Vampire Outcasts

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vampire Outcasts

Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

multimedia on Liesa, Liesa, they so flying...

1 year ago

Hey, good latest update, really nice additions of Archivist of Oghma and Bolas's Citadel. Don't forget Caves of Koilos, it's in the precon and an Orzhov dual land that enters the battlefield untapped.

You're right you want more draw and you could cut several lesser creatures for more draw. Use life to get draw by either drawing when you gain life or when you pay life. Well of Lost Dreams is another four drop that like Greed once you get onto the battlefield it can draw a ton of cards because of Liesa's lifelink. Sigarda's Splendor can draw an extra card at your upkeep if your life total changed and it's another source of repeatable life gain from casing white spells.

Dawn of Hope each time you gain life you can pay 2 mana to draw a card. Eye of Vecna draws a card when it enters the battlefield and then it can be repeatable at your upkeep for 2 mana + 2 life.

Fell Stinger can sac itself for it's exploit to have interaction with Liesa, Forgotten Archangel and other reanimation or recursion that you could add such as Sun Titan, Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. When your Commander has flying then Mask of Memory can be consistent repeatable draw as well as discard to fuel reanimation or recursion.

Court of Grace makes you the monarch for repeatable draw a card at your end step. If you're the monarch at your upkeep then you create a 4/4 Angel or if you're not the monarch a 1/1 Spirit. Palace Jailer makes you the monarch, it also exiles an opponent's creature and that creature never returns to the battlefield unless you lose the monarch which can only happen if an opponent does combat damage to you or plays a card that makes them the monarch.


Some cards to consider cutting for more draw, reanimation, recursion.

  • Killian, Ink Duelist: you have very few cards that have a single target to reduce the mana cost.
  • Vampire Outcasts: the lifelink is nice, but that's all it does for a four drop creature, no other abilities, can do better for four mana.
  • Dawnhart Geist: there's very few enchantments here and it only triggers for your enchantments, can gain more life from other cards.
  • Vampire Scrivener: I know you like this card, but it's too slow and doesn't do anything for five mana. You have Necropolis Regent at one more mana than Scrivener who can put the counters on Liesa the same turn it enters the battlefield. Putting counters on Liesa will do more because she has lifelink.
  • Teysa, Envoy of Ghosts: not a fan of this seven drop, could replace it with Sun Titan.

Well of Lost Dreams or Sigarda's Splendor could replace Vampire Outcasts. Dawn of Hope or Eye of Vecna could replace Killian, Ink Duelist. Mask of Memory is a good swap for Malefic Scythe. Mask can give you repeatable draw where as Scythe isn't doing much because it only triggers when equipped creature dies.

Fell Stinger is an easy swap for Dawnhart Geist. Vampire Scrivener could be cut for more reanimation Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. Sun Titan could replace Teysa, Envoy of Ghosts. Court of Grace or Palace Jailer could replace Heron of Hope. Heron's ability is fine to gain a little more life, but more draw would help more.

Minousmancer on Ultimate Mono-B Sorin Theme Deck

4 years ago

Why only 1xsorin?

Sorin Markov

Sorin, Imperious Bloodlord

Sorin, Vampire Lord

Sorin, Grim Nemesis or Sorin, Lord of Innistrad or Sorin, Solemn Visitor or Sorin, Vengeful Bloodlord if you wanted to splice in some White through either Duel Lands or Artifacts. Hell, a couple Lotus Field s would work even Unknown Shores could do the trick.

I'd lose one to three Swamp s This is a Mono-Black deck. Mono decks only need 16-18 of their Primary Mana source, this frees up room for either more Spells, Creatures, or Planeswalkers.

Also, I'd trade in Barren Moor Bojuka Bog Castle Locthwain Piranha Marsh for 4x Westvale Abbey  Flip They'll never see that coming and it plays into the story of Sorin, Lord of Innistrad and since the Shadowspear is made from pieces of the Helvault you could add one of them.

Indulgent Aristocrat , Vampire of the Dire Moon , & Vampire Outcasts I would personally replace them with 3x Bloodthirsty Aerialist s but they can be replaced with Knight of the Ebon Legion , Dark Impostor , & Child of The Night for a much better effect.

Caerwyn on Sorin to victory (orzhov vampires)

4 years ago

Realistically, I don't see Anowon, the Ruin Sage winning you many games - I just think it's going to be too low-impact to make that big of a difference, except in the limited situation that you're in a stalled board. That it gets past Cast Down is a non-issue-- Cast Down is a only used as a budget option in Modern, and one that isn't really worth building around. Again, Modern is a very brutal format, not exactly conductive to budget decks--you're not going to get into a stalled board-state very often, and should be focusing on plays that can quickly and decisively swing the game to your favour. For example, Champion of Dusk , which was previously suggested, refills your hand and will likely net you some additional Vamps or removal options.

