If foiling is what's stopping you, then Illusionist's Bracers could do the same role of Doubling Season with Ghave's abilities. Though, you're not really focused on abusing Ghave, it seems, so I don't know how much that'll help you.
June 23, 2017 5:50 p.m.
Seedborn Muse is a better Siege Rhino for the deck. Untapping all of your lands and mana producers while controlling Ghave = tons more tokens. Look at it as mana ramp, where the formula is X * Y = Tokens. X is mana sources you control, while Y is opponents you have- so long as you have a counters source, controlling only 5 lands with 3 opponents means you have 15 tokens you otherwise would not have had, and that's just over one turn cycle.
No Eternal Witness seems bad. She can pull your Cathars' Crusade out of the bin if it gets destroyed, among many other things.
I, personally, like using creatures with Undying as sources of counters for Ghave. Controlling Geralf's Messenger means that every 2 mana spent makes someone lose 2 life and you get a token- that's pretty decent, and it won't go infinite with your current build.
No Reclamation Sage seems like an odd choice.
June 23, 2017 5:11 p.m.
I've made a lot of changes to a very combo-heavy deck, and it may well be time to get some outside advice or see if I'm missing any obvious cards.
June 23, 2017 5:04 p.m.
If you're running Exquisite Blood, I see no reason to not run Sanguine Bond too since they can make you win immediately if both are on field together.
Diabolic Revelation is a card I like much more than Behold the Beyond. It scales upward, so if you have more than 8, you can find more cards than you could with Behold, but it also doesn't make you discard your hand. Sometimes, also, you may just need 1 more card and Revelation can be one cheaper to cast in those situations.
Cabal Coffers would be phenomenal here. Expedition Map to more reliably find Coffers or Urborg, Tomb of Yawgmoth would be great as well (which would also benefit Zombie Master wins, too). Nykthos, Shrine to Nyx seems like a no brainer as well.
June 23, 2017 5:03 p.m.
Hinder and Spell Crumple honestly aren't that great any longer since the tuck rule is gone (if a Commander would be tucked away into a library, they can choose to put it into the Command Zone now). Counterspell is a straight upgrade to one of those slots (tutor heavy decks would prefer the card being in the library versus the graveyard, plus 1 mana less), and Swan Song might be a good idea for the other as no one cares about 2/2 birds in a 40 life format.
Cyclonic Rift should be in. Overloading that gives you a late game option to swing in and claim a victory when you otherwise would have been behind. As for what to remove, Dovin Baan is cute but not really very good (his ultimate is Static Orb, but you could just run Static Orb if you want to be Stax Derevi as his other abilities aren't that great at once per turn for 4 mana).
Small creatures that grow or have evasion are great with Derevi. Pride of the Clouds is likely better than some of your other creatures.
Coastal Piracy is cute, but Rhystic Study would either draw you more cards or slow your opponents down: Both aspects are better for you.
It seems odd to run Perilous Forays in a list that doesn't make tokens over, say, Dawn's Reflection, which would net you 3 extra mana every time a creature of yours hits an opponent. Forays costs mana to use, as well, so you can't even properly loop Reveillark/Karmic Guide + a 2 power creature like you could, say, Martyr's Cause.
Also, you have Eldrazi Displacer as your blink enabler, but you don't have enough colorless sources or tutors to find those aforementioned sources. The only land you have that produces colorless mana is Reliquary Tower, and you have no way to tutor that card. The only other things in the whole deck that make colorless mana are Ashnod's Altar and Sol Ring, at least that I am seeing at a cursory glance. So, my suggestion is to add Adarkar Wastes, Brushland, and Yavimaya Coast to the mana base. Wooded Bastion, Mystic Gate, and Flooded Grove are easier to use, but also more expensive. In any place, 3-5 of these lands should replace things like Meandering Coast, Guildgates, etc., so that you increase the likelihood of being able to use Eldrazi Displacer if you draw it (because that diamond symbol means that you need colorless mana plus two of any other type). otherwise, switch Displacer to Deadeye Navigator as he's easier to use without changing your mana base right now.
June 16, 2017 4:10 p.m.
Nylea, God of the Hunt is a great card for such a deck. Spreads trample, and can swing as a 12/12- I don't see that as a bad thing at all.
You have Savage Ventmaw but no Aggravated Assault?
Zhur-Taa Druid seems like good acceleration. Your curve is extremely high and you don't have enough acceleration to meet your mana needs (I playtested the deck and kind of durdled around until turn 6, because even with Elvish Mystic and Selvala, Heart of the Wilds, missed land drops meant that 20 cards in the deck couldn't be cast until the usual turn 6 or beyond anyway).
June 10, 2017 1:02 p.m.
