Orchard Warden

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Morningtide Uncommon

Combos Browse all

Orchard Warden

Creature — Treefolk Shaman

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

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Orchard Warden Discussion

zephyr_chang on Pure Photosynthesis (Treefolk Mono Green)

5 days ago

Battlewand Oak and Orchard Warden are both comparatively not that good compared to other creatures on your list, so I would recommend that they make way for other creatures. Fruit of the First Tree also could make way for more interaction, such as removal (Beast Within, Dismember, Ratchet Bombs, etc.). You should also have more turn 1 plays such as Oath of Nissa, and/or more ramp. Otherwise, you might be twiddling your thumbs for the first 3 turns and by the time you make your first play, you are on the verge of losing already.

Naksu on

1 month ago

There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.

Lurking Predators could be swapped with Descendants' Path. It won't net you as many procs, but you can cast it on turn 3.

Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.

Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)

I really like Verdeloth the Ancient and Fungal Sprouting, so you could switch some other lesser 6 drop for another Verdeloth.

These couple swaps helps with consistency:

+2 Treefolk Harbinger | -2 Deadwood Treefolk

+1 Emerald Medallion and +1 Bosk Banneret | -2 Orchard Warden

+2 Battlewand Oak | -2 Kalonian Twingrove

+2 Assault Formation | -2 Bog-Strider Ash

You don't need full playsets of any big drops if you go with 4 Harbingers.

All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.

vibrabones on Treefolk Tribal

4 months ago

Ikra Shidiqi, the Usurper is not a Treefolk, but she can definitely help you out; your high-toughness creatures will give you lots of life when they swing. Tower Defense gives you protection from flyers, and if you have Assault Formation on the field, it essentially gives all of your guys +5/+5 until the end of the turn for 2 at instant speed, which is insane. Behind the Scenes is basically a cheaper (and sometimes better) version of Cover of Darkness for this deck. Orchard Warden is essentially doubling your lifegain here, which is always good. Black Poplar Shaman is one of the better black Treefolk, up there with Fendeep Summoner. I'd recommend Harmonize, Sign in Blood, and Read the Bones for card draw and Brave the Sands to make your Treefolk wall even more impenetrable. Also, if you want more tribal boosts, consider cards like Metallic Mimic.

Now for cards that you can afford to take out! Maelstrom Pulse is not really great here for two reasons: 1, it's expensive, and 2, it's not ideal for Commander since every deck can only run one of each card. The removal that you already have should be plenty. Argothian Treefolk is really not that great unless you have a friend or person in your playgroup who always runs artifacts, and even then, it's a little too specific to be worth a spot in your deck. Black Oak of Odunos is okay, but it can probably be removed to make room for stronger cards. Tilling Treefolk is like Argothian Treefolk; too specific to be useful in these circumstances.

Good luck in your deckbuilding endeavors!

Icbrgr on Trees.... why did it have to be trees...

5 months ago

Thanks Snap157! I honestly never TRIED Sapling of Colfenor I just simply chose Orchard Warden instead when i was building the deck; but its seems life a fair suggestion to playtest.

The7thBobba on

8 months ago

looks good so far dude :)off the top of my head, I'd add Dungrove Elder because of the massive ramp we've got going. Dauntless Dourbark because DAMN! Everbark Shaman because we ain't using the GY and DAT RAMP! Lignify for ultimate tribal trolling! Orchard Warden for insane lifegain. Rootgrapple for removal and drawpower in one spell. Treefolk Harbinger because TUTOR! and Ulvenwald Observer for more drawpower! Stay frosty dude!

Eiti3 on Doran strats: Defense is the best attack

10 months ago

With your Treefolk theme, have you considered Conspiracy?

  • Black Poplar Shaman: Can now regenerate any creature.
  • Bosk Banneret: Every creature now costs 1 less.
  • Treefolk Harbinger: Search for any creature.
  • Unstoppable Ash (In your maybeboard): Champion any creature.

  • If you decide to go this Treefolk route even further with Conspiracy, you could add cards like:

  • Dauntless Dourbark: Basically gets +1/+1 for every Forest and every Creature you control. Has Trample so long as you have another Treefolk.
  • Orchard Warden: Gain life from every creature. This could allow you to do some cool synergies with cards like Unspeakable Symbol.
  • Timber Protector: Who needs Avacyn when you have this guy?

  • I know those last three were already suggested, but maybe could be looked over again with Conspiracy added into the mix. Just a few ideas.

    Liquidbeaver on Conifarious

    10 months ago

    That is a valid point, and you explained it very well. If I really break it down, in order for the combo to not put me in a risky situation I have to have the following IN PLAY ALREADY:

    Timber Protector + Life and Limb + Dark Heart of the Wood + (1 of 3 sources of saprolings) + (saprolings themselves)

    If I don't do all of that, all the forests I turned into Saprolings, as well as the Saprolings that are now forests, are vulnerable to any creature wrath effects at just 1 damage (something only the Timber Protector can protect me against). It would take at minimum 18 mana to cast it all and have ONE saproling to sac for 3 health. That is horrendous.

    Your explanation of health as a resource makes a lot of sense, I was turning into Smeagol any time losing even 1 came out, and it turns out I have a very consistent source for a ton of it.

    Thank you for explaining Sylvan Library. I did infact misread it and thought you HAD to take the 8 life each time. The way it actually works makes it strictly better than Mirri's Guile in my deck, and now I understand why it is a must-include with Sapling. I can negate or even heal over the lost health multiple times on that very same turn, and I actually have a ton more benefits to running the Library than we have even talked about.

    If I go through possibilities in each step:

    The scry from Sylvan Library could guarantee a creature for Leaf-Crowned Elder AND Descendants' Path during the upkeep. Two freecasted creatures. I heal for the sum of their toughness through Orchard Warden. Depending on the Treefolk this alone could negate or overheal the damage from Sylvan Library.

    Regular draw and Phyrexian Arena has gives two cards to my hand for 1 health, or 5 cards for 9 health if I chose to keep the cards through Sylvan Library

    During first mainphase I can get another heal through Orchard Warden from any casted Treefolk that comes into play (if I had them previously in my hand or if my next random draw happened to be a creature). By now it is most likely overhealing.

    During combat phase where I attack with Sapling of Colfenor, I can again heal if a Treefolk goes into my hand (random chance at Treefolk now unless Leaf-Crowned and Path are not out yet. Any combination of treefolk would make this a definite overheal by this time.

    During second main phase any new Treefolk I play will heal me again because of Orchard Warden. If I put out this many Treefolk it is guaranteed overheal by now.

    Sylvan Library can also set up the library in advance for Lurking Predators, Genesis Wave, and Garruk, Caller of Beasts.

    Treefolk Harbinger can follow up Sylvan Library during the mainphase if I had to draw both cards during the upkeep because of a lack of creatures.

    7 cards that also can all stand on their own, all work in any combination, and none of the combinations put me at any increased risk or worse boardstate. That is straight up exciting to even think about.

    This is also ties into what you said from an earlier comment where I will benefit from having as many creatures as possible to increase the likelihood that the cards I put back with Sylvan Library are creatures, but also that the next cards in line if I draw those two cards with Sylvan Library could be creatures too. Then the whole chain starts again.

    Thank you for not giving up on convincing me to run it, even though I was being stubborn. That will absolutely be a cornerstone to this deck.

    It is crazy just how much confusion can come from missing "may" in the card text.

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