However, if you do want to keep it, you should cut two copies of it. Most of the time, it's going to be a dead draw (too much mana or you already have one fielded). You'll want to minimize your chances of drawing into a second copy of it. You should also add something to replace it in your sideboard - it does close-to-nothing against any creatureless deck or any deck that can spam creatures quickly and thus always has fodder for sacrificing.

With regards to four-drops, I misspoke, and meant to say four plus drops. I'd still probably cut Vampire Outcasts - it's just not that exciting. You can get some better lifelink enablers (or more copies of Sorin, which would help your curve some).

Regarding Sorin's Thirst vs Fatal Push , There is a huge, huge difference between a card that costs and a card that costs . That alone makes Fatal Push an order of magnitude better than Thirst. You're also able to hit some commonly played cards, such as Thing in the Ice  Flip, the Batterskull germ, a boosted Monastery Swiftspear , and some other threats with a CMC of two or less. Used post-combat, when you set up a creature to die while blocking, you can ambush a large portion of the larger threats in the game. The lifegain I just don't see as important enough to make a difference, even with some synergies.

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

4 years ago

All right Caerwyn, there's a lot to respond to here but I'll try my best to hit everything.

I agree that the mana curve is too high. While I was doing my testing last night I realized I was getting overwhelmed by the time I could get out my five-drops. I'm still doing testing on Sanguine Bond , and we'll see if it's necessary or not. Anowon, the Ruin Sage is a hefty blow though. Not only is it immune to such cards as Cast Down , it breaks any kind of stalemate and even when you're behind it wrecks your opponent's ability to build up creatures.

I'm not quite sure what you mean by my four-drops since my only 4 CMC cards are Vampire Outcasts (which, granted, isn't that great but combos with other cards), and Sorin, Solemn Visitor , who is superb.

I was, in fact, considering adding Legion Lieutenant , so thank you for making my mind up about that. I think I will try and get a few Sanctum Seeker s in as well.

As for my mana, the lands I have listed were a guess as to what I have in the deck. I've now updated that. I get what you mean about Forsaken Sanctuary , and it's probably the most useless non-basic land in the deck (possibly excepting Vault of the Archangel . However, I almost always have mana options in my starting hand, and I plan my land usage to put out lands that come in tapped on turns when I wouldn't be using that extra land anyway.

The value in Sorin's Thirst is two-fold. First, it gets rid of some smaller creatures (or finishes off larger ones), and really it'll kill about as many creatures as Fatal Push , but it also gives me two life which can combo with Sanguine Bond or Bloodthirsty Aerialist or... Well, you get the idea. I will add Cast Down though, thank you for the suggestion!

Leniathan on Proliferating Vampires

7 years ago

ok, thanks ghoul_Legion- I've been trying to decide how to put Vampire Nighthawk in and that does seem to make the most sense - it's just painful since my Vampire Outcasts have been in the deck the longest :P

Uncanny_Ghoul on Proliferating Vampires

7 years ago

Deck seems fine, I would probably remove Vampire Outcasts for Vampire Nighthawk.

Firebones675 on Proliferating Vampires

7 years ago

Deck seems pretty solid already!

The one card in your deck that seems out of place is Braid of Fire. Since that mana enters your pool on your upkeep, you can't use it in your main phase. Unless a card like Kruphix, God of Horizons says otherwise the mana would leave your pool and thus could only cast instants with it. I feel like that for your deck it's nice, but doest work with most of your other cards. With your current mainboard configuration i'm also not too in love with Whip of Erebos as most of your creatures are small until they can do damage which makes them not as great to bring back. I could see it being justified maybe but for right not it seems a bit low power.

Drana, Liberator of Malakir and Olivia Voldaren are two other vampires that interact with counters. So does Exava, Rakdos Blood Witch but she's not a vamp.

You also have 7 cards that have an ability trigger when you deal damage. Makes me wonder if Temur Battle Rage has a home here as it means that the creature will do damage twice in the same combat. Even with things like Vampire Outcasts it could do a decent amount of damage.

As for your sideboard, I think that needs a bit more work than the maindeck. Generally speaking, the sideboard is used to change your deck to give you matchups agaisnt other decks. For instance if you were against a graveyard based deck, you might be able to being in something like Leyline of the Void. As it is it appears to be more of a collection of cards that you couldnt find room for in the mainboard. Some of the cards in there also seem to be a tad out of place. Vicious Shadows for instance costs a lot of mana. Yes it's powerful when it hits play, but without any ramp i think it is pretty likely for it to be stranded in your hand for most of the game.

Hope this helps! again seems like a pretty solid deck already.

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