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Mox Diamond is banned in Duel Commander rules, which, if memory serves (it has been like a year), this deck is in that format. Used to have some kind of tag on it, don't see it now for some reason.
Drop Neglected Heirloom for Path or something else that you want to squeeze in. My reasoning for this is that you can't transform Heirloom right now because none of your creatures transform, so it's a mediocre +1/+1 equipment (may as well run Flayer Husk in that case).
August 14, 2017 7:54 p.m.
Wild Beastmaster is a cheaper costing version of Cultivator of Blades. Pathbreaker Ibex costs one more mana, but also gives trample, which I find to be important in such a deck as this (it also uses the power of the greatest among your creatures, not specifically itself, which can be beneficial).
Stingerfling Spider seems pretty bad, I'd drop it and run real removal. Beast Within hits any permanent- a creature with flying because a nigh-harmless 3/3, but the same holds true for troublesome artifacts or enchantments, meaning you can bust up combos like Sanguine Bond and Exquisite Blood with relative ease for only 3 mana.
Rhystic Study > Wistful Selkie.
August 10, 2017 3:24 p.m.
Collective Defiance seems odd. Do you generally play 1v1 or in multiplayer? Because I feel like Time Spiral is necessary in some manner as I used it with my Nekusar deck to win all in one turn quite a number of times. Time Spiral can easily land you another wheel, so dealing 14-36 damage in one turn is fairly easy since it untaps six of your lands to let you go again, lol.
Dragon Mage but no Jace's Archivist seems odd? The 4 mana difference between them seems to make Archivist a little more attractive in comparison. Both have the downside of needing to have haste or to survive the table for a turn, and Mage's draw 7 is both a blessing and a curse (as you untapping with 12+ cards in hand due to Consecrated Sphinx or something similar can't be abused with Mage, but can be with Archivist). I would also run Archivist over Collective Defiance, which, well, seems lackluster outside of 1v1 play.
August 9, 2017 7:19 p.m.
Anguished Unmaking is better than Grim Contest. Unconditional- hits any nonland permanent. Opponent about to combo off with Sanguine Bond or Exquisite Blood? Not an issue, for 3 mana and 3 life, you just exiled one of them with the trigger on the stack, halting the combo in its entirety. Exile, hits more permanents, and it doesn't require you have a creature on board first. It's extremely good, and I don't recommend you go without it.
Aura Shards- you have 30 creatures. Extremely strong, as most artifact/enchantment based decks can't combo out or establish while it's on the board. It would do you a lot better than, say, Angelic Chorus, which is just life gain on casting a creature (you have Ikra and Trostani for this, you don't need more).
Get rid of the Angel's Feather, Demon's Horn, and Wurm's Tooth. They're terrible cards that aren't worth the slots they're taking up, as 1 life per spell of a specific color is slow, mediocre life gain in comparison to even Soul Warden in a 4 person Commander game. You can do better with those slots, like running Swords to Plowshares to actually kill the things that hurt you so you don't have to deal with them again.
Tree of Perdition is better than Kami of Old Stone, who is a vanilla meh creature. You can make it a 0/40 and drop someone to 13 immediately- it's a pretty solid card.
Tower Defense is better than Corrosive Gale in this deck. +5/+5 and reach is great on the defense, but a +5 attack buff for only two mana is huge when you're attacking.
I would get rid of all of your +0/+3 equipment and run global buffs, like Oathsworn Giant or Elesh Norn, Grand Cenobite who gives +2 and in the case of the former, vigilance to all of your creatures, not just one.
Wave of Reckoning is a Doran staple. Run it for sure, as it's basically a one sided board wipe with high toughness dudes.
I wouldn't exactly call this competitive, and you have a lot of room for improvement. Hopefully this helps you a little bit toward your goal though.
August 6, 2017 12:22 a.m.
Card to add: Natural Order. Perfect for grabbing Hulk.
Card to remove: From Beyond. This enchantment is kind of slow for token generation and ramping, and doesn't really help any combo outside of giving you once per turn fodder to use on Skullclamp. Being the same mana cost, you could swap it for Order and it wouldn't hurt your curve at all.
I do really like the combo of Hulk > Body Snatcher + Viscera Seer + Whatever, bring back Hulk via Snatcher, sac Hulk to get Mikaeus and Walking Ballista to win the game. Hulk is super easy to bring online and very consistent (as I've noticed in my Ghave list), so I definitely love seeing how other players use him in different colors.
Recommendation for the mana base: Phyrexian Tower. A nice accelerator on the turn you want to combo out (hey, get 3 mana out of that Bird or Arbor Elf, why don't you), but can also be utilized to sac Hulk that one time before you go get Viscera Seer as an outlet. You could probably drop a Forest or Swamp for it, honestly.
August 2, 2017 10:47 p.m.
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|Playing since||Time Spiral|
|Avg. deck rating||7.33|
|Favorite formats||Legacy, Commander / EDH|
|Good Card Suggestions||628|
|Last activity||5 days|