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Sharuum Artifact Combos: Infinite Possibilities

Commander / EDH Artifact Combo Competitive W/U/B (Esper)

oo7x7oo


Description

Discussion and comments are welcome! Please upvote if you like the deck =)

Deck Concept

The main idea of this deck is putting puzzle pieces together and win with infinite combos. This deck has tons of infinite combos with 3 or fewer cards (or include sharuum as the fourth card). It has decent chance to win even with few combos got interrupted or few combo pieces got exiled. I also built it to be a fast combo deck and as consistent as possible (continuously testing new possibilities!)

You will enjoy this deck if you like

-Constantly thinking the best combination of combo to pull off

-Enjoy doing a lot of math

-Like fast and consistency

-Feel comfortable with many backup plans

-Look to have a competitive deck that doesn't rely on one key card or combo

Don't even bother look into the deck if you

-Love to smash opponents with big creatures

-Dislike artifacts and combos

-Must have randomness/chaos in the deck

-Calculate numbers is stressful

-Want to keep game plan simple and linear

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Here are lists of infinite combos with 3 or fewer combo pieces (or include Sharuum the Hegemon as the 4th card). There are too many combos with 4 or more cards so I will not list them here. (It's probably not all so please point out if I am missing any)

Basalt Monolith + Rings of Brighthearth (2 mana to start, produce colorless mana only)

Sharuum the Hegemon + Mirrorworks/Minion Reflector + Krark-Clan Ironworks/Ashnod's Altar (colorless mana and return all artifacts back from the graveyard)

Sharuum the Hegemon + Mirrorworks/Minion Reflector + Lion's Eye Diamond (also return all artifacts back from the graveyard

Nim Deathmantle + Su-Chi/Workhorse + Krark-Clan Ironworks/Ashnod's Altar (colorless)

Sharuum the Hegemon + Workhorse + Mirrorworks/Minion Reflector (colorless and infinite army and return all artifacts back from the graveyard)

Sharuum the Hegemon + Nim Deathmantle + Krark-Clan Ironworks + Mana Vault/Gilded Lotus/Basalt Monolith/Thran Dynamo/Sol Ring/Mana Crypt/Azorius Signet/Dimir Signet/Orzhov Signet/Talisman of Dominance/Talisman of Progress/Vault of Whispers/Seat of the Synod (also return all artifacts back from the graveyard)

Sharuum the Hegemon + Nim Deathmantle + Krark-Clan Ironworks/Ashnod's Altar + Lion's Eye Diamond (also return all artifacts back from the graveyard)

Sharuum the Hegemon + Phyrexian Metamorph/Sculpting Steel + Krark-Clan Ironworks/Ashnod's Altar (colorless)

Metalworker + Staff of Domination + Rings of Brighthearth and 2+ artifact cards in hand (colorless mana, infinite life, draw entire deck)

Metalworker + Staff of Domination and 3+ artifact cards in hand (colorless mana, infinite life, draw entire deck)

Metalworker + Rings of Brighthearth + Voltaic Key and 2+ artifact cards in hand (colorless)

Tezzeret the Seeker + Rings of Brighthearth (use Tezzeret's second ability for x = 3 and copy with Rings of Brighthearth to search twice for Basalt Monolith and Staff of Domination, need 4 mana to use rings' ability twice. Get infinite mana and draw entire library to kill the board however you want)

Same follow up works with Ring of Three Wishes + Rings of Brighthearth but requires more mana to set up

Sharuum the Hegemon + Nim Deathmantle/Mirrorworks/Minion Reflector + Solemn Simulacrum + Krark-Clan Ironworks/Ashnod's Altar (draw entire deck and proceed to win with any combo)

Sharuum the Hegemon + Nim Deathmantle/Mirrorworks/Minion Reflector + Krark-Clan Ironworks + Sensei's Divining Top (draw entire deck and proceed to win with any combo)

Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top (infinite mana and draw entire draw)

Sharuum the Hegemon + Nim Deathmantle/Mirrorworks/Minion Reflector + Spine of Ish Sah + Krark-Clan Ironworks (destroy any number of target permanents)

Sharuum the Hegemon + Mirrorworks + Spine of Ish Sah + Ashnod's Altar/Lion's Eye Diamond (destroy any number of target permanents)

Someone questioned me how does this deck win on turn 1. It's very hard but certainly possible. Here are few ways you can win on turn 1! (There are more, but this is just to give you an idea)

----------Monolith and Rings combo--------

Basalt Monolith + Rings of Brighthearth + Staff of Domination/Ring of Three Wishes/Sensei's Divining Top and rest of cards to be able to product 8 mana. For example: Mana Crypt + Mana Vault + Swamp + Dark Ritual + Sol Ring or Ancient Tomb + Mana Crypt + Semblance Anvil + any artifact + Mana Vault

----------Su-chi combo-----------

Mana Crypt + Mana Vault + Ancient Tomb + Krark-Clan Ironworks + Su-Chi + Nim Deathmantle + Staff of Domination/Ring of Three Wishes/Blasting Station/Grinding Station

----------Classic Sharuum combo-----------

Mana Crypt + Mana Vault + Ancient Tomb + Grinding Station + Dimir Signet/Azorius Signet/ Orzhov Signet + Lion's Eye Diamond + Phyrexian Metamorph/Sculpting Steel then cast Sharuum the Hegemon

(Note: instead of Grinding Station and Ancient Tomb you can have Disciple of the Vault + Dark Ritual and any land that produces black instead)

Many combo pieces can be substituted, which is one of the main concepts of this deck.

