Longtusk Cub


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Longtusk Cub

Creature — Cat

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).

Pay : Put a +1/+1 counter on Longtusk Cub

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Recent Decks

Longtusk Cub Discussion

LaCorneja on Counter Surge Upgrade

1 week ago

multimedia Thank you so much for your suggestions! I'll definitely include Thrashing Brontodon and Ravenous Chupacabra in my sideboard/deck. Ravenous Chupacabra really is better than Walk the Plank as my deck focuses on creatures. Nevertheless, I really like having Longtusk Cub in combination with Winding Constrictor. This can easily get out of hand quickly.. :D But I'll consider including Adventurous Impulse somehow into the deck as well.Thanks again for your suggestions! :)

Barrett69 on Golgari Constrictor

1 week ago

I would drop the Longtusk Cub for Merfolk Branchwalker, add Woodland Cemetery to your mana base and some Heroic Intervention in the side board against sweepers. I fun card to maybe try in the main is Path of Discovery. Good luck with the deck.

multimedia on Counter Surge Upgrade

1 week ago

Hey, I like the changes Merfolk Branchwalker, Jadelight, Bristling Hydra are great includes. I can't believe Hydra isn't in the original deck.

Consider Adventurous Impulse? The deck has a lot of creatures and playing them at certain times in a game is important; Impulse can help to set-up your game plan with Constrictor. You can potentially play it turn one with a Forest and find Constrictor. Aether Hub is also a pretty important land, Impulse can possibly find it. Longtusk Cub seems like the worst card here, as a two drop I would much rather play Constrictor, Siphoner, Branchwalker even Servant. Consider cutting Cub for Impulse?

I see another Push in the sideboard. If you have another one might as well play it main deck cutting 1x Plank for it. Because of the strategy with Rishkar and Constrictor, putting counters on your creatures consider making creatures priority over spells? Example is Thrashing Brontodon instead of Appetite. Both these cards can destroy an artifact or enchantment, but Brontodon is a creature to put counters on who starts out with four toughness. Brontodon can possibly get in a few attacks for damage or defend the ground for a while before you need to sac him to destroy something.

Ravenous Chupacabra is another example of creature who's ability is a spell and it's very good unconditional creature removal for four mana. It's a much better option than Plank because it's a creature.

Good luck with your deck.

Hexcimal on Radha Ramp and Smash

3 weeks ago

I agree with the inclusion of Bristling Hydra. Perhaps consider additional support for energy with aggressively costed creatures such as Greenbelt Rampager, Longtusk Cub, or Sage of Shaila's Claim?

Aether Hub and Servant of the Conduit might also prove useful for fixing/ramping.

Regardless, I like the deck list and look forward your updates.

multimedia on Jund Control

1 month ago

Hey, Attune with Aether is banned in Standard you need to replace it with something. Because you can't play Attune then Longtusk Cub isn't very good, consider cutting it also.

I think Jund has potential as a reanimation control color combo. The card that can bridge these two strategies is Dark Bargain since it's instant, lets you draw two cards while also putting the third into the graveyard. Demonlord Belzenlok and Darigaaz Reincarnated are great reanimation targets. Liliana, Death's Majesty and Yawgmoth's Vile Offering are great reanimation spells. Bargain and Tormenting Voice are good enablers.

Reanimation can work with Jund because you'll have blacks amazing removal spells and reds board wipes which can keep you alive controling the board, buying you time to reanimate. Green is probably better as a splash color for cards you want to reanimate such as Vraska, Darigaaz, Tyrant, etc.

Good luck with your deck.

stensiagamekeeper on Only Cats Allowed (G/W Standard Cat Tribal)

1 month ago

+3xAdventurous Impulse (3x$0.25), +2xLlanowar Elves (2x$0.25), +2xMemorial to Unity (2x$0.25), +3xLongtusk Cub (3x$0.25), +3xPride Sovereign(3x$0.99), +4xCompulsory Rest(4x$0.25), +1xRegal Caracal ($1.49), +1xForest, +2xProwling Serpopard(from sideboard)(+21) =$7.97 (US$ from cardkingdom. Maybe not the regal and a sovereign if buying locally)

-4 scrounging bandar, -4 pouncing cheetah, -4 call to unity, -2 durable handycraft, -4 abascade, divine verdict, oath of ajani, growing rites of itlamoc (-21)

So with Dominaria getting released in less than a week cards I'd consider are Adventurous Impulse, Llanowar Elves and maybe even a couple Memorial to Unity. Elves lets you play your spells a turn early and the others make it a lot harder to get screwed on mana while letting you dig for your tribal bombs.

I'm assuming you don't have more Longtusk Cubs because with Ixalan, when you say you last updated the deck, being when energy was the entire meta they might have been a little pricy. They are a penny a piece now so I'd suggest picking up a couple over Pouncing Cheetah or Scrounging Bandar.

The removal package is a little slow and I'd suggest Compulsory Rest, Gideon's Reproach or Cast Out to replace the Divine Verdict and suchlike.

Also I'd run more lands. At least 23.

Durable Handicraft, Call for Unity and Oath of Ajani arn't viable in standard atm. You're sacrificing tempo to force through damage late game. Most well tuned control or mid-range decks could easy stabilize before you start to do anything really aggressive, aggro will keep those cards dead in your hand and combo will have you dead on turn 4. Not to mention that anything leaning on removal only needs to one for one your creatures and render your random do nothing enchantments useless without even having to directly answer them. Your best strategy with this type of deck is to either bite hard and not let go or play cards like Vanquisher's Banner or Lifecrafter's Bestiary and draw so many cards your opponent runs out of removal.

Argy on Grunn Is The Lonliest Number [RUG Dominaria Combo]

1 month ago

I think Memorial to Genius and Memorial to Unity are too slow, and don't give enough payoff, for this build.

The beauty of Hashep Oasis is that it's both fast, and helps you finish the game.

Three colour decks aren't being played much these days, unless they Control.

That's because, after losing Attune with Aether, it became much more difficult to fix for three colours.

I would try to cut back to two.

Whirler Virtuoso didn't do much in testing, so you could try to drop

This deck feels like it's a bit all over the place.

Although I LOVE Sage of Shaila's Claim with Bristling Hydra, I think you'd be better off with Longtusk Cub.

You can get overrun very quickly, as this deck takes a while to take off.

It doesn't handle other midrange decks very well.

It is very sort of ... unfocused?

You need more Creatures and less Instants, I think.

Push through with your plan, and ignore what your Opponent is doing. Try to outrun them by getting your Creatures big, as fast as you can.

Bitterbub on Clean Energy

1 month ago

Interesting deck. But you might want to change a few things around, like more Longtusk Cub. Also, Attune with Aether isn't legal [it was banned], along with Lumbering Falls. Lumbering Falls rotated out of standard with the rest of Battle For Zendikar. My only real suggestion is to playtest the deck more to figure out what stays and what goes.

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