and see what combos." Za Warudo! (Sliver Overlord Aggro)
July 6, 2018 9:05 p.m.
You can use Vizier of Remedies in the place of Melira, Sylvok Outcast. Vizier functions exactly like Melira in any persist combo, but also makes infinite mana with Devoted Druid. Druid also makes infinite mana with Cathars' Crusade and Ghave, so I'd actually recommend putting Druid back in the deck and replace Melira with Vizier unless you have a bunch of Infect decks in your meta for some reason.
Anyway, I'm a huge fan of Ghave. I've been playing the deck for over five years and it's probably my favorite since I've entered the format (it's not my strongest deck, just my favorite to play). My Ghave deck is here, so that you know from where my experience stems: Ghave: Baby Makin' and Alimony.
Illusionist's Bracers is a second copy of Doubling Season when attached to Ghave, as it'll cause him to produce double the tokens and double the counters. People tend to focus down Ghave once a doubler hits field, but a lot of people tend to ignore Illusionist's Bracers because it's more innocuous. You could find room for it by dropping Butcher of Malakir whom, while he is useful and can impact the board pretty well, has an absurdly high mana cost that is hard to support off of only 28 lands (my deck runs 35 + 15 ramp with an average mana cost of 2.68. Your deck is 28 lands + 10 ramp at 3.51, which I don't find to be enough to support 7cmc cards).
I do not think the Grave Titan + Nim Deathmantle loops are worthwhile. You'll always have access to Ghave (only limited by mana), and this combo requires 3 cards outside of your Commander to function (while Ghave is 2 cards from library + Commander). I actually think these cards could be removed to better implement strategies your deck already utilizes- for example, you could add in cheap tutors. Your deck basically relies on getting Earthcraft or Ashnod's Altar, for example, but Enlightened Tutor isn't in the deck. You also have a number of key creatures used for combos, and Eladamri's Call is quite cheap after its reprint. Notwithstanding, Squirrel Nest is just a far easier, quick and dirty combo to win with Earthcraft for infinite squirrel tokens, and only takes 2 non-Commander cards to make infinite tokens vs 3.
Random additional suggestions:
Pattern of Rebirth (under $5, makes it very easy to get Woodfall Primus, Vigor, or even Butcher, etc.)
Green Sun's Zenith (finds a substantial portion of your combo pieces. With Dryad Arbor in the mana base, it can even function a 1 mana ramp)
Random suggestions for removal:
Vigor. While he's good, he's kind of durdly protection and all he really says is, "Your creatures cannot be blocked" which Champion of Lambholt already does for half the mana cost.
Planar Portal. Waaaaaay too much mana. Diabolic Intent may be a single shot effect but it finds anything for 1/6th the mana cost, and Enlightened Tutor will probably find what you need anyway.
Overall: Increase your tutor/draw count so you can more easily assemble your bread and butter 3 card combos. Maybe add in a 2 card combo in Squirrel Nest + Earthcraft because why not, right? Swap Vizier over Melira unless your meta is full of infect because it still works with Persist creatures and would enable Devoted Druid + Vizier + Cathar's Crusade for infinite green mana, which you can then spend to make infinite tokens and make everything but Druid huge. Also, possibly swap Zulaport Cutthroat in over Blood Artist, because not targeting can be relevant.
July 3, 2018 6:57 p.m.
Commander / EDH*
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|Playing since||Time Spiral|
|Avg. deck rating||9.18|
|Favorite formats||Legacy, Commander / EDH|
|Good Card Suggestions||739|
|Venues||The Gaming Dungeon|
|Last activity||22 hours|