Welcome to Construction Complete !

Though it's not exactly the same, this deck is based on oo7x7oo's deck Sharuum Artifact Combos: Infinite Possibilities. It's an amazing deck that you should really check out, if you haven't already. The reasons why we've posted our own version, are the following:

  • The original contains some cards which us normal mortals will never be able to obtain unless we suddenly win a lottery or something. This version doesn't contain any cards that are worth more than forty euro's :)
  • The reason we got very interested in this deck, was because of the many awesome combo's it contains. However, we felt we could only truly appreciate these combo's if we found out exactly how they worked (and also whether they were actually legal). We wanted to write these combo's out, so that others (even new players to MTG) could make sense of them.

Feedback to this deck is more than welcome, but before you give any, please take note of the following:

  1. Members of our playgroup feel that the primary goal of playing a game of EDH/Commander is that all players participating have a fun time. This means most of our EDH/Commander decks are not meant to be competitive. We enjoy the occasional infinite combo (mostly because they can be hilarious), but none of us feel the need to build decks that are exclusively about them.
  2. We have not bought any new cards since June 2016. We still trade cards though, but only when we feel the trade adds something to our collection without significant loss to it. This means that whenever you are suggesting a new card that we do not own, chances are pretty slim it is going to end up in our deck. Please do not take this personally. Also, please do not let this stop you from making suggestions. Suggestions that do not make it into this deck, will still be mentioned on this page and might be used by others.
  3. Please do not forget to include the card(s) you would remove to make room for your recommended card(s).
  4. Please do not recommend any cards with infect or cards whose sole purpose is to destroy basic lands (non-basic lands are fair game). Our playgroup has banned them.

With that being said, thank you for all your support and if you should decide to use our ideas, have lots of fun with them.

This deck has such a lot of ways to combo off, that it’s actually hard to not run into a combo from pretty early on in the game. In case this doesn't happen, we'll still have multiple tutors to go look for combo pieces. We personally like to use the following order of casting priority:

  1. The early game is meant to get my mana-base in order. So the first few turns we'll be busy casting some of the thirteen mana rocks (like Dimir Signet, Orzhov Signet, Talisman of Dominance and Gilded Lotus) in this deck. If in this stage we come across Sensei's Divining Top or Scroll Rack, we'll try and get those onto the field asap.

  2. By turn four, we start working on two goals: making it hard for people to stop my actions AND making sure others are not going to get ahead of us. The former I try to pull off by casting cards like Grand Abolisher, Defense Grid and Leonin Abunas. The latter we try to accomplish by countering opponents' spells or by putting stuff like Ethersworn Canonist on the field.

  3. Once we have a mana-base and some defensive measures in place, it's time to set up one of the many combo's (or maybe even more than one simultaneously) in this deck. In case by this time, no combo pieces have yet been found (highly unlikely), we use one of the deck's many tutors (like Fabricate or Demonic Tutor), to go look for some.

  4. Finally, combo off and watch your opponents squirm.

This deck actually needs its combo's to win, and there are plenty of them. We've divided them into categories; infinite mana, infinite ping/life loss, infinite mill and mixed combo's:

Infinite mana

This combo works as follows:

  1. Tap Basalt Monolith for 3 colorless mana (mana pool = 5 colorless mana).
  2. Use 3 colorless mana to put the Monolith’s untap ability on the stack (mana pool = 2).
  3. Use 2 colorless mana to copy the untap ability of Basalt Monolith and put it on the stack, using Rings of Brighthearth (mana pool = 0).
  4. The copied untap ability resolves, untapping Basalt Monolith.
  5. Tap Basalt Monolith for 3 colorless mana (mana pool = 3).
  6. The original untap ability resolves, untapping Basalt Monolith.
  7. Tap Basalt Monolith for 3 colorless mana (mana pool = 6).
  8. Repeat from step 2.

This combo works as follows:

  1. Use Workhorse's mana ability to remove three +1/+1 counters to add 3 colorless mana to our mana pool (mana pool = 3).
  2. Sacrifice Workhorse to Krark-Clan Ironworks/Ashnod's Altar to add 2 colorless mana to our mana pool (mana pool = 5).
  3. Use Nim Deathmantle's ability to return Workhorse to the battlefield (mana pool = 1).
  4. Repeat from step 1.