I've stayed subscribed to this thread simply because the conversation is incredible.
Pretty sure Argy is my favorite poster on this site, right now.
June 9, 2017 9:34 p.m.
Ah, I see you've switched to a full Paradox Engine build as well! Very nice.
I've been testing the Engine build since its release and have these findings:
More counters are helpful with Arcum now, more than ever, because one tap from him wins the game now by pulling Paradox Engine. Any spell means you untap, grab Citanul Flute, and then start spamming 0 drops to tutor out more artifacts. You can generate infinite mana by collecting Rings of Brighthearth + Basalt Monolith + Staff of Domination and just draw your library, cast Walking Ballista and win that way (or you can gain arbitrarily large amounts of mana by using Junk Diver + Myr Retriever loops with a Basalt Monolith/Grim Monolith/Mana Vault out using Paradox Engine). Because you run both Rings, Monolith, and Staff, there is no good reason for your opponents to exile Paradox Engine as you'll just assemble another winning combo (as if they let you pull Paradox Engine with Arcum so they can exile it, there's no way to stop you from untapping at least once. As active player, you get priority to cast a spell once an ability resolves on your turn, meaning that if you tap Arcum, you 100% get to untap at least once so you can grab Rings/Monolith/Staff and play the deck like you did last year). The lynchpin to hit is Arcum, which means if they stop him from tapping even once in a game, you'll have a hard time. I upped my counter package to 9, which gives me a comfortable amount to protect Arcum with as I go for the win.
The best counters I think you're not running are: Swan Song, Turn Aside (you're not running counters to police the board, you run them to stop people from preventing your win. Generally speaking, 90% of the time you'd cast a counter would be to protect Arcum anyway. Or counter a Doomsday, I guess, but mostly the former lol). Pact of Negation is now perfect for Arcum because you don't have to protect him for 2-3 turns, you only need to protect him for 1. Even Negate and Arcane Denial are worth a look, though you might also like Stoic Rebuttal.
Isochron Scepter and Dramatic Reversal are no longer needed now that you have the combination of both in a single card, honestly. Also, because you run Citanul Flute and 0 drops, you no longer need Myr Turbine as well. Glint Nest Crane isn't a good option for a creature slot, I'd recommend removing it (if you want draw and are in a competitive meta, Mystic Remora and Rhystic Study will draw you more cards and won't bottom your counters or Power Artifact).
My deck is still listed here if you want to compare card choices, etc.: Arcum's Asylum
You'll notice that I dropped Darksteel Forge + Lattice + Disk as well as Possessed Portal. I actually haven't missed them since the printing of Paradox Engine, lol.
June 7, 2017 8:33 p.m.
Malignus is a pretty decent card. Getting a 15/15 or 20/20 that you can chuck at someone's face is pretty decent, for the cost. It's a better use of a card slot than Crumbling Colossus at least you lost trample but gain a lot more power to be tossed at someone's face).
Phyrexian Processor is superb in this deck. You gain a lot of life, much of the time, so generating 20/20+ tokens every turn and then chucking them at people to gain 20+ life is hilarious.
June 6, 2017 7:13 p.m.
Nice list. I... don't really have any advice for it, honestly. You use my favorite combos in your deck (the Reveillark + Karmic Guide/Body Double + Mirror Entity one, specifically, as I played that deck back in Lorwyn/Time Spiral Standard when I first started playing MTG).
The Gigantoplasm tech is nice, and I think I'll add it to my own Roon deck. I need to lower the average cmc of my own deck, actually, so I might ask you a few questions because when it comes to decks like Roon, I'm extremely indecisive (I know, and I have Arcum/Zur/Breya but I'm indecisive about Roon of all things).
Cataclysmic Gearhulk looks incredible and I've just picked one up- how would you compare it to Ixidron? I'm assuming Gearhulk is just better because it hurts heavily invest artifact/enchantment strategies.
I've been teetering on Crystal Shard for a long time over things like Conjurer's Closet, Venser the Sojourner, or Panharmonicon, but I was never able to make the swap into the deck. How does that work out for you? I actually haven't been using Cloudstone Curio in my Roon deck either, despite having the deck for 4 years and owning 4 copies. So you generally use it with it, Venser and Snake? That's actually pretty decent; hadn't thought of adding Snake for that purpose before (I don't run Mystic Snake but that may change with my new meta).
Also, do you prefer Sylvan Library to Rhystic Study?
Sorry for just bombarding you with questions. I tend to do this to Roon decks I like and Uril decks (out of all the Commander decks I own, the only ones whose lists I can't settle on are Uril and Roon, largely because I am too indecisive).
June 4, 2017 1:16 p.m.
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