|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Destroy target artifact. It can't be regenerated.
2 months ago
Scooze can be taken out when not up vs a 'graveyard matters' type of deck or a deck where the incidental lifegain is relevant (ie. burn). Tusker is usually the other creature I'd trim before the others unless for some reason I am confident they want to land an early Chalice of the Void for 1 (in which I'd trim on 1 drops). You can also trim a Rancor and a Vines or 2 a lot of the time. Champion can be trimmed/cut down on if you are facing a deck that's killing you or locking you out of attacking super early, but honestly in a case like that you're probably not winning anyway since this deck goldfishes (solitaire kills) on turn 4 in about 9/10 games and very rarely will pull off a turn 3 kill.
As for what comes in...
+Back to Nature for decks like Bogles and some Enchantment/Prison decks.
+Choke for decks with lots of islands (U/W Control, Merfolk, etc.).
+Collector Ouphe for Tron, Affinity, and other decks that rely heavily on artifacts (many times even if it's just one or two KEY cards that you want to shut off).
+Damping Sphere for decks like Tron or Storm.
+Gut Shot is a versatile card, similar to Dismember but for smaller threats like mana dorks or other scary elves and utility creatures, and it's nice that it can always give you that (tiny) bit of extra reach in certain situations as well (but you don't bring it in just for that reason, lol).
+Kitchen Finks is good creature to bring in against decks with sweepers (U/W Control) and even decks like B/G Midrange and Jund who try to use non-exiling one-for-one removal spells vs all your creatures, but its best use is probably vs Burn or other decks that race and may be quicker than you (even if it's only when you're on the draw).
+Natural State is just a great, cheap removal spell for any must-answer, sub-4cmc enchantments or artifacts your opponent may be playing (ie. Ensnaring Bridge vs Prison or Lantern Control), but it also works fine as a more broad answer vs decks like Affinity (although Oxidize is a much better "kill spell" for affinity's threats due to their use of Welding Jar , I like Natural State for its flexibility vs other decks. Some people may like Return to Nature even more, but I highly value 1cmc answers in this deck).
+Wheel of Sun and Moon is for graveyard decks - primarily Dredge and Storm but it is also more versatile than other graveyard killers (like Rest in Peace in that it can also be used on YOU to protect yourself from the rare mill decks.
This is just my current sideboard and can change at any moment. I am not good at making "sideboard guides", so this is about as in-depth as I can go. Sideboaring is an art and, in my opinion, especially in the modern format, one of the hardest if not THE hardest thing to learn to do correctly in mtg. Use your own intuition when it comes to exactly what comes out and how many of each sideboard card to bring in for specific matchups and individual matches. It will get much easier over time. Overall, I think this is a fairly simple deck to play and sideboard with and is a great start for modern players and/or players who may be new to the game altogether.
2 months ago
Gladly! My sideboard is kinda specified to decks i see, for example back to nature is good against bogles but not much else, so adjust your own sideboard!
As a rule of thumb i switch out creature cards for crature cards in the sideboard, and non-creature for non-creature.
The reason for this is that you are mainly a creature aggro deck, where creatures are star and pumpspells either help; finish ( Aspect of Hydra ) / protect ( Vines of Vastwood ). This means that if you are siding in "protection" i.e. Relic of Progenitus i would consider switching out vines of vastwood. Same goes for Dismember , for if you need to remove creatures from your opponent they're most likely removal-light.
Feed the Clan can also be switched with vines, for the simple reason that most our creatures are beefy enough to withstand damage-removal, and this is mainly for dealing with burn. Collector Ouphe is mainly for affinity and here you could for example swap out scavenging ooze lest you desperatly need lifegain. They dont rely on their graveyard.
As you see i often swap out vines, i much consider it the weakest card and most flexible. but then again it depends on the matchup and personal taste. Consider your need for protection, explosiveness, interaction, and so on. Sometimes you might not want to switch out all the copies of a certain card, but rather take out different cards.
Lastly i want to say that you should probably make slight mainboard changes aswell: Kalonian Tusker is a good alternative for scavenging ooze, if you need more power earlier. The number of Rancor , Vines of Vastwood and Aspect of Hydra can be interchanged, and even switched out for Blossoming Defense or Dismember .
