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Sharuum Artifact Combos: Infinite Possibilities

Commander / EDH Artifact Combo Competitive W/U/B (Esper)

oo7x7oo


Description

Discussion and comments are welcome! Please upvote if you like the deck =)

Deck Concept

The main idea of this deck is putting puzzle pieces together and win with infinite combos. This deck has tons of infinite combos with 3 or fewer cards (or include sharuum as the fourth card). It has decent chance to win even with few combos got interrupted or few combo pieces got exiled. I also built it to be a fast combo deck and as consistent as possible (continuously testing new possibilities!). If you would like to build a similar budget deck you can check out NV_1980's budget variation Construction Complete!. He also has more complete step-by-step explanation of how each combo works!

You will enjoy this deck if you like

-Constantly thinking the best combination of combo to pull off

-Enjoy doing a lot of math

-Like fast and consistency

-Feel comfortable with many backup plans

-Look to have a competitive deck that doesn't rely on one key card or combo

Don't even bother look into the deck if you

-Love to smash opponents with big creatures

-Dislike artifacts and combos

-Must have randomness/chaos in the deck

-Calculate numbers is stressful

-Want to keep game plan simple and linear

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Here are lists of infinite combos with 3 or fewer combo pieces (or include Sharuum the Hegemon as the 4th card). There are too many combos with 4 or more cards so I will not list them here. (It's probably not all so please point out if I am missing any)

Basalt Monolith + Rings of Brighthearth (2 mana to start, produce colorless mana only)

Sharuum the Hegemon + Mirrorworks / Minion Reflector + Krark-Clan Ironworks/Ashnod's Altar (colorless mana and return all artifacts back from the graveyard)

Sharuum the Hegemon + Mirrorworks / Minion Reflector + Lion's Eye Diamond (also return all artifacts back from the graveyard

Nim Deathmantle + Su-Chi / Workhorse + Krark-Clan Ironworks/Ashnod's Altar (colorless)

Sharuum the Hegemon + Workhorse + Mirrorworks / Minion Reflector (colorless and infinite army and return all artifacts back from the graveyard)

Sharuum the Hegemon + Nim Deathmantle + Krark-Clan Ironworks + Mana Vault/Gilded Lotus/Basalt Monolith/Thran Dynamo/Sol Ring/Mana Crypt/Azorius Signet/Dimir Signet/Orzhov Signet/Talisman of Dominance/Talisman of Progress/Vault of Whispers/Seat of the Synod/Grim Monolith (also return all artifacts back from the graveyard)

Sharuum the Hegemon + Nim Deathmantle + Krark-Clan Ironworks/Ashnod's Altar + Lion's Eye Diamond (also return all artifacts back from the graveyard)

Sharuum the Hegemon + Phyrexian Metamorph/Sculpting Steel + Krark-Clan Ironworks/Ashnod's Altar (colorless)

Metalworker + Staff of Domination + Rings of Brighthearth and 2+ artifact cards in hand (colorless mana, infinite life, draw entire deck)

Metalworker + Staff of Domination and 3+ artifact cards in hand (colorless mana, infinite life, draw entire deck)

Metalworker + Rings of Brighthearth + Voltaic Key and 2+ artifact cards in hand (colorless)

Tezzeret the Seeker + Rings of Brighthearth (use Tezzeret's second ability for x = 3 and copy with Rings of Brighthearth to search twice for Basalt Monolith and Staff of Domination, need 4 mana to use rings' ability twice. Get infinite mana and draw entire library to kill the board however you want)

Same follow up works with Ring of Three Wishes + Rings of Brighthearth but requires more mana to set up

Sharuum the Hegemon + Nim Deathmantle/ Mirrorworks / Minion Reflector + Solemn Simulacrum + Krark-Clan Ironworks/Ashnod's Altar (draw entire deck and proceed to win with any combo)

Sharuum the Hegemon + Nim Deathmantle/ Mirrorworks / Minion Reflector + Krark-Clan Ironworks + Sensei's Divining Top (draw entire deck and proceed to win with any combo)

Sharuum the Hegemon + Mirrorworks + Ashnod's Altar + Sensei's Divining Top (draw entire deck and proceed to win with any combo)

Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top (infinite mana and draw entire draw)

Sharuum the Hegemon + Nim Deathmantle/ Mirrorworks / Minion Reflector + Spine of Ish Sah + Krark-Clan Ironworks (destroy any number of target permanents)

Sharuum the Hegemon + Mirrorworks + Spine of Ish Sah + Ashnod's Altar/ Lion's Eye Diamond (destroy any number of target permanents)

