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Kuldotha Forgemaster can take Combustible Gearhulk's slot- no one should ever let you draw 3 cards and you don't have enough recursion to make the mill side of that ability that threatening (I see Daretti, Sun Titan, Sharuum, and Scrap Mastery, but you run no tutors to get them outside of Tamiyo's Journal and only have a few draw spells so you may never see them together in a game).
Tezzeret the Seeker might be pretty advantageous here too as he can just grab the combo piece you're missing, ramp you, or provide a reasonable finisher. That's a lot of flexibility.
Thopter Foundry with no Sword of the Meek? Why? It plus Foundry and Ashnod's Altar/Krark-Clan Ironworks = infinite life and thopters.
Sword of the Meek could take Unwinding Clock's place- you don't run that many instants so untapping rocks is meh, and honestly the most it's doing in this deck is giving you pseudo-vigilance.
I'm really not big on Sharuum as one time recursion- he can win the game with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph, but that'd be another combo independent of your Commander. I think he's just a more expensive Beacon of Unrest in this deck as it stands.
May 10, 2018 10:37 p.m.
Intruder Alarm and Paradox Engine would be solid additions here. I'd remove Forcefield (this card doesn't really do a lot when you could just outright win for the same mana cost), and something else, maybe Tooth and Nail for them.
Intruder Alarm and Paradox Engine are excellent because Overlord + Gemhide/Manaweft + 3 other Slivers = Cast every single Sliver from your library. You just pay 3 to go grab Heart Sliver, cast him, untap your Slivers, and then continue casting until you're satisfied. I use Cautery Sliver as a decent sac outlet that also lets me just outright win once I play all the Slivers I want, play Queen, and then make all the tokens I want (with Alarm). And even better, if you don't want your opponents taking advantage of Alarm or anything like that, just destroy it with Hibernation Sliver.
The Aggravated Assault combo with Gemhide takes way more effort to set up (as you need at least 5 Slivers for mana production that don't attack and you have no way to give them vigilance in this deck as neither Sentinel nor Synchronous Sliver are present), so you need at least six Slivers on board for this to work, while Paradox Engine and Intruder Alarm let you go go infinite with 1 fewer Sliver (2 fewer if you have Heart Sliver out already as you can tutor your 1 drop Sliver). I see absolutely no reason why you'd abstain from these combos when Aggravated Assault takes more effort to set up, lol.
Frenetic Sliver. If you're going to suffer a board wipe, Frenetic Sliver is a nice one to have in play since he gives a 50/50 chance of keeping any single Sliver you have.
Venom Sliver is basically a better Toxic Sliver at this point at half the mana cost.
No Manaweft Sliver seems suspect. It's a solid addition.
Bonescythe Sliver is basically a better Fury Sliver.
Galerider Sliver is half the mana cost of Winged Sliver- I see no reason to not run it.
I'm going to suspect you just don't like the new slivers, but a lot of them are actually quite good so even if you don't like the artwork they would make your deck fairly better if they were included.
That's all. Hope this helps.
May 9, 2018 11:02 p.m.
So here's the dreaded constructive criticism comment:
You need more mana dorks to make Paradox Sisay work. Like, my combo runs by putting at least 3 nonland mana sources on the table (of which Sisay can fetch them all now by going Amber (tap, float 1) > Opal (tap both, float 3)> Rishkar, Peema Renegade.
So, that in mind, I'll just go over some things that Paradox Sisay decks tend to run in order to make the Paradox combo work:
For these cards to be added, you could safely cut:
Cultivate, Skyshroud Claim, Sakura-Tribe Elder, Genesis Wave, The Immortal Sun, Mirari's Wake, Prismatic Omen (I have no idea why this is in the deck actually as you're not a 4-5 color deck nor are you running Valakut or something).
Swapping these cards slots will greatly advantage you in building up to your Paradox Engine turn. I playtested the deck a couple times before making this comment and I couldn't even go off with Engine as most Paradox Sisay decks do, and there was nothing I could gather from your Facebook post that would indicate this problem was by design.
Now, here are some cards that I've found to be immensely useful in Paradox Sisay after having played the deck for a year and a half:
Bow of Nylea is absurdly good in Sisay. If Paradox Engine gets destroyed, Bow puts it on bottom of your library to be re-tutored and cast again. That's extremely helpful tech and gives Sisay a lot of longevity at a table basically by itself. Also, when doing Paradox Engine chains with lots of mana dorks, you'll most likely end up with loads of surplus mana which you can use to buff your attacks substantially, kill flying blockers, or gain loads of life.
Inventors' Fair is one of the best cards you can run. It only produces colorless, sure, but you can drop it during a Paradox Engine combo turn via Azusa even if you've used your land drop and then it can go get any artifact combo piece you like. This is an invaluable card and it essentially takes no slots since you could just drop it in over Reliquary Tower or something.
Saffi Eriksdotter is really good, too. She protects pivotal creatures you have on board, but can also be used, during Paradox Engine loops, to generate infinite mana from your mana surpluses-- if you produce at least 5 mana while comboing (which Reki can draw you into easily) then Bow + Saffi will generate infinite mana if you have Engine on field since you only need 1WGG to perform this loop.
To win with a Sisay deck, It seems you're running Akroma's Memorial to win with an attacking force, but I would recommend Kamahl, Fist of Krosa for your big attacking turn (you could remove Kozilek or Iona for him pretty easily). You can use him to kill off everyone's lands (so they have a hard time fighting back) and overrun your dudes to immense sizes, which seems strong. I personally use Thousand-Year Elixir and Selvala, Explorer Returned plus Sisay and Engine to draw my whole library and then force everyone to draw out using Green Sun's Zenith, but there's also the option of using Cloudstone Curio for infinite bounce, mana, card draw, and untaps with Engine and Sisay using Reki, or you could even run Blasting Station + any cheap legendary creature + Bow of Nylea which will let you kill everyone (so cast Hope of Ghirapur, untap, sac it to Station to deal 1 damage, Bow it to bottom of the library, tap Sisay to re-grab him, and then repeat the process. You only need 3 nonland mana sources on board for this combo).
Outside of that, if you have any trouble cutting cards I could recommend these cuts for other things if you have stuff in mind: Thran Temporal Gateway is an easy cut (you're basically already running this in Paradox Engine and there's an easier backup plan you can win through if Engine gets answered, I'll address that at the end).
Iona, Shield of Emeria is too expensive and too slow when you could just win immediately. Same holds true for Kozilek, whom Reki will draw far more cards than, Vorinclex, Voice of Hunger who can't even help you during your Paradox Engine turn, etc..
As for a way to win without Paradox Engine, if you include Inventors' Fair, you can tutor up Umbral Mantle which enables an infinite mana combo with Selvala, Heart of the Wilds. This gives you infinite mana and untaps, which turns them into Paradox Engine 2.0 (as after making the mana you move the Mantle to Sisay). It also gives you an arbitrarily large force of attackers so you can just swing in and win no matter the board state.
Lastly, I do strongly recommend Thousand-Year Elixir. Your commander has a tap ability and being able to use her the turn she enters play is huge, notwithstanding you can get if off Inventor's Fair so either Selvala can tap during your combo turn too.
I know this comment was long. Hope it helps though.
May 7, 2018 2:10 p.m.
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