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- Can you pay the Energy cost for Longtusk Cub more than once per turn if you have enough energy counters?
- Crew Vehicle Combat Timing and interference ex: deadlock trap
- Can I give Longtusk Cub +1 on my opponent's turn?
- My opponent activates Longtusk Cubs ability 3 times, at once, using all his energy. Can I respond by killing it with Harnessed Lightning?
- Longtusk cub
Creature — Cat
Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).
Pay : Put a +1/+1 counter on Longtusk Cub
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Longtusk Cub Discussion
2 hours ago
tonyret121 - The problem with Combat Celebrant is it lacks haste and when you're playing with Pummeler, you're trying to win during one combat phase by pumping it up to ungodly levels and trampling over anything small. It might be a good sideboard option as a replacement to the Pummelers entirely during sideboarding. But if double combat steps is what you're looking for, I'd almost take Lightning Runner over Celebrant solely for the Haste aspect, but again only as a sideboard replacement for Pummeler (or mainboard replacement for pummeler). If you're interest is in a beatdown or exert/beatdown, this shell minus pummelers, fling, and a few others isn't a bad one to build off of, but there are plenty more templates that might fare better as I'm very focused on Electrostatic Pummeler and double combat steps isn't what he's hoping to accomplish.
As for "netdecking" and personal touch, I think the latter comes naturally :) This deck is tweaked and tuned for the meta I play against (very spikey Seattle scene), your mileage may vary and you might see more Zombie players and need more Sweltering Suns or mainboarding Magma Spray over Harnessed Lightning. As you consider taking this deck to your local FNM, consider the meta you've seen and what might work better or worse. Is there a lot of Fatal Push removal? Maybe run more Voltaic Brawlers or drop them completely and run fewer Longtusk Cubs as they won't be fetching you as much energy without losing a Blossoming Defense. That's why I've kept my Maybeboard as up-to-date with what I think are fantastic additions.
I don't think people should be ashamed to netdeck and I freely put this up here for others to copy and even study (I've played one or two players who've read this whole article studying up on how to beat me ;-) ). This deck started as a netdeck and evolved over time as I learned my local meta and dreamed up new combinations and cards. Plus, Hours of Devastation is just around the corner
2 days ago
If you're trying to do the cats right now (just without the full HoD list), I would suggest some other cats that might be a bit stronger- Prowling Serpopard, Longtusk Cub with some other energy cards, or the Initiate's Companion is a good aggressive card. These might be better than the Sovereign, or ether of the Leopards.
2 days ago
I agree with Teideim - The blue here seems a little forced and unnecessary. Cats don't need no blue :) Longtusk Cub and Attune with Aether are great mana ramp even if you aren't using anything else that needs energy counters. I'd definitely give them a look.
I have a GW cat deck of my own if you want to take a look at the discussion there. I also run Metallic Mimic but I'm not convinced by it. It's useless if you don't get it out early enough to play cats afterwards, which seems a little slow for a creature deck.
Finally I will just point out that I haven't included any of the HOU cats in my deck yet. I am waiting until the set drops as I prefer to keep the deck "STD Legal" where possible. It also uses nothing before KLD, so it's going to stay STD legal until fall 2018. It worries me at this time of year to put cards in a STD deck that are about to rotate out so keep that in mind too :)
SCORE: 55 | 35 COMMENTS | 6402 VIEWS | IN 34 FOLDERS
4 days ago
The Blue seems unnecessary. G/W on its own can push the opponent to the edge without also having to manage your mana too much. I know a guy who also plays cats, but he runs Attune with Aether and Longtusk Cub, and when the goes, it goes. Plus, if you want to go balls to the wall tokens with Anointed Procession then Second Harvest might be worth it.
5 days ago
5 days ago
yikes- I know you have a super low curve here, but you need more than 18 land. And 3 of those are Evolving Wilds? I'd suggest you push it to at least 20, I'd say probably 22. It's not likely that you'll be seeing enough land to keep an opening hand, and even if you do, you won't able to cast more than 1 spell a turn. The Thermo-Alchemist are at their best when you can cast 2 and 3 spells a turn, doing 3 and 4 points of damage. I would start by switching the Judgement, the Tides, and 1 Baral and adding the 3 lands.
Otherwise, I'd suggest trying to fit more instant speed spells instead of the sorcery speed stuff you have. Holding up counter magic for their spells, and then burning them at the end of turn is better than tapping out and trying to keep up with them. Bristling Hydra is a must counter for your deck, but if you have to Tormenting Voice or Incendiary Flow a Longtusk Cub on your turn, it won't leave any mana to counter anything. Increasing the land means you can play cards like Glimmer of Genius or Pull from Tomorrow.
Just my thoughts, but I hope it helps.
6 days ago
I'd really apppreciate insight and suggestions on my planned Cat Tribal Deck.
- 3x Adorned Pouncer
- 4x Metallic Mimic
- 2x Longtusk Cub
- 4x Pride Sovereign
- 3x Rishkar, Peema Renegade
- 4x Prowling Serpopard
- 4x Regal Caracal
The general idea is to capitalize on numerous ways to place counters on creatures, the use Rishkar's conferred ability to play out Regal Caracal and Paradox Engine ahead of curve. I would like to use Paradox engine, plus extra mana from Rishkar (though it isn't strictly necessary), to get multiple activations of Pride Sovereign's exert ability in one turn; this would simultaneously give me a HUGE fatty and flood the board with 1/1 or, better case, 2/2 tokens.
Throne of the God Pharoh is there to give me additional reach, and I could use Rishkar to tap down any creature I don't want to risk attacking with, and so still get max value from Throne. Not really sure if I should run it or not, but I can see myself going wide enough to put it to good use.
I haven't had a chance to play-test this at all, since several of these cards obviously haven't been released. However, I really want to get a head-start on the build. (I also want to figure out if this is even viable before I invest in the Paradox Engines). Any and all feedback would be greatly appreciated, and well as any insight you can provide into good sideboard options against the current meta.
1 week ago
It should look a little something like this...
Channel fireballs deck of the day R/G energy