Orchard Warden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Orchard Warden

Creature — Treefolk Shaman

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

Orchard Warden Discussion

Algaemaster on Mushrooms grow on trees, and ...

1 year ago

Hi all!

So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:

Lands x20 Murmuring Bosk x4 Stirring Wildwood x2 Evolving Wilds x2 Krosan Verge x2 Forest x6 Plain x2 Swamp x2

Treefolk

Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak

Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.

Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2

Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??

Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.

The budget is around 40 bucks...

Thanks in advance.

All the best.

zephyr_chang on You Are Barking Up The Wrong Tree!

1 year ago

I would drop the 2 Orchard Warden because it's 6CMC and the ability is not that great anyway. I would keep the 2 Wickerbough Elder in the sideboard as well. The 4 Fog can probably be something more versatile as well. You might have to up the land count for this deck - 20 lands won't always let you cast 4 and 5-drops on time.

zephyr_chang on Pure Photosynthesis (Treefolk Mono Green)

2 years ago

Battlewand Oak and Orchard Warden are both comparatively not that good compared to other creatures on your list, so I would recommend that they make way for other creatures. Fruit of the First Tree also could make way for more interaction, such as removal (Beast Within, Dismember, Ratchet Bombs, etc.). You should also have more turn 1 plays such as Oath of Nissa, and/or more ramp. Otherwise, you might be twiddling your thumbs for the first 3 turns and by the time you make your first play, you are on the verge of losing already.

Naksu on

2 years ago

There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.

Lurking Predators could be swapped with Descendants' Path. It won't net you as many procs, but you can cast it on turn 3.

Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.

Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)

I really like Verdeloth the Ancient and Fungal Sprouting, so you could switch some other lesser 6 drop for another Verdeloth.

These couple swaps helps with consistency:

+2 Treefolk Harbinger | -2 Deadwood Treefolk

+1 Emerald Medallion and +1 Bosk Banneret | -2 Orchard Warden

+2 Battlewand Oak | -2 Kalonian Twingrove

+2 Assault Formation | -2 Bog-Strider Ash

You don't need full playsets of any big drops if you go with 4 Harbingers.

All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.

vibrabones on Treefolk Tribal

2 years ago

Ikra Shidiqi, the Usurper is not a Treefolk, but she can definitely help you out; your high-toughness creatures will give you lots of life when they swing. Tower Defense gives you protection from flyers, and if you have Assault Formation on the field, it essentially gives all of your guys +5/+5 until the end of the turn for 2 at instant speed, which is insane. Behind the Scenes is basically a cheaper (and sometimes better) version of Cover of Darkness for this deck. Orchard Warden is essentially doubling your lifegain here, which is always good. Black Poplar Shaman is one of the better black Treefolk, up there with Fendeep Summoner. I'd recommend Harmonize, Sign in Blood, and Read the Bones for card draw and Brave the Sands to make your Treefolk wall even more impenetrable. Also, if you want more tribal boosts, consider cards like Metallic Mimic.

Now for cards that you can afford to take out! Maelstrom Pulse is not really great here for two reasons: 1, it's expensive, and 2, it's not ideal for Commander since every deck can only run one of each card. The removal that you already have should be plenty. Argothian Treefolk is really not that great unless you have a friend or person in your playgroup who always runs artifacts, and even then, it's a little too specific to be worth a spot in your deck. Black Oak of Odunos is okay, but it can probably be removed to make room for stronger cards. Tilling Treefolk is like Argothian Treefolk; too specific to be useful in these circumstances.

Good luck in your deckbuilding endeavors!

Icbrgr on Treefolk: A Forest to Be Reckoned With

2 years ago

Thanks Snap157! I honestly never TRIED Sapling of Colfenor I just simply chose Orchard Warden instead when i was building the deck; but its seems life a fair suggestion to playtest.

The7thBobba on

2 years ago

looks good so far dude :)off the top of my head, I'd add Dungrove Elder because of the massive ramp we've got going. Dauntless Dourbark because DAMN! Everbark Shaman because we ain't using the GY and DAT RAMP! Lignify for ultimate tribal trolling! Orchard Warden for insane lifegain. Rootgrapple for removal and drawpower in one spell. Treefolk Harbinger because TUTOR! and Ulvenwald Observer for more drawpower! Stay frosty dude!

Load more

No data for this card yet.