PookandPie Deckspert

Just a guy with a silly name who plays a lot of Legacy and Commander.

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I forgot to unsubscribe from the thread so I kept getting notifications, lol, but I did realize something else I can suggest:

Is there a reason you're using Glissa Sunseeker over Reclamation Sage? Sage destroys something ASAP, which is important to not have to wait for summoning sickness if you're against something like, say, Arcum Dagsson, because you will most likely need to blow something up if you hope to get to your fourth turn (my Arcum deck consistently goes off and ends games on my turn 3 or 4, so you should at least be able to pop something before then). The more ways to stop uninteractive combos that can win early, the better, right? I get that Glissa is reusable, but if your deck wins relatively consistently between turns 6-8 (when I goldfished your deck in the playtester, that seemed to be a fair estimate) then I don't see the need for something to be reusable and only hit artifacts, not enchantments (when there are some enchantments that royally screw your strategy that need to be destroyed ASAP, too).

Heck, Nullmage Shepherd is one I consistently like better than Glissa. Capable of destroying artifacts and enchantments, and does so relatively well even through wraths in Commander (as 3 other creatures isn't really a difficult metric to meet).

So I'd suggest one of those above Glissa, for sure. Rec Sage is the fastest option of the bunch, though.

Also, I just thought I'd bring something up real quick: I playtested your deck twice and both times Sylvan Messenger whiffed pretty hard (it bottoming Craterhoof hurts). It can only put some out of 33 cards of your deck into your hand, which means there is a decent chance of only grabbing one card off of it at most. Natural Order is the same cost and just lets you go grab whatever big thing you want (my wife usually gets Regal Force, Vigor, or Craterhoof with it, but there can be times when grabbing another card is the better play).

Actually, Natural Order might be better to replace Nissa Revane, as you're not even running Nissa's Chosen anymore (I swear it was in here when I checked last) and life gain for 5 turns into a sixth turn ultimate (which takes until turn 10(!!) at minimum) is pretty bad. Or, at least Garruk, Caller of Beasts or something that actually helps your board state the turns you cast it, unlike Nissa which has to make it through six turns just to ultimate. Garruk/Natural Order would help you find more easily abused sources of lifegain (like Wellwisher + untaps) if you want to kill via Resevoir, while Nissa just seems overall mediocre right now.

May 24, 2017 4:55 p.m.

Said on You have been ......


Phyrexian Obliterator isn't the same as Phyrexian Negator. Obliterator is basically a, "I dare you to cast that Blasphemous Act or swing into me" card, so I don't see how it hurts him at all.

Toxic Deluge is a card I don't think you should run without, as far as suggestions go. The life cost just has to be tailored to the highest power you want to kill, and it costs far less than many of your other options.

Beseech the Queen is a nice, cheap tutor that you may be able to take advantage of. Cruel Tutor is another if you don't care about price so much.

May 23, 2017 11:18 p.m.

Said on Esper Tech...


Fabricate, while not the greatest card ever, might be a solid inclusion to find either of your primary combos since your deck wins with at least two artifacts on board. Due to its reliance on artifacts, even Teferi, Temporal Archmage combo decks run Fabricate, a lot of the time, to find what it may need. It may be better than Reality Shift, which I don't exactly feel is an excellent removal card (you've already got Swords, Chain, Rapid Hybrid, Deluge, Rift, Totem, and Drake to deal with creatures. There really shouldn't be a whole lot to deal with, creature-wise, before turn 6 that the above can't already handle, not to mention a bunch of counters).

You already run Lab Man, why not go all the way with Doomsday? It wouldn't require a whole lot of change in your deck- you could swap Ponder for Gitaxian Probe and then something else for Gush, which would basically enable your win piles to finish a game via Lab Man.

I've been playing an Esper Doomsday list for a few months, since I finally got it built. If you want some ideas, you can check that out here: Zur's Discount Card Firesale.

May 23, 2017 5:01 p.m.

Said on Ghave and the ......


Martyr's Cause is the better version of Circle of Despair. It doesn't cost mana to use, is easier to cast at the same mana cost (only requires W, not WB), and does the exact same thing. I see no reason to run Circle over Martyr's Cause as it is strictly superior in every way.

Champion of Lambholt is just absurdly good in any deck that wants to win via combat damage. You make tokens via tons of cards in this deck, which means Champ will literally be your MVP in any game you can stick it because it prevents your opponents from blocking all of your creatures. Also, it's a nice source of counters for Ghave to spawn even more tokens from.

