Hello! Here is one of my more competitive decks. It often is a Turn 6-8 win. I'm looking to update it and get new tech because I sparsely use it anymore. Trying to get my wins more consistent on for either land destruction or aggro beats.

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Hello all,

Here are some changes I'm testing. I'm adding more specific land search to focus on other win conditions through grinding.

Not Equivalent Changes

Wall of Blossoms -> Reap and Sow

Duplicant -> Realms Uncharted

Seer's Sundial -> Tempt with Discovery

Rampaging Baloths -> Woodland Bellower

Acidic Slime -> Mindslaver

Garruk, Primal Hunter -> Nissa, Vital Force

Birthing Pod -> Expedition Map

Regal Force -> Mind's Eye

Elvish Visionary -> Exploration

Arbor Elf -> Sea Gate Wreckage

3x Snow-Covered Forest -> Winding Canyons, Buried Ruin, and Dust Bowl.

This version is a little more direct with more plays leading to Ramunap Excavator and Strip Mine effects to slow opponents' boards down enough to get in Avenger of Zendikar + Craterhoof Behemoth . Thinking about trying. Concordant Crossroads and finding room for Hornet Queen

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Casual

93% Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

43 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Beast 3/3 G, Clue, Elephant 3-3 G, Emblem Nissa, Vital Force, Insect 1/1 G w/ Flying, Deathtouch, Marit Lage, Plant 0/1 G
Folders Commander
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