------------Fewest cards combo-----------

All above combos require 7 or 8 specific cards which is nearly impossible. This classic combo only require 6 cards:

Swamp + Dark Ritual + Disciple of the Vault/Altar of the Brood + Mana Crypt /Mana Vault + Lion's Eye Diamond + Phyrexian Metamorph/Sculpting Steel (copy as Lion's Eye Diamond) then cast Sharuum the Hegemon

Updates

I have been testing the deck with more cutthroat fast ramps and finally decided to drop the two less efficient combos, Thopter Foundry and Time Sieve combos. They become more and more rare to pull off, to a point I feel they don't even exist. Now I mainly stick with the classic Sharuum combo and infinite mana combos with high consistency. This deck will continue to improve as more interesting cards become available

Comments View Archive

oo7x7oo says... #1

You are very welcome. I am glad you like the deck =)

April 2, 2017 8 p.m.

Hi,

what would you take out for an Imperial Seal and a Grim Tutor ?Would you cut counters ?

Kind regards from germany

April 12, 2017 6:33 a.m.

oo7x7oo says... #3

kingdingeling136: If you are willing to commit expensive cards you can consider take apart a less efficient combo, one suggestion is the extra turn combo: Time Sieve, Myr Battlesphere, and Master Transmuter, that will give you 3 more slots.

I personally don't want to go that far and thin down my deck combos (against my main deck concept: Infinite possibilities), so I would go for counter spells, probably Swan Song or Arcane Denial; also Solemn Simulacrum is not really needed in the deck although he can be a combo piece because the deck has too many efficient synergies.

April 12, 2017 11:40 a.m.

Hey,i have tested i very similar list and i am very convinced. The deck is very difficult to play, but thats what iam loving about it. you have soooo many options, even if one thing got handled.I will post my list tomorrow. At the moment my friends realy dont know what card for a combo is needed ;)

I buy the last cards next month and than it is finnished :D

Thanks for you support

April 22, 2017 11:44 a.m.

oo7x7oo says... #5

Perfect! I am very glad you are having fun. I look forward to see your deck list. I will update my deck in two weeks after I finish my exam. I have been testing on the side and decided to go more competitive, improve average win from turn 5 to close to turn 4.

April 22, 2017 4:05 p.m.

Hi,

i have seen, that you added Altar of the Brood and Artificer's Intuition. That is a very good idea. What did you cut out for it? and did you playtested the chosen cards ?

greetz from germany

May 2, 2017 10:35 a.m.

oo7x7oo says... #7

Yes I have tested around 9 cards altogether and they seem to increase consistency by much, improve my win to average of 4.5 turn.

I believe you can see my recent change log, I added 4 cards that can be searched using Artificer's Intuition.

May 2, 2017 11:34 a.m.

i LIKE Artificer's Intuition alot. You can discard an Artfact direct in your graveyard and get the mana rocks (or the altar) you need early. It is fucking brilliant :DI think i will at it to my list too.

May 2, 2017 5:12 p.m.

Have you ever thought about a Memory Jar ?

May 2, 2017 5:15 p.m.

oo7x7oo says... #10

No, not Memory Jar. I don't think the deck can fully utilize its value.

May 2, 2017 7:44 p.m.

Is there a reason for no ancient den? Also no helm rip or helm leyline? Assuming no budget currently for imperial seal, grim tutor or academy ruins

May 3, 2017 12:49 a.m.

oo7x7oo says... #12

Haha, there is no particular reason for not include Ancient Den, I don't need that many artifact lands and I need plains more than artifact land. Academy Ruins is almost useless for me, I never had an experience that it was needed to win me a game.

Helm and leyline combo doesn't have any synergy with my deck, and it only eliminates one player at a time. I am not trying to include all the 2 card combos, only the ones that have added value to my current deck.

May 3, 2017 2:02 a.m.

I think, that the Ruins are worth it in multiplayer. Dont you think so, too?But i play also with nine fetches + all three original duals.

May 4, 2017 9:54 a.m.

oo7x7oo says... #14

I don't run that many color fixing so colorless land has to be very good for me to use. I haven't found ruin being helpful, can't remember when was last time I activated its ability. If you have chance and test it out find different experience please let me know.

May 4, 2017 12:20 p.m.

Hey, i see that you only run 33 lands. What is your experience with that number ?In my list i am testing 35 lands with an Maze of Ith. but i cant tell at the moment if it works best for me. Today i ordered the last cards. when i did more playtesting, i get back to you.

kind regards from germany and as always thank you very much for your support.

May 7, 2017 5:58 p.m.

oo7x7oo says... #16

I think 33 is alright, since I aim to win in first 5 turns, the extra lands do nothing for me. I often stuck at 3 or 4 lands, however, with enough artifact ramps I would be able to pull off the combos anyway. I would like go to 34 lands but currently have no idea what to cut, plus I want to include Pull from Tomorrow....

May 7, 2017 6:36 p.m.

Hmm... the card looks great. i am so excited for the cards. i have tested the deck with XMage alot and now finaly the cards are coming. i think, i spend about 1500-2000 but it is so cool. when i finished my list, i will post it here.

May 8, 2017 2:43 a.m.

Geimhreadh22 says... #18

Inspiring Statuary to Improvise your commander?

May 21, 2017 4 a.m.

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Compare to inventory
Date added 3 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.55
Tokens 1/1 Spirit, 1/1 Bird
Folders Sharuum Ideas, Ideas, Artifact based decks, Commander Decks, Ideas for EDH, Like 'em, Interesting Commander Decks, CMDR, Fun Decks, Decks, See all 11
Top rank #19 on 2017-04-05
Views 7154

Revision 12 (1 week ago)

+1 Gemstone Mine main
-1 Island main

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