I don't think Sigil Captain is actually very good. You're already running a better card in Bloodspore Thrinax, and if you control Theolonite Hermit, Sigil Captain can't resolve its trigger due to an intervening if clause with any Saprolings you create (because they enter the battlefield as 2/2s, not 1/1s). Juniper Order Ranger is the better card to run (works no matter what, and on all of your creatures not just 1/1s, still produces 2 +1/+1 counters per token, etc.), and it has as much to do with your Saproling/Fungus theme as Sigil Captain's Rhino Soldier creature types do.

No Aura Shards is a mistake. Seed Spark pales in comparison to the ability to just drop Shards and destroy every enchantment/artifact that could potentially bother you.

Illusionist's Bracers is basically Doubling Season 2.0 for Ghave- it doubles the tokens and counters he produces, which is extremely nice. If that doesn't fit your fancy, there's always Anointed Procession, which is a functional duplicate of Parallel Lives.

May 23, 2017 4:23 p.m.

Said on Ghave, Guru of ......


I love Ghave; been one of my favorite Commander decks since I began playing Commander four years ago.

I have some suggestions for you, though I'm not going to go into too in-depth of detail of the combos since I kind of list them all out on my deck's description: Ghave: Baby Makin' and Alimony. Without further ado, here goes:

Juniper Order Ranger without persist creatures seems like a bad call. JOR goes infinite with a sac outlet and Kitchen Finks, Puppeteer Clique, and Woodfall Primus for infinite counters on JOR and infinite persist triggers (so infinite life, graveyard theft, or noncreature destruction, which is often enough to call a game a win). Similarly, Mazirek, Kraul Death Priest is absurd with Persist creatures and a sac outlet too. You're already running Cathars' Crusade, we well, which also plays well with them. I'd recommend at least running Kitchen Finks, since he's so good.

Seedborn Muse is a strictly better Ivorytusk Fortress in all the ways that matter (untapping lands so you can make more tokens). It's a bit of a pricey card, but it's so ridiculously good with a Commander that has a mana ability.

Illusionist's Bracers goes infinite in the same combos that Doubling Season does, for the same mana, but cheaper $ cost. It does the exact same thing when attached to Ghave- doubles the tokens you create, and doubles the +1/+1 counters he puts on things. I'd recommend it if Season is out of budget.

May 19, 2017 2 p.m.

You said you wanted to cut 7 cards, so here are my suggestions:

Hellkite Igniter is expensive and pretty terrible. 7 mana should do more than just get +10/+0 for 1R, and it doesn't even have the capacity to kill someone unless you have tons of open red mana.

Silas Renn- you have enough recursion, and his, being limited to combat damage, is the worst of these abilities you run.

Sharuum- You don't run Phyrexian Metamorph or Sculpting Steel to go infinite with it, so it's just a 6 mana recursion effect. You can do better than that, especially since you're not even running Master Transmuter to get the effect without having a 2-3 card board setup just to re-use Sharuum's effect efficiently.

Filigree Angel- Lifegain isn't worth 8 mana. Master Transmuter and other cards may make high cost cards like this one worthwhile, but you're not running that card, so Angel is an 8 mana do nothing card. If you have 8 mana to gain life, then you should have 8 mana to try and win the game, not just prolong it.

Scuttling Doom Engine really isn't great. 6 damage can be superseded by other things pretty easily.

Pia and Kiran Nalaar- producing some tokens is nice, but they're harder for this deck to recur and their pay 2R: Deal 2 damage isn't exactly great.

Servo Schematic - I don't think this card does enough to warrant taking up a slot in the deck. It doesn't replace itself like Ichor Wellspring does, and making 2 tokens is pretty worthless in comparison to drawing 2 cards, especially considering there are better token generating engines than this card. The opportunity cost (letting this card occupy a slot in the 99 over a better card) doesn't seem worthwhile to me.

Card suggestions:

Vedalken Archmage- Not an expensive card, and most of your deck consists of artifacts which means this is an overcosted Glimpse of Nature at almost all times. Seems great here and it's not expensive either.

Thopter Assembly is a better token producer than half of the token producers you run in the deck.

Soul of New Phyrexia doesn't seem awful here.

Noxious Gearhulk seems like a perfect fit, since you can destroy opponent's creatures and then bring it back for more.

Anointed Procession seems reasonable given your deck's ability to create tokens for win conditions.

May 17, 2017 1:30 p.m.

Said on Sliver Hive EDH...