Someone questioned me how does this deck win on turn 1. It's very hard but certainly possible. Here are few ways you can win on turn 1! (There are more, but this is just to give you an idea)

----------Monolith and Rings combo--------

Basalt Monolith + Rings of Brighthearth + Staff of Domination/ Ring of Three Wishes /Sensei's Divining Top and rest of cards to be able to product 8 mana. For example: Mana Crypt + Mana Vault + Swamp + Dark Ritual + Sol Ring or Ancient Tomb + Mana Crypt + Semblance Anvil + any artifact + Mana Vault/Grim Monolith

----------Su-chi combo-----------

Mana Crypt + Mana Vault + Ancient Tomb + Krark-Clan Ironworks + Su-Chi + Nim Deathmantle + Staff of Domination/ Ring of Three Wishes /Blasting Station/Grinding Station

----------Classic Sharuum combo-----------

Mana Crypt + Mana Vault + Ancient Tomb + Grinding Station + Dimir Signet/Azorius Signet/ Orzhov Signet + Lion's Eye Diamond + Phyrexian Metamorph/Sculpting Steel then cast Sharuum the Hegemon

(Note: instead of Grinding Station and Ancient Tomb you can have Disciple of the Vault + Dark Ritual and any land that produces black instead)

Many combo pieces can be substituted, which is one of the main concepts of this deck.

------------Fewest cards combo-----------

All above combos require 7 or 8 specific cards which is nearly impossible. This classic combo only require 6 cards:

Swamp + Dark Ritual + Disciple of the Vault/Altar of the Brood + Mana Crypt /Mana Vault + Lion's Eye Diamond + Phyrexian Metamorph/Sculpting Steel (copy as Lion's Eye Diamond ) then cast Sharuum the Hegemon

Updates

I have been testing the deck with more cutthroat fast ramps and finally decided to drop the two less efficient combos, Thopter Foundry and Time Sieve combos. They become more and more rare to pull off, to a point I feel they don't even exist. Now I mainly stick with the classic Sharuum combo and infinite mana combos with high consistency. This deck will continue to improve as more interesting cards become available

Comments View Archive

oo7x7oo says... #1

NV_1980, thanks for your comments. The combo is not simple because of the stack. The combo starts with Mirrorworks/Minion Reflector on the battlefield, if you have Workhorse on the battlefield then you take off all the counters for mana and let it go to graveyard and then cast the commander. When Sharuum hits the battlefield there will be 2 triggers, Mirrorworks/Minion Reflector and Sharuum triggers (note 1), you want to stack so that Sharuum's ability return Workhorse from the graveyard first.

When Workhorse returns to the battlefield it will trigger Mirrorworks/Minion Reflector again, you can take off all the counters on Workhorse to let it die again and have 4 mana in the pool, spend 2 to create a token of Workhorse. Then let Sharuum copy trigger (from note 1) resolve by paying with the 2 leftover mana. Once the copy comes in you sacrifice the REAL Sharuum (go to graveyard) and have the token Sharuum ETB ability bring back commander from graveyard. Then Sharuum comes back onto the battlefield you are back to the same loop netting 1 Workhorse token with 4 counters. So you can end up with infinite Workhorses and infinite mana, which gives you the ability to return all artifacts from your graveyard. Please let me know if this is too long and confusing.

June 21, 2017 11:14 a.m.

NV_1980 says... #2

Lol, it IS long but I think I understand what you're saying. If it's ok with you, I want to use numbered steps to describe exactly what happens (mostly because it helps me understand this stuff better and I was sorta angry with myself the whole day for not getting this haha). So to reiterate:

You need Mirrorworks/Minion Reflector on the table + enough mana resources to generate :

  1. Use Workhorse's mana ability to remove all +1/+1 counters to add 4 colorless mana to your mana pool.
  2. Workhorse dies.
  3. Summon Sharuum the Hegemon (use the colorless mana generated in step 1). As Sharuum enters the battlefield, the Mirrorworks/Minion Reflector trigger and Sharuum's ETB triggers are put on the stack (Sharuum's on top).
  4. Sharuum's ETB resolves, allowing for Workhorse to enter the battlefield.
  5. Workhorse enters the battlefield, triggering Mirrorworks/Minion Reflector again.
  6. Use Workhorse's mana ability to remove all +1/+1 counters to add four colorless mana to your mana pool.
  7. Workhorse dies.
  8. The Mirrorworks/Minion Reflector trigger for Workhorse resolves. Spend two colorless to create a copy of Workhorse.
  9. The Mirrorworks/Minion Reflector trigger for Sharuum resolves. Spend two colorless to create a copy of Sharuum the Hegemon.
  10. As copy of Sharuum enters the battlefield, ETB of copy is added to the stack.
  11. As copy/original Sharuum the Hegemon are both on the battlefield, legend rule is added to the stack.
  12. Legend rule resolves; choose for the real Sharuum to go to the graveyard.
  13. Copy-Sharuum ETB trigger resolves. Target original Sharuum.
  14. Original Sharuum enters the battlefield. As Sharuum enters the battlefield, the Mirrorworks/Minion Reflector trigger and Sharuum's ETB triggers are put on the stack (Sharuum's on top).
  15. Repeat from step 4.