The onedrop slot is also very adjustable: Dryad Militant shines against certain decks (mostly storm and maybe dredge, and maybe snaocaster decks)and Hexdrinker against others. Same goes for Experiment One and Pelt Collector . The two latter should only be split in a 4-2 or 3-3 in my opinion because they cant evolve one another.
Lastly if there are certain cards you dont want/own in the sideboard here are alternatives:
Thrun, the Last Troll : Very good against control, but i have had a though time against Terminus lately which wrecks him. Pro tip, there seems to be some changes coming up to UW control, and this might mean Terminus is being phased out, so do keep your eye out for thrun.
Hope this helps! Reply if you need more help or anything was unclear ;D
3 months ago
Yea, there are several cool things about Unravel/ Deglamer . I actually really like Manglehorn and have one ordered atm. As for the welding jar stuff, I think if I start seeing more affinity by me (I started playing some paper modern last week locally) I may consider a solo Oxidize just because of how annoying welding jar can be. I've also used Creeping Corrosion in the past... that cmc, tho...
I always tend to like sideboards with several 1-of's, but I realize it would probably be best in decks like stompy to make the sb short and sweet. I'm going to try a similar board to your out soon, including Spellskite , a card I've always wanted but used to be too expensive for how much I play paper (also kinda fell out of favor for quite some time). I like it better than Back to Nature against bogles and it helps a bit vs burn and some others as well. I don't own 2 Dismembers, but I have 2 Gut Shot that I have used successfully in the past so I may go 2:2 there. Anyway, thx for the answers and gl w/ the deck!
4 months ago
One more suggestion if you're trying to keep it competitive and as budget-friendly as possible = Tormod's Crypt x3 or 4 in the sideboard to deal with dredge and phoenix (and half the other decks in modern atm, lol). Obv Relic of Progenitus or even Grafdigger's Cage is usually a little better, but for the price Crypt can't be beat. Oh, and Oxidize or Natural State are great budget sideboard cards for affinity (Oxidize gets past those annoying welding jar's and NS is the catch-all and hits ensnaring bridge). Unravel the Aether I sometimes use, too, since it's the only way to beat an early Wurmcoil..
All those cards should be a few pennies each online.
6 months ago
Looks like you've done pretty well, given your stated budget. A couple up-front suggestions would be to combine the Oxidize and Spring Cleaning into 4 Naturalize so that you can hit both enchants and artifacts with either card. If you're worried about 2 mana being too much to keep on-hand, you can go for Nature's Claim instead. Secondarily, I don't believe Tranquility is modern-legal. Better choice in the sideboard is Back to Nature .
Next, after goldfishing your deck a few times, I found too many instances where I had giant monsters in hand, but was still waiting on the mana to cast them. I'd suggest lowering the curve a bit; dropping some of the bigger guys for 2 more Thought-Knot Seer or Matter Reshaper . You've got 11 threats that are 6+ mana, which is a bit too heavy, according to my goldfishing. Reality Smasher is another great threat at sub-6 mana which won't break the bank.
Other than that, unfortunately, the best way to improve your deck from here is to start acquiring some of the pricier cards. In addition to a 4th copy of Sylvan Scrying , I'd prioritize Ancient Stirrings first, as it helps dig for both your lands and creatures. Once you can dig better for lands/creatures, you may be able to drop your land count 1 or 2 for more spells.
9 months ago
Two Oxidize might be worth running over two Ancient Grudge so you can play it out of your hand if need be. In addition, the anti-regeneration effect is relevant against some kinds of Affinity, as well as a couple other decks.
1 year ago
You asked me for some card advantage and removal. Here are some ideas.Blasphemous ActLightning BoltCollective DefianceFall of the HammerChaos WarpChaos WarpVandalblastBy ForceSong of the DryadsOxidizeKrosan GripNaturalizeNature's ClaimBack to NaturePath to ExileOblationReturn to DustNevermoreStasis SnareWrath of GodGambleShamanic RevelationRishkar's ExpertiseWheel of FateWheel of FortuneSoul of the HarvestStaff of NinReforge the SoulCathartic ReunionHarmonizeSylvan Library
1 year ago
I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.
I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.
Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.
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