This combo works as follows:

  1. Summon Phyrexian Metamorph/Sculpting Steel; have it enter the battlefield as a copy of Sharuum (mana pool = 0).
  2. The legend rule's state-based action happens. Choose to send the original Sharuum the Hegemon to the graveyard.
  3. As the copied Sharuum enters the battlefield, its ETB trigger is put on the stack; targeting the original Sharuum.
  4. Sacrifice the copied Sharuum to Krark-Clan Ironworks/Ashnod's Altar for two colorless mana (mana pool = 2).
  5. The original Sharuum the Hegemon enters the battlefield. Its ETB ability targets Phyrexian Metamorph/Sculpting Steel.
  6. Phyrexian Metamorph/Sculpting Steel enters the battlefield as a copy of Sharuum.
  7. Repeat from step 2.
  • Required cards: Metalworker + Staff of Domination
  • Benefits: infinite colorless mana
  • Starting position: both cards on the BF and at least three artifacts in our hand

This combo works as follows:

  1. Tap Metalworker to add six colorless mana to our mana pool (mana pool = 6).
  2. Use three colorless mana and tap Staff of Domination to untap Metalworker (mana pool = 3).
  3. Use one colorless mana to untap Staff of Domination (mana pool = 2).
  4. Repeat from step 1.

This combo works as follows:

  1. Tap Metalworker to add four colorless mana to our mana pool (mana pool = 5).
  2. Use three colorless mana to put Staff of Domination's untap ability on the stack (mana pool = 2).
  3. Use two colorless mana to have Rings of Brighthearth put a copy of Staff of Domination's untap ability on the stack (mana pool = 0).
  4. The copied untap ability resolves, targeting Metalworker.
  5. Tap Metalworker to add four colorless mana to our mana pool (mana pool = 4).
  6. The original untap ability resolves, targeting Metalworker.
  7. Tap Metalworker to add four colorless mana to our mana pool (mana pool = 8).
  8. Use one colorless mana to untap Staff of Domination (mana pool = 7).
  9. Repeat from step 2.

This combo works as follows:

  1. Tap Metalworker to add four colorless mana to our mana pool (mana pool = 4).
  2. Use one colorless mana to put Voltaic Key's untap ability on the stack (mana pool = 3).
  3. Use two colorless mana to have Rings of Brighthearth put a copy of Voltaic Key's untap ability on the stack (mana pool = 1).
  4. The copied untap ability resolves, targeting Metalworker.
  5. Tap Metalworker to add four colorless mana to our mana pool (mana pool = 5).
  6. The original untap ability resolves, targeting Voltaic Key.
  7. Repeat from step 2.

Infinite ping/life loss

This combo works as follows:

  1. Summon Phyrexian Metamorph/Sculpting Steel; have it enter the battlefield as a copy of Sharuum.
  2. The legend rule’s state-based action happens. Choose to send the original Sharuum the Hegemon to the graveyard.
  3. As the copied Sharuum enters the battlefield, it's ETB trigger is put on the stack; targeting the original Sharuum.
  4. Disciple of the Vault's ability triggers the same time as previous step, put it on top of the stack.
  5. Disciple's ability resolves, causing an opponent to lose 1 life.
  6. The copied Sharuum's ETB trigger resolves, Sharuum the Hegemon enters the battlefield, its ETB trigger is put on the stack.
  7. Repeat from step 2.

This combo works as follows:

  1. Sacrifice both Sharuum the Hegemon and Krark-Clan Ironworks to the Ironworks to add four colorless mana to our mana pool.
  2. As Sharuum and Ironworks are put in the graveyard, both Deathmantle’s and Disciple’s triggered abilities are put on the stack (Disciple’s on top; this ability was actually triggered twice).
  3. Disciple of the Vault's ability resolves, causing an opponent to lose 1 life (this happens twice).
  4. Nim Deathmantle's ability resolves and allows Sharuum the Hegemon to return to the battlefield.
  5. As Sharuum enters the battlefield, Sharuum's ETB trigger is put on the stack.
  6. Sharuum's ETB trigger resolves, targeting Krark-Clan Ironworks.
  7. Repeat from step 1.

