Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.
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|Commander / EDH||Legal|
Dream Tides Discussion
1 month ago
Check out my build when you have a chance, I use some unique cards like Dream Tides to slow my opponents down.
Commander / EDH
SCORE: 8 | 5 COMMENTS | 1984 VIEWS | IN 4 FOLDERS
3 months ago
4 months ago
@IsThisWolfe Hi there, Thanks for the comment!
Teferi, Mage of Zhalfir : Is indeed too mana intensive + and at that cost you want to play key cards that either just lock out or shut down entire strategies or play multiple cards that add up to 5cmc and have more efficient hate as this could potentially lose you games as well because no one can respond anymore...
Teferi, Time Raveler : Baby Teferi is possible but with how most strategies work people can get around this very easily while one spell per turn for example would shut down decks far more efficiently and can't be attacked into as easily as walkers.
For example, the new one that has been spoiled at 1 Mana (if you run a lot more counter magic it could justify the baby Jace but still no one can respond ti anything anymore)
Each player can't cast more than one non-creature spell each turn.
"They have forsaken their vows. The edict of the Circle demands their voices be silenced." -Syr Tasdale, knight of Ardenvale
@ Limejuice Hey there man! thanks for the comment as well!
Nature's Will is a card I've toyed with before and played in najeela as well... it's a great card that synergies really well with orbs and can generate multiple triggers if multiple opponents are open for attacks. But without the other lock cards it ends up being a dead card draw at any stage of the game hence why i don't consider it. I'm not looking to combo of with orb-will for example , I'd rather play one card and have people struggle and delayed a turn and next turn play 2 more hate cards or so and just shut down entire strategies without these cards having to be dependant on one another...
Ulvenwald Tracker is great at dork heavy meta and a good meta call if you face a lot of those. but a bit less reliable in blind meta and tournaments. Linvala, Keeper of Silence , Dream Tides and Cursed Totem work as well but 2/3 here would also slow us down too much to be effective! Jitte could be good but also requires it sticking haven't tried it but if it works you and nets you games easier of dork reliant decks then consider it a good flex slot!
8 months ago
Coming up with a stax ban list. First pass -
Dream Tides Energy Flux Invoke Prejudice Mudslide Nether Void War Tax Contamination Death Cloud Dictate of Erebos Grave Pact Sheoldred, Whispering One Tainted AEther Decree of Annihilation Martyr's Bond Smokestack Razia's Purification Null Rod Stony Silence Words of Wind Creeping Dread Embargo Manabarbs Nicol Bolas, Planeswalker Painful Quandary Pestilence Pestilence Demon Pyrohemia Jace, Unraveler of Secrets Gaddock Teeg Iona, Shield of Emeria Kaervek the Merciless Void Winnower Ward of Bones Catastrophe Jokulhaups Lethal Vapors Dueling Grounds Ensnaring Bridge Silent Arbiter Leovold, Emissary of Trest Back to Basics Freyalise's Winds Hokori, Dust Drinker Mist of Stagnation Rising Waters Stasis Static Orb Tangle Wire Vorinclex, Voice of Hunger Winter Orb Blood Moon Destructive Flow Equipoise Helldozer Land Equilibrium Magus of the Moon Mana Vortex Ruination Bottomless Pit Jin-Gitaxias, Core Augur Mind Slash Necrogen Mists Oppression Words of Waste Cursed Totem Hushwing Gryff Linvala, Keeper of Silence Portcullis Torpor Orb Ravages of War Armageddon Wildfire
9 months ago
9 months ago
Looks fun. Could use Mystical Teachings for instant speed tutor and consistency. Tolarian Winds and Commit / Memory are good ways to cycle hand. Sphinx-Bone Wand and Tidespout Tyrant are good value pieces. Energy Tap is a great way to utilize the high cmc creatures in the deck. This play style might draw hate so a few stax and control cards could help slow the game to your pace, Dream Tides , Energy Flux , War Tax , Ertai's Meddling , and maybe even Mist of Stagnation if you get enough spells in the yard.
1 year ago
Really cool deck! Have you considered Sunder to slow your opponents down even more?
I see you don't run many creatures, so you could go for creature lock-down with cards like Magus of the Tabernacle, Pendrell Mists (passive boardwipe with Winter Orb) ,Dream Tides, Overburden, World Queller, Spelltithe Enforcer, Ward of Bones, Portcullis and Crystal Shard I think are worth considering.
I play a blue/white superfriends deck that prevents anyone from playing creatures so I feel like some of my cards may compliment your deck xD http://tappedout.net/mtg-decks/grand-arbiter-and-friends/
1 year ago
KeelHaul10 I'm sorry about that I didn't read her first ability, knowing that I would instead recommend adding some defense cards so aggro decks can't swing you out easily maybe Dream Tides even just having this can slow down opponents while keeping their creatures on the board, one of my favorite cards would be Sudden Spoiling