Dream Tides

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.

Dream Tides Discussion

TheCardPool on My hive of Friends

3 months ago

Solid build +1! Have you ever considered using Tarnished Citadel , Dream Tides or Righteous Aura ?

cowman126 on Uyo, Hash Slinging Slasher

3 months ago

Looks fun. Could use Mystical Teachings for instant speed tutor and consistency. Tolarian Winds and Commit / Memory are good ways to cycle hand. Sphinx-Bone Wand and Tidespout Tyrant are good value pieces. Energy Tap is a great way to utilize the high cmc creatures in the deck. This play style might draw hate so a few stax and control cards could help slow the game to your pace, Dream Tides , Energy Flux , War Tax , Ertai's Meddling , and maybe even Mist of Stagnation if you get enough spells in the yard.

bradore on The Knowledge Pool of Salty Tears

6 months ago

Really cool deck! Have you considered Sunder to slow your opponents down even more?

Clock of Omens can also generate you extra mana and allows you to tap Winter Orb/Static Orb on your upkeep to keep your lands from staying tapped.

I see you don't run many creatures, so you could go for creature lock-down with cards like Magus of the Tabernacle, Pendrell Mists (passive boardwipe with Winter Orb) ,Dream Tides, Overburden, World Queller, Spelltithe Enforcer, Ward of Bones, Portcullis and Crystal Shard I think are worth considering.

I play a blue/white superfriends deck that prevents anyone from playing creatures so I feel like some of my cards may compliment your deck xD http://tappedout.net/mtg-decks/grand-arbiter-and-friends/

xander11 on Etrata Unleashed; I SHUSH you!

8 months ago

KeelHaul10 I'm sorry about that I didn't read her first ability, knowing that I would instead recommend adding some defense cards so aggro decks can't swing you out easily maybe Dream Tides even just having this can slow down opponents while keeping their creatures on the board, one of my favorite cards would be Sudden Spoiling

areyoulookingatmyboobs on Oloro's dissociative identity disorder

1 year ago

Hey TheSpiritombEnthusiast, I really appreciate your input. I've never heard of a lot of those cards! My thoughts:

  • Winter Orb - I'd like to run this, but I only have a couple of things in the deck that can tap it. (I do love the fact that the text has been updated to maintain the "tap to turn off" rule that used to apply to all "continuous" artifacts.)
  • Torpor Orb - Hooboy, I can see this forcing some decks into "creative" play and causing some frustration. And a two drop! I like...
  • Trinisphere - Nice, but same comment as I had for Winter Orb. If I can figure out a reliable way to control it, I could see it fitting nicely.
  • Defense Grid - Wow. I guess this probably slows things down a lot but fills the board with permanents over a few turns? Seems powerful for sure.
  • Aetherflux Reservoir - Now that is a ridiculous card. Must have.
  • Karlov of the Ghost Council - I was looking for something to replace High Priest of Penance, and this is absolutely perfect!
  • Sphere of Safety - Nice! Not sure if my enchantment subtheme is quite strong enough to run this right now, but I will definitely keep it in mind.
  • Test of Endurance - This seems almost too powerful in EDH. But it does provide a reliable win condition, something I think this deck is lacking.
  • Celestial Convergence - This one I'm a bit less excited about, but I guess if I learn to work the life gain properly it should work well for me.
  • Dream Tides - If I ever get around to putting a side board together, this will be in it.
  • Crawlspace - Back in the day I wouldn't have thought much of this card, but that was before you could generate an army of token critters. Nice one.

Again, thanks a lot for your feedback. Do you have any suggestions for cuts? I've monkeyed around with this deck to the point that I'm starting to feel unreasonably attached to everything in it.

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