Infinite mill

This combo works as follows:

  1. Summon Phyrexian Metamorph/Sculpting Steel; have it enter the battlefield as a copy of Sharuum. Put this ETB trigger and Altar’s triggers are put on the stack (Altar’s trigger on top).
  2. The legend rule’s state-based action happens. Choose to send the original Sharuum the Hegemon to the graveyard.
  3. Altar of the Brood's trigger resolves, forcing each opponent to mill the top card of their library.
  4. The copied Sharuum's ETB trigger resolves, and targets the original Sharuum.
  5. As Sharuum the Hegemon enters the battlefield, his ETB trigger and Altar’s triggers are put on the stack (Altar's trigger on top).
  6. Repeat from step 2.
  • Required cards: Sharuum the Hegemon + Mirrorworks/Minion Reflector + Grinding Station + any mana producing artifact that generates at least 2 colorless mana.
  • Benefits: infinite mill
  • Starting position: Works/Reflector, mana-producing artifact and Station on the BF and Sharuum in our hand and 3 in our mana pool.

This combo works as follows:

  1. Use the mana producing artifact to add (at least) 2 colorless mana to our mana pool.
  2. Tap Grinding Station and sacrifice the mana producing artifact to it, forcing a player to mill the top three cards of his/her library.
  3. Summon Sharuum the Hegemon. As Sharuum enters the battlefield, its ETB trigger, the Mirrorworks/Minion Reflector trigger AND the triggered ability of Grinding Station are put on the stack; Station's trigger on top.
  4. Grinding Station's trigger resolves, untapping it.
  5. Sharuum's ETB trigger resolves, bringing back the mana producing artifact from our graveyard.
  6. The Mirrorworks/Minion Reflector trigger resolves. Tap the mana producing artifact for 2 mana to create a copy of Sharuum the Hegemon.
  7. The copy of Sharuum enters the battlefield, its ETB trigger is put on the stack.
  8. The legend rule happens. Choose to send the original Sharuum the Hegemon to the graveyard.
  9. Tap Grinding Station and sacrifice the mana producing artifact to it, forcing a player to mill the top three cards of his/her library.
  10. Copy-Sharuum's ETB resolves and targets the original Sharuum the Hegemon.
  11. As Sharuum enters the battlefield, its ETB trigger, the Mirrorworks/Minion Reflector trigger AND the triggered ability of Grinding Station are put on the stack; Station's trigger on top.
  12. The legend rule happens. Choose to send the copy Sharuum to the graveyard.
  13. Repeat from step 4.

Additions/replacements:

  • By using a mana producing artifact that can produce three or more colorless mana (instead of an artifact that can produce only two), this combo will also produce infinite mana.

Mixed combo

This combo works as follows:

  1. Summon Sharuum the Hegemon. Sharuum enters the battlefield. Sharuum’s ETB trigger AND the Mirrorworks/Minion Reflector trigger are put on the stack; Sharuum's trigger on top (mana pool = 2).
  2. Sharuum’s ETB trigger resolves, bringing back any artifact from your graveyard.
  3. The Mirrorworks/Minion Reflector trigger resolves. Pay 2 mana to create a copy of Sharuum the Hegemon (mana pool = 0).
  4. Sacrifice Sharuum the Hegemon to Krark-Clan Ironworks/Ashnod's Altar to add 2 colorless mana to our mana pool (mana pool = 2)
  5. The copy of Sharuum enters the battlefield, its ETB trigger is put on the stack.
  6. Before the ETB trigger resolves, sacrifice the copy Sharuum to Krark-Clan Ironworks/Ashnod's Altar to generate 2 colorless mana (mana pool = 4).
  7. Copy-Sharuum’s ETB resolves and targets the original Sharuum the Hegemon.
  8. Original Sharuum re-enters the battlefield. As Sharuum enters the battlefield, the Mirrorworks/Minion Reflector trigger and Sharuum's ETB triggers are put on the stack (Sharuum's on top).
  9. Repeat from step 2.

Additions/replacements:

  • Required cards: Sharuum the Hegemon + Workhorse + Mirrorworks/Minion Reflector
  • Benefits: infinite colorless mana & returns all artifacts from our graveyard to the battlefield & provides an infinite army of Workhorses
  • Starting position: Workhorse and Mirrorworks/Minion Reflector on the BF and in our mana pool

This combo works as follows:

