Longtusk Cub

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Longtusk Cub

Creature — Cat

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).

Pay : Put a +1/+1 counter on Longtusk Cub

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Longtusk Cub Discussion

hwagner on Internet Gods

2 days ago

May i suggest White Sun's Zenith? It's a tad slow but is a nice mana sink that makes relevant creatures! Also i understand Longtusk Cub is probably in here to keep the mana curve low and aggressive but it seems fairly mediocre on its own

RazortoothMtg on RedGreenEnergy

1 week ago

I would cut the Multiform Wonders, Consulate Turrets, and Pia's Revolution. They don't do enough.

I would add as many Bristling Hydras as you can get. They end the game almost on the spot if they aren't countered due to the hexproof part.

If you want to go the Electrostatic Pummeler route, then you need the full 4x pummeler, 4x Larger Than Life, 4x Blossoming Defense. Otherwise, I'd cut them.

I second Longtusk Cub and Voltaic Brawler. They are massive threats for only 2 mana.

I would cut a few lands for Attune with Aether since you don't have any Turn 1 plays anyway, its a good way to make some energy.

Greenbelt Rampager should be in here as well.

Colorschemer on Cats Amass(ed)

1 week ago

@Jameskemp Longtusk Cub does scale well into the game, and the extra energy usually does help keep it alive. During playtesting I've tried with 3 Attune with Aether, but noticed it was better with 2 since it was too often ended up being a dead card in hand. I've included one Oath of Nissa instead to be able to pick a creature/walker instead.

There is nothing more satisfying than slamming a bunch of 4/4 doublestrike cats on the table with Anointed Procession. Although I've had some fun dropping a few to multiply my tokens, it becomes too heavy without any draw/discard to cycle out any surplusses. 3 could possibly work in such a scenario.

Blossoming Defense is just stupid good here, for the simple reason that a lot of people not always play around it. It's cheap protection for your creatures and your opponent might feel discouraged to attack/block (especially with Pouncer out.) 3-4 is good, but I'd want some removal/protection in place of any I take out.

Sacred Cat is something I'm conflicted about. It's a good blocker that keeps you alive against aggro, but it doesn't do much other than that. Under the right circumstances it can become a 4/4 for , but more often it would become a 1/1 since Mimics and Caracals are usually target for a lot of hate. So yeah, good against aggro (and definitely better alongside 3 Processions) but not much else here.

Alemanf on Oloro_Magic

1 week ago

Thanks again man! You're helping me a lot :)red and white decks are not my favourite decks and I would prefer to use B or G.I found this deck and some says is good:

4 Blossoming Defense4 Greenbelt Rampager4 Lambholt Pacifist  Flip4 Resilient Khenra4 Rhonas's Last Stand4 Narnam Renegade4 Longtusk Cub3 Nissa, Voice of Zendikar4 Ramunap Hydra2 Kessig Prowler  Flip4 Hashep Oasis4 Sunscorched Desert4 Desert of the Indomitable7 Forest4 Attune with Aether2 Natural State4 Rabid Bite3 Appetite for the Unnatural4 Clear Shot2 Creeping Mold

What do you think? You also said that mono black zombie deck won't be so good. How can you tell that? Is there already a list of the next expansion's cards? If there is, what decks you suppose are going to be good?

djnewellmit on Green Ramp/Stompy

1 week ago

Nice deck you've brewed! I've got a few suggestions, but I don't think they are must-haves for your build.

You've got a little bit of energy going on with the Attune with Aether, Greenbelt Rampager, and Servant of the Conduit. I'm not personally a fan of Bitterblade Warrior, and I would recommend Longtusk Cub as a suitable two-drop replacement. The Cub can generate a little energy on its own, but it easily becomes a 3/3 or 4/4 after an Attune or Servant hit the battlefield. And the instant-speed pump for the Cub is a great threat.

Looking at the deck's mana curve, I may also recommend a decent one-drop like Narnam Renegade or even Oviya Pashiri, Sage Lifecrafter (possibly a combination of 2 renegades, and one Oviya) in place of the Bitterblades..For removal, I love me some Nature's Way. Prey Upon has the lower CMC, and both are sorcery-speed, but Nature's Way is a one-sided fight with the added benefit of trample and vigilance for your creature. Also, just to make sure you noticed - deathtouch on Rhonas will trigger if he deals damage with either one of those spells (not that there is much that doesn't die to the 5 damage anyway).

And lastly, just a comment on Attune for land searching - if you are playing green, and have any use for energy, then Attune is the way to go. If you are playing green with any other colors, Evolving Wilds can be swapped in if you do not care about energy. Both cards function as good land search and deck thinning. If I'm playing green, my decision usually hinges on whether I'm playing Tireless Tracker, who prefers the Wilds.

usaDiabetic on RedGreenEnergy

1 week ago

I woukd keep the servant, you can never have too much mana fixing.

Unfortunatle Aetherworks Marvel is banned in standard, so its not kegal. Also I'm not sure pia's revolution does enough in your build to be worth it.

What I would add is, Longtusk Cub, Attune with Aether, Greenbelt Rampager, Bristling Hydra(if it fits the budget), Voltaic Brawler, Larger Than Life, and Blossoming Defense if they aren't already in there

Also 4x Aether Hub are a must.

Argy on U/G Energy

1 week ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

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