Hey there-

I saw you were looking at that 2 year old TCC list, so I thought I'd give a comment directly to you since you're looking to build Sliver Overlord. To preface: I've player Overlord for 3 years in a fairly competitive meta, which is why I'm basically combo Overlord at this point. I've got a few pointers you might be able to use, though, so I thought I'd just leave them.

First, my creature choice and combo lines are explained on my deck, here: Za Warudo! (Sliver Overlord Aggro). If you care about that kind of thing, you can look at that, but I won't be explaining how the combos work since I went into better detail in the description there.

Thing the first: Mesmeric Sliver isn't worth its cost. Sometimes you can stop your opponent from getting something that will hurt you- but the better your opponent's decks are, the higher the odds of them getting something equally as bad or worse (IE, your opponents need to run bad cards in order for Mesmeric to really be that beneficial). I'd recommend removing it for a different Sliver.

Darkheart Sliver seems a little better than Victual Sliver as a sac outlet because it has no mana requirement on the sacrifice. Gain 1 less life for 2 less mana sounds much better, to me.

Card suggestions:Synapse Sliver is a great way to receive a full grip from finishing off an opponent. Highly recommended.

Diffusion Sliver is a nice little defensive Sliver that I think you'd enjoy.

Horned Sliver is reasonably cost and gives your army trample, which can be very handy.

Frenetic Sliver is one that took a while to win me over, but if you're facing down a Merciless Eviction on the stack, a 50% chance to keep your army doesn't sound so bad, honestly. Either way, you tend to win out since your creatures being binned, rather than in the exile zone, is better for a Patriarch's Bidding.

For card draw, Rhystic Study isn't bad. Seedborn Muse is ridiculous with Sliver Overlord: You get to untap your lands, tutor Quick Sliver, and then remind everyone in your play group why Prophet of Kruphix was banned.

Cryptolith Rite is perfectly reasonable to run as it gives you 3 copies of the most vital creatures in the deck for establishing board presence. Chromatic Lantern is going to be a necessity on a budget mana base. Burgeoning is extremely good ramp, and can take the sting out of ETB tapped lands, if you run them, since you'll untap with so much more mana at your disposal. Mana Echoes is absurd, even without Sliver Queen.

The best cards for Sliver Overlord would be Intruder Alarm and Paradox Engine, since they allow you to pull all of your Slivers out of your library, should you so choose, and easily finish an opponent off with Psionic Sliver during the untaps. I explain this synergy in my deck's description, but Overlord + 4 Slivers, one of which must be Gemhide/Manaweft = Grab all the Slivers you want.

Hope this helps. I can offer mana base recommendations, too, but it'd probably be easier to wait until you show what you have.

May 16, 2017 12:02 a.m.

Said on A Study In ......


The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.

Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).

Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.

May 15, 2017 11:30 p.m.

Said on Anti Azami lady ......


Just listen to TheDevicer. Pithing Needle and Cursed Totem are pretty great vs Azami as they come down early enough that Azami may have a hard time countering them (even assuming a tutor, that's still only 2-4 mana to get these out), and then they stop Azami's major gameplan until he bounces them (which isn't a permanent solution, so Azami has to spend extra mana to go off, which gives you more time to prevent it from going off). Phyrexian Revoker naming Azami isn't a bad call either.

I say go for Saffi Eriksdotter and combo all over the dude's face. The colors give you access to the above artifacts, plus Grand Abolisher, Spirit of the Labyrinth, City of Solitude, Defense Grid, and more. Saffi also doesn't care if her creatures get countered as you can pull them out of the graveyard later with little effort (Birthing Pod up to Reveillark or Karmic Guide is always fun with Saffi, plus there's also Renegade Rallier to bring back Saffi to continue abusing ETB/LTBs ad infinitum). I'm mostly saying Saffi for the colors, but it's also a fairly cheap deck to make given it's only two colors and generates crazy value with uncommons and rares alike (don't forget your Fiend Hunters, Boonweaver Giants, and Pattern of Rebirths!).

Seriously, go full-on, "Don't mess with my stuff" package and run WG Hatebears with a Saffi Combo Flourish. Seems fun to me.

May 11, 2017 10:36 p.m.

Said on Gotta HAVE the ......