  1. Use Workhorse's mana ability to remove all +1/+1 counters to add 4 colorless mana to our mana pool (mana pool = 4).
  2. Workhorse dies.
  3. Summon Sharuum the Hegemon (use the colorless mana generated in step 1). As Sharuum enters the battlefield, the Mirrorworks/Minion Reflector trigger and Sharuum's ETB triggers are put on the stack; Sharuum's on top (mana pool = 1).
  4. Sharuum's ETB resolves, allowing for Workhorse to enter the battlefield.
  5. Workhorse enters the battlefield, triggering Mirrorworks/Minion Reflector again.
  6. Use Workhorse's mana ability to remove two +1/+1 counters to add two colorless mana to our mana pool (mana pool = 3).
  7. The Mirrorworks/Minion Reflector trigger for Workhorse resolves. Spend two colorless to create a copy of Workhorse (mana pool = 1).
  8. Use Workhorse's mana ability to remove the remaining two +1/+1 counters to add two colorless mana to our mana pool (mana pool = 3).
  9. Workhorse dies.
  10. The Mirrorworks/Minion Reflector trigger for Sharuum resolves. Spend two colorless to create a copy of Sharuum the Hegemon (mana pool = 1).
  11. As copy of Sharuum enters the battlefield, ETB of copy is added to the stack.
  12. The legend rule’s state-based action resolves. Choose to send the original Sharuum the Hegemon to the graveyard.
  13. Copy-Sharuum ETB trigger resolves. Target original Sharuum.
  14. Original Sharuum enters the battlefield. As Sharuum enters the battlefield, the Mirrorworks/Minion Reflector trigger and Sharuum's ETB triggers are put on the stack (Sharuum's on top).
  15. The legend rule's state-based action resolves. Choose to send the copy Sharuum to the graveyard.
  16. Repeat from step 4.

Additions/replacements:

  • Required cards: Sharuum the Hegemon + Nim Deathmantle + Krark-Clan Ironworks + any mana-producing artifact
  • Benefits: infinite colorless mana and/or infinite mana of any color (dependent on the artifact that's sacrificed) & returns all artifacts from our graveyard to the battlefield
  • Starting position: Sharuum (with the Deathmantle attached to it) and Ironsworks and at least one mana-producing artifact on the BF that can add mana to the mana pool just by tapping (and not any other cost)

This combo works as follows:

  1. Tap the mana-producing artifact for mana (mana pool = at least 1 colorless/colored mana).
  2. Sacrifice Sharuum the Hegemon and the mana-producing artifact to Krark-Clan Ironworks to add 4 colorless mana to our mana pool (mana pool = at least 5 colorless mana OR 4 colorless mana + at least 1 colored mana).
  3. Use Nim Deathmantle's ability to return Sharuum the Hegemon to the battlefield (mana pool = at least 1 colorless/colored mana). As Sharuum enters the battlefield, Sharuum's ETB trigger is put on the stack.
  4. Sharuum's ETB trigger resolves, targeting the mana artifact that was sacrificed in step 2.
  5. Tap the mana-producing artifact for mana (mana pool = at least 2 colorless/colored mana).
  6. Repeat from step 2.

Additions/replacements:

  • Required cards: Thopter Foundry + Sword of the Meek + any cards required for infinite mana combo
  • Benefits: infinite colorless mana & infinite creatures & infinite life
  • Starting position: Foundry and Sword both on the BF, the infinite mana combo has been achieved.

This combo works as follows:

  1. Pay 1 colorless mana and sacrifice Sword of the Meek to Thopter Foundry to create a 1/1 blue Thopter artifact creature token and gain 1 life.
  2. As the 1/1 blue Thopter artifact creature enters the battlefield, return Sword of the Meek and attach it to the Thopter.
  3. Repeat from step 1.
  • Required cards: Sensei's Divining Top + Rings of Brighthearth + any cards required for infinite mana combo
  • Benefits: infinite (colorless) mana & infinite draw
  • Starting position: Top on the BF, the infinite mana combo has been achieved.

This combo works as follows:

  1. Tap Sensei's Divining Top to put its draw ability on the stack.
  2. Use 2 colorless mana to put a copy of Sensei's Divining Top's draw ability on the stack.
  3. The original copied draw ability resolves first. Draw a card and put Sensei's Divining Top on the top of our library.
  4. The original draw ability resolves. Draw a card (which happens to be Sensei's Divining Top).
  5. Summon Sensei's Divining Top.
  6. Repeat from step 1.

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Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

25 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Bird 2/2 U, Copy Clone, Thopter 1/1 C, Thopter 1/1 U
Folders Inspiration, Cool!, SharOOm, EDH, Decks, Favorites, edh, RP Decks
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