|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Destroy target artifact. It can't be regenerated.
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4 months ago
You asked me for some card advantage and removal. Here are some ideas.Blasphemous ActLightning BoltCollective DefianceFall of the HammerChaos WarpChaos WarpVandalblastBy ForceSong of the DryadsOxidizeKrosan GripNaturalizeNature's ClaimBack to NaturePath to ExileOblationReturn to DustNevermoreStasis SnareWrath of GodGambleShamanic RevelationRishkar's ExpertiseWheel of FateWheel of FortuneSoul of the HarvestStaff of NinReforge the SoulCathartic ReunionHarmonizeSylvan Library
10 months ago
I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.
I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.
Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.
1 year ago
1 year ago
Sideboard some alt win-cons. Your only real source of damage can be shut down for 1 mana with Smelt, Nature's Claim, Fragmentize, Natural State, Oxidize, and several others, and since you don't really have instant-speed land destruction, that is very possible.
Controlling the board is a lot of fun and definitely gives you the advantage, but you need something to do with that advantage.
One option is to replace some of your straight-out creature destruction spells with burn spells like Lightning Bolt that target creatures or players.
1 year ago
1 year ago
Hi, one thing I would add for sure is Beck / Call for more consistent card draw. But you might have to play some more lands or other mana sources though.You can also try Pestermite for another way to win with a board full of creatures.Cloudstone Curio could be a nice addition. You just need two kobolds for an infinite loop.I also would suggest Gaea's Cradle, but it is expensive if you have none.
1 year ago
Please refrain from starting a fire fight. The fact you believed I am inexperienced shows that you yourself are. I have been playing since Lorwyn. That means I have 9 years of experience. And currently I am in an area where getting an Arcbound Ravager is like winning the lottery.
Netdecking (I don't mean to offend) is for players who have no concept of building a deck. I originally started out with Just coloured artifacts and it managed to race Naya Zoo (mainly to to having big creatures).
Then I switched the deck to run 4 copies of Salvage Titan and 4 copies of Disciple of the Vault. This gave me a turn 1 6/4 and essentially bolting my opponent. This version worked amazingly until the meta changed and that is when I noticed that card disadvantage is a good way to lose.
I personally believe that Arcbound Ravager is an overrated card just like Tarmogoyf. Ravager is great until someone uses Path to Exile, Anguished Unmaking, Unmake, Abzan Charm, Selesnya Charm, Shattering Blow, Utter End, Kolaghan's Command, Ancient Grudge, Bant Charm, Destructive Revelry, Disenchant, Natural State, Nature's Claim, Naturalize, Oxidize, Rakdos Charm, Shattering Spree, Sultai Charm and Sundering Growth. All of which are used in my area. Dumping my artifacts into a Ravager is suicidal and I will not do it.