Hi there! I've played Ghave since I started in Commander probably 4 years ago, and I've got some suggestions for you:

Recruiter of the Guard and Birthing Pod would probably serve you better than Diabolic Tutor and Primal Vigor (Recruiter can find Academy Rector, which finds Doubling Season if you require it to combo out, ergo, you don't need as many redundant doubling effects). Parallel Lives could go if you'd prefer to keep Vigor, though, as Lives doesn't really work in too many of the 3-card combos by itself (off top of my head, it only goes infinite with Ghave and Ashnod's Altar, Ghave and Earthcraft, and Ghave and Phyrexian Altar, just like Illusionist's Bracers). Anyway, Recruiter is insane, run him for sure since he finds all but 5 creatures in the deck.

Corpsejack Menace isn't as good as Bloodspore Thrinax. Menace doesn't enable any 3 card combos, while Thrinax can by sacrificing one token (he goes infinite with Ghave and one of Ashnod's Altar, Phyrexian Altar, and Earthcraft). Ivy Lane Denizen is also just kind of a worse Champion of Lambholt, for whatever that's worth.

Try Devoted Druid over Chromatic Lantern or Coalition Relic. On that mana base, you're not really going to be strapped for colors and Druid goes infinite with Cathar's Crusade as -1/-1 counters and +1/+1 counters cancel out (which also means infinite tokens by casting Ghave).

Blooming Marsh and Phyrexian Tower might be good additions to your mana base, the former especially since it aids in first turn Birds/Elves/Feeder/Seer.

That's about it. I always love Ghave decks, so make sure to have fun with it.

May 10, 2017 9:11 p.m.

Karametra's Acolyte should be in here, since you are so permanent-heavy in this deck. It'd give you another practical copy of Priest of Titania/Elvish Archdruid/Wirewood Channeler.

In similar vein, Regal Force is a Collective Unconscious you can tutor in green, so I'd highly recommend it. My wife absolutely adores Vigor in her Elf Commander deck, as it basically allows her to rule combat as well as protects against Blasphemous Act and other damage-based sweeps.

No Green Sun's Zenith seems like a bad call. You can add Dryad Arbor so you have t1 ramp without a Llanowar Elves, but it also grabs literally any other creature in the deck for their mana cost + 1, which is superb. Fierce Empath should be in here as well, as it'd let you grab Regal Force or Craterhoof for turns you need gas or want to swing for the win.

Also, is there a reason you're running Collective Unconscious over a repeatable draw engine like Slate of Ancestry?

Also, since you're using Ezuri as your Commander and (hopefully will) have Karametra's Acolyte join your force of multi-mana producers, you need to run Umbral Mantle. Generating infinite mana with the Mantle is good for your deck since your Commander is an infinite mana sink- simply untap all of your creatures and swing for 10k/10k on each creature, etc..

Cards I believe you could drop pretty easily:

Glistener Elf. You're not an infect deck, and having 1 creature that deals a completely different type of damage from all of your other creatures is a horrible idea. If he's big enough to kill someone on his own, you most likely landed Craterhoof or Coat of Arms, which means he is dwarfed by the rest of your army anyway (so he's either worthless of win more, is what I'm saying). Triumph of the Hordes is a little different as it turns all of your creatures into an infect-dealing army, but again, no synergy with Glistener Elf. You can do better than this card, really.

Elvish Soultiller is pretty awful. I would just run Eldrazi Monument which, for the same mana cost, prevents your creatures from dying to begin with, rather than shuffling them into your library and hoping for them later since you don't have reliable sac outlets.

Mul Daya Channelers is pretty mediocre. A Fyndhorn Elder that may not even produce mana when you need it (+3/+3 is hardly anything in Commander)- you can do a lot better with Fierce Empath or Green Sun's Zenith in that slot, I believe (Zenith would allow you to go get Priest of Titania for the same cost as Mul Daya Channelers, while you could pay 1 extra mana and get Archdruid to give +1/+1 to four or more creatures, eclipsing Channeler's +3 buff).

I'd pick either one or the other in Aetherflux or Helix Pinnacle. They don't play well with one another (so if you draw the other while playing, one of the two cards is completely dead). This would allow you to run another tutor, Umbral Mantle, Regal Force, etc., in the slot so you could more reliably win via Ezuri or find the combo piece to begin with in the case of Regal Force.

May 9, 2017 11:55 p.m.

Said on General Tazri FCT...