So this leaves us with a copy of Workhorse each time this cycle of events is run. That in turn means infinite mana. That in turn means you can carry out the loop of infinitely creating copies of Sharuum the Hegemon (without involving Workhorse anymore) to return all your artifacts to the BF.

Correct?

There's just one thing that still bothers me. When you take off all of Workhorse's counters for mana, does it die right away? Isn't that a static ability that resolves when someone else gets priority? I'm not sure if I understand this correctly ...

June 21, 2017 1:14 p.m.

NV_1980 says... #3

Ow sorry, you need Workhorse on the BF as well before step 1 starts.

June 21, 2017 1:15 p.m.

oo7x7oo says... #4

You are correct with all the steps. Workhorse can be in the graveyard before starting the loop, but you will need 6 mana to cast the commander.

Take off counter from Workhorse is a mana ability and it dies as a state-base action, which means there is no mechanic in magic that can interrupt it once you receive priority.

June 21, 2017 1:31 p.m.

NV_1980 says... #5

Thank you so much. This cleared up a lot of your other combo's too. Like I said, I'm going to build a less expensive version of this. I'll probably post it too, but I'll give you all the credit. I will message you when it's done.

June 21, 2017 2:24 p.m.

chaosumbreon87 says... #6

be warned a couple of things stop your fun like Rest in Peace and coat of arms (cant go infinite if the horse cant die)

also solemnity seems to hurt workhorse a lot.

June 21, 2017 2:34 p.m.

oo7x7oo says... #7

NV_1980 I am glad you like it. I do have an older version with more combos for more casual playgroup, you may find my changes prior to 4/30 where I took Thopter Foundry, Time Sieve, Myr Battlesphere, Myr Turbine and Mind Slaver out. The older version has about 20 more unique combos which I think is also fun to play with.

June 21, 2017 2:42 p.m.

oo7x7oo says... #8

chaosumbreon87 I agree the deck is vulnerable to some hate cards, and as much as I hate to include cards like Wipe Away to deal with Torpor Orb, Rest in Peace, Stony Silence...etc

June 21, 2017 2:48 p.m.

markszncd says... #9

Super rich CEO with all these foils

June 30, 2017 10:47 a.m.

oo7x7oo says... #10

This is a draft, I don't have the cards. I need fund from the boss. You earn over 100k a month this Sharuum budget is pocket change for you. Thank you boss!

June 30, 2017 12:11 p.m.

lebunny909 says... #11

seems good, but i dont have a spare $5000 lying around...

July 7, 2017 11:15 a.m.

DuTogira says... #12

Gate to the Afterlife with metamorph/ sculpting steel and sharuum allows for infinite life and bin your deck with the combo terminating in one recurred artifact (Aetherflux Reservoir)

July 21, 2017 3:18 a.m.

oo7x7oo says... #13

The problem is that those two cards are almost useless in all other situations. To this deck, a combo piece must be versatile enough or can be part of multiple combos to be considered.

July 21, 2017 7:39 p.m.

meta dependent but Zulaport Cutthroat circumvents hexproof with the Sharuum the Hegemon + Sculpting Steel/Phyrexian Metamorph combo, downside being he doesn't work with some of the other combos in your list that Disciple of the Vault does.

July 24, 2017 11:08 a.m.

oo7x7oo says... #15

Yes that's the reason I cut that card and keep only Disciple of the Vault since I have never seen player hexproof played in EDH even once.

July 24, 2017 11:21 a.m.

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Compare to inventory
Date added 3 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.57
Tokens 1/1 Spirit, 1/1 Bird
Folders Sharuum Ideas, Ideas, Artifact based decks, Commander Decks, Ideas for EDH, Like 'em, Interesting Commander Decks, CMDR, Fun Decks, Decks, See all 24
Top rank #19 on 2017-04-05
Views 12401

Revision 17 (2 months ago)

+1 Grim Monolith main
-1 Adarkar Wastes main

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