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101 Reasons/#Team10/ #allcolorsmatter

Casual Combo Control Five Color Superfriends Tokens



Creature (1)


Though this deck can be made into a Commander by adding O-Kagachi, Vengeful Kami and removing 2 cards, I prefer to use its base form. This is my effort to have fun with the potential of all the colors while playing in a multiplayer setting. Enjoy, and thank you for your interest. Every card listed is owned and doubled-sleeved in KMC Perfect Fits & KMC purple Hyper Mattes.

Narset Transcendent -9 into scoop, Ral Zarek -7 into scoop, Tamiyo, Field Researcher -7 into nearly decking out, Nicol Bolas, God-Pharaoh -12 into scoop, Tree of Perdition negates heavy lifegain, The Locust God leads the Vultron wombo-combo (chest and head piece) with Skullclamp (broken dork engine; left arm), Cryptolith Rite (ultimate dork ramp; right arm), Jeskai Ascendancy (broken mana & filtering when Vultron is online; left leg), & Beck / Call (hand = deck; right leg), Ulamog, the Ceaseless Hunger is ultra-threat + removal, Primal Amulet helps early on and breaks my X-cost kill options on flip, Doubling Season (breaks my walkers, boiiiiii...), aaaaand Torment of Hailfire is usually enough to kill errbody or make 'em scoop.
Enlightened Tutor gets win-con pieces or specific board control, Mystical Tutor gets win-con pieces, board control, hand control, or whatever I'm feelin', Regrowth & Treasured Find helps mid and late game against mill or recurring anything DANK, Call the Gatewatch gets whatever walker, Lim-Dul's Vault can dig through my deck for whatever for some life, Bring to Light can be another raw tutor (i.e., Increasing Ambition) if I pay the rainbow, and Increasing Ambition is great against mill or basic counters.
Kaya, Ghost Assassin can drive a nice wedge, Liliana Vess goes in 3 categories, but I feel her discard and tutor controls 2 hands at once, Nath of the Gilt-Leaf for consistent discard, Spellbook for obvious reasons, Glasses of Urza for silly reasons, Lay Bare the Heart for cheap, less restrictive peep and discard, Negate for the most cost effective "Nope" in my opinion, Rakdos's Return & Mind Twist for, typically, total hand loss mid-game, Syphon Mind for, in multiplayer, damn good wedge-tech, aaaaaand Silumgar's Command & Mystic Confluence for some of the best control options for 5cmc.
Elspeth, Sun's Champion for dudes and big-guy wipe, Monastery Mentor cuz getting free dudes for nearly every spell I play is too good, Meekstone to keep big-boys oppressed, Authority of the Consuls to combat haste and generally fist-to-face tactics (especially tokens), Tempt with Vengeance for political tokens (usually lots), Artifact Mutation to disrupt powerful toys and get dudes for cheap, Boros Charm & Heroic Intervention to protect against boardwipes foreign or domestic, Martial Coup to wipe without opening myself up completely, Anguished Unmaking for DANK spot-removal, Commit / Memory fits 2 categories, but works best as spot removal for those troublesome stains, Increasing Devotion for cheap, consistent dudes, Damnation is best for the CMC, Merciless Eviction for OP selective field-bleaching, & Decree of Pain for wiping & slapping my deck into my hand.
Nissa, Steward of Elements for top-decking and sometimes land-dropping, Garruk Wildspeaker for his +1 and sometimes dudes or Overrun, Xenagos, the Reveler for his DANK +1 and some dudes, Sarkhan Unbroken for his +1 and sometimes dragons, Trinket Mage for pretty trinkets, Solemn Simulacrum for early ramp and value chumping, Crystalline Crawler for deliciously quick ramp (play spells 3 turns early kinda stuff), Everflowing Chalice is a generally good Trinket Mage fetch for late-game, but Sol Ring is still better early & mid-game, Amulet of Vigor helps early-game, Crystal Ball for cheap top-decking on upkeep, Chromatic Lantern is HANDS DOWN the best mana fixing rock, Thran Dynamo & Gilded Lotus are B-E-A-uuutiful accelerants, Anointed Procession & Parallel Lives help ramp my army to survive mid & late-game, aaaand finally, Farseek, Kodama's Reach, Cultivate, & Skyshroud Claim are all good land-to-play spells for accelerating and fixing.


Due to their underwhelming natures, Sarkhan Unbroken & Jace, the Living Guildpact have been replaced by threat removal pieces, Ulamog, the Ceaseless Hunger & Mystic Confluence. Their natures left them too vulnerable to common strategies after attempting to protect themselves.


I think Ramos, Dragon Engine would be a better commander

October 19, 2017 5:52 p.m.

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Compare to inventory
Date added 6 months
Last updated 6 days
Splash colors R

This deck is Casual legal.

Cards 101
Avg. CMC 3.55
Tokens Tamiyo, Narset, 1/1 Elf Warrior, 1/1 Elemental, 1/1 Human, 3/3 Beast, Elspeth, 1/1 Saproling, 1/1 Soldier, 2/2 Satyr, 1/1 Monk, 1/1 Insect, 1/1 Bird
Folders Lorelei's folder (do not touch!)
Views 934

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