No Tainted Pact seems like a pretty strong oversight considering you're going the route with Manipulate Fate, Riftsweeper, et al. It's also perfect for finding that one card you're missing, though your mana base is going to need to be improved to truly take advantage of it since you can just cast the creatures from exile to win via the food chain you find using Pact lol. I'm going to assume fetches and the like are out of the question, but Forbidden Orchard (who cares about a token when you have the right color of mana you need?), City of Brass, Mana Confluence, Exotic Orchard, etc., aren't very expensive and can be used pretty easily by this deck. The check lands, like Glacial Fortress and Hinterland Harbor, may not be a bad idea either. I'd strongly recommend an Urborg, Tomb of Yawgmoth as well, to help cast Necropotence reliably on with mana base.

Anyway, back to tutors. You've got Vampiric Tutor, but no Demonic Tutor. There's probably a reason for it, but I think it would be a good idea to include DT anyway. With how many instants/sorceries you run, Dark Petition seems like a solid choice (and another great way to cast Necropotence- tutor plus Necro is a very hard to beat third/fourth turn given your ramp). I don't see the harm in using Ad Nauseam as mass draw, either, for what it's worth- drawing into Food Chain or a tutor to grab it is very important to this deck. Plunge into Darkness may be a nice idea too, since you can pitch a Griffin or Scourge it may show you and you can pay the life pretty easily assuming you win quickly thereafter. Paying 1B to look at your top 20+ cards isn't bad at all, honestly.

May 8, 2017 1:07 a.m.

Just run Genesis Wave or Tooth and Nail over Primal Surge, which is an extremely bad card. I'm thoroughly convinced that Primal Surge is a trap. Surge was way too high of an opportunity cost (you can't run some of the best cards in Magic if you want to go all-in with it, and a 10 mana spell should always have an impact while Surge can sometimes do absolutely nothing for the mana you put into it).

If you're not in UG to Laboratory Maniac + any draw method at instant speed with Primal Surge, then Surge isn't worth running (I'm actually still convinced it isn't worth running even then because you can't run cheap cards to protect such a fragile combo, either).

May 8, 2017 12:22 a.m.

You're not wrong; the last week or two has been pretty impacting on player consumer confidence with Wizards.

May 7, 2017 12:12 a.m.

lol, they amended it because it was the right call. Enforcing one myopic ban list for both 1v1 and multiplayer would have been atrocious.

May 6, 2017 9:41 p.m.

Said on In light of ......


It's 2017, there's no damn need to ban Rafiq. Killing one opponent on the fourth turn isn't that good, lol, and you should stop tapping out in the early turns to cast some removal if you need to save yourself.

May 6, 2017 11:04 a.m.

Said on Don't Be So ......


Umbral Mantle would be perfect in this deck. 4 Elves and you generate infinite mana with Priest of Titania, Elvish Archdruid, Wirewood Channeler, or Karametra's Acolyte. You can then use that mana to power absurd Genesis Waves, or Overruns with Ezuri, Renegade Leader. Staff of Domination does the same, but allows you infinite life and card draw at the same time with 5 Elves. I highly recommend running one of these cards because they're absurd.

Skyshroud Poacher should also probably be in here as he finds any Elf card you may want at the time, enabling strong synergies easily. Also, why are you running Timberwatch Elf but not Immaculate Magistrate, who puts the P/T on permanently? Magistrate has strong synergy with Joraga Warcaller, as well as Rishkar.

My wife actually used Ezuri as her Commander for some time, and having access to as many Overruns as you want in the Command zone is great. She switch her Commander to Yisan, the Wanderer Bard for consistency's sake, but she still basically has access to Ezuri from the Command zone lol.

May 5, 2017 5:01 p.m.

Epochalyptik, is the last paragraph of post number 8 acceptable language on the rules help forum?

Also, forgive me for questioning the veracity of asking IRL judges about one particular user on Tapped Out to the extent they call him a tool when most of the answers Gidge provides are correct on the rules forum.

I do not know what he did to you to warrant such open hostility, but you should probably chill as he's a random person in front of a computer screen elsewhere in the world, but offering to shoot him in the head for him giving you an answer that you didn't like seems childish.

May 5, 2017 12:10 p.m.






Painter's Grindstone

Legacy PookandPie


I'm Taking a Shift

Modern PookandPie


Ghave: Baby Makin' and Alimony

Commander / EDH* PookandPie


Arcum's Asylum

Commander / EDH PookandPie


Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie


Zur's Discount Card Firesale

Commander / EDH PookandPie


Finished Decks 32
Prototype Decks 9
Drafts 0
Playing since Time Spiral
Avg. deck rating 6.56
T/O Rank 141
Helper Rank 27
Favorite formats Legacy, Commander / EDH
Good Card Suggestions 578
Last activity 10 hours
Joined 3 years