Longtusk Cub

Creature — Cat

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).

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Longtusk Cub Discussion

Dirtisnice445 on +1/+1 Energy tribal

6 days ago

Argy All done, I went down to two Longtusk Cub and three Fabrication Module To add another servant and the two others you recommended and I also added a sideboard

Argy on +1/+1 Energy tribal

1 week ago

This is playing a LOT better, now.

Servant of the Conduit is helping to Ramp into Verdurous Gearhulk. I would think about removing a Longtusk Cub for a third copy.

Actually, taking a good look at your Creatures, something like this might work:

2x Aetherborn Marauder - good for late game evasion, or to block fliers
2x Bristling Hydra - one of the best Creatures in Standard
2x Longtusk Cub - a bit hit or miss in testing
3x Rishkar, Peema Renegade - extra copy because it synergises so well with Winding Constrictor in the early game
2x Servant of the Conduit - I'd love a third copy, but can't think what I would take out
3x Verdurous Gearhulk - extra copy because it makes Creatures HUGE in the late game
1x Voltaic Brawler - I can see the value of this at all stages of the game
4x Winding Constrictor - lynchpin of the deck

MonochromeDisco on UG Pummeler

1 week ago

Ended up putting 2 of the Spell Pierce in for protection and disrupting UW Approach decks.

I'd replace One With the Wind if there was anything that gave me a better clock with any of the backup creatures. The fact of it is, my local meta is pretty grounded except for Glorybringer so if I can get ahead, a couple of flying Longtusk Cub/Rogue Refiner just puts me in the position to win without Electrostatic Pummeler.

The only other pump I could use is Highspire Infusion instead of those, but then I'm staring down the potential for being walled out.

Generally not a fan of Puzzleknots though. I'm not convinced they're the best thing for the deck.

Hakira on UGh, it's Pummeler again...

1 week ago

Rogue Refiner over Empyreal Voyager, card draw is king. plus the energy etb is stronger than the energy on player damage as It's likely Empyreal Voyager will be shot down and unlike Longtusk Cub has no way to be buffed.

This is a bit of a weird one but maybe One With the Wind over Crash the Ramparts. Mainly for the mana cost and of course Flying>Trample. This may not be ideal with the Temur energy builds and their thropters but I reckon it's a solid include. Also great for missed turn 4 mana and lets you keep a green open for Blossoming Defense.

razelfark on Blue/Green Energy

1 week ago

Heads up for standard play. Aetherworks Marvel is banned in the format.

You can view the official ban list from Wizards at their website linked here.

I think your deck idea is interesting since you are playing on a budget. You may want to pick a little more focus on whether or not you want to be an energy deck or and artifact deck because Metalwork Colossus doesn't really fit in this deck idea. Most of your artifacts are creatures, meaning you are not likely to reduce its mana cost and his is a bit expensive to play without some reduction to the cost.

Multiform Wonder also doesn't really feel worth playing. It is an expensive mana cost for a very mediocre creature.

I would definitely suggest a play set of Longtusk Cub as this creature can win games early or late game unless opponent has an answer for him.

I also suggest adding some Blossoming Defense or counter magic like Negate/Spell Pierce to help protect your creatures.

You have a nice shell going on here. Just some clunky cards that need fixing. Best of luck with the deck.

Pieguy396 on I Drink Your Milkshake

1 week ago

None of the games had all of those on the field at once; I'm not that bad. All of the games I played were without sideboard, as I'm nowhere near experienced enough with either deck to make good sideboard choices. Once, Tezz died to a Glorybringer off the top with just a Rogue Refiner in play, and the other time it was a Longtusk Cub with 2 counters, and then I played a Bristling Hydra and Aether Hub to get the energy kill him. I tried to play as I would have if I didn't have perfect knowledge of my "opponent", although I may have overcorrected. I assume you generally wait until you have counter/removal protection before playing Tezz?

Argy on I Drink Your Milkshake

1 week ago

Pieguy396 if you just did a playtest where you ended up with Glorybringer, Longtusk Cub, Bristling Hydra, AND Rogue Refiner on the field at the same time then you are either having an extremely bad draw, or there is something wrong with how you are playing this deck.

You should have been able to dispatch those Creatures one at a time, and you should also have gotten advanced warning that the Opponent had Glorybringer in hand, and/or have been able to dispatch it with Essence Scatter, either hard cast or flashed back with Torrential Gearhulk, or ripped it from hand with Harsh Scrutiny.

If you WEREN'T able to do that on Game 1, then you should have Sided more Creature removal in for Game 2.

I can't speak for other formats but, in Standard, you need an intimate knowledge of the meta to know which cards to play when, if you're piloting a Control deck.

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