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Creature — Beast
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Fangren Firstborn Discussion
hnewman125 on EZuri
1 month ago
Just at a glance I would say decrease the number of instants and increase your enchantments and artifacts. Not by a lot, but just move some things around. Like adding in Forced Adaptation
Also, you might want to change up your lands. I didn't see a lot in the way of basic land boosts (that is, cards that have increased power for every basic land you have) so maybe try something like Oran-Rief, the Vastwood
Full honesty? I'm way too tired right now to be making coherent recommendations but my brain won't let me sleep until I tell you about those <$3 cards that could help change up your game. (Please note: I do not know your playstyle so my recommendations could be way off the mark on how you like to play)
2 months ago
Vulshok Sorcerer da bin ich mir unsicher, was du damit willst. Ja, er kann gut sein, wenn jemand viele kleine Sachen spielt, aber sehr häufig ist er auch nutzlos.
Ich habe noch ein paar Empfehlungen, die alle irgendwie mit Countern synergieren: Bane of Progress , Bow of Nylea , Curse of Predation , Curse of Stalked Prey , Durable Handicraft , Fangren Firstborn , Forgotten Ancient , Jiang Yanggu, Wildcrafter , Krenko, Tin Street Kingpin , Longshot Squad (stellvertretend für alle Kreaturen mit Outlast), Mowu, Loyal Companion , Ravenous Slime , Rishkar, Peema Renegade , Rubblebelt Raiders , Song of Freyalise , Verdurous Gearhulk , Ravager Wurm , Rhythm of the Wild
Vielleicht wäre es auch eine gute Möglichkeit Surrak Dragonclaw als Commander zu nehmen und dir so Zugriff auf Blau zu ermöglichen. Mir ist aufgefallen, dass bei dir eh ein wenig das Ziehen von Karten zu fehlen scheint.. Ansonsten empfehle ich Samut, Voice of Dissent . Ihr weiß kannst du wenn du willst ja auch ignorieren
1 year ago
love the theme
Good luck brewing, hope this helps
1 year ago
I guess you don't have the budget for Doubling Seasons instead of Parallel Lives?
Also I would suggest Cathars' Crusade instead of Fangren Firstborn, buffs up way more as you have so many creatures entering.
As it is casual you could also think about Skullclamp for carddraw, but that stops working as soon as you buff up your creatures.
At last I would think about changing Secure the Wastes to Midnight Haunting to be able to defend against flying opponents.
1 year ago
Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:
Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card
Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown
Misc/weird token generators
Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift
Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards
(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state
(Beacon of Creation): Green Sun's distant and less successful relative
(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group
Potential Queen Ant replacements
(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.
Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)
Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)
(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal
2 years ago
2 years ago
Hero of Bladehold Inexorable Blob Kessig Cagebreakers! Myr Battlesphere Nacatl War-Pride! Reveille Squad!
Adriana, Captain of the Guard Agrus Kos, Wojek Veteran Armory Automaton Bruse Tarl, Boorish Herder Caller of the Pack Blade of Selves! Copperhorn Scout!!!! Cultivator of Blades Custodi Soulcaller? Elite Scaleguard Fangren Firstborn
Flamerush Rider! Gahiji, Honored One! Galepowder Mage! Goblin Rabblemaster Hamlet Captain Jedit Ojanen of Efrava Kalonian Hydra! Krond the Dawn-Clad Lightning Runner Pathbreaker Ibex! Radha, Heir to Keld Savage Ventmaw Scourge of the Throne Stonehoof Chieftain Victory's Herald Wolf of Devil's Breach Xantid Swarm! Sword of the Animist
Zhur-Taa Druid all i did was find a bunch of creatures that seem to be good in combat. a few of these are must haves i think for you though which i noted with a !also annihilator as a mechanic
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