Nature's Chant

Nature's Chant

Instant

Destroy target artifact or enchantment.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Nature's Chant Discussion

DemonDragonJ on Hybrid Cards that Render Mono-Colored ...

1 month ago

Now that Nature's Chant has rendered both Naturalize and Disenchant obsolete, I feel that it may start a trend, so I have been looking for other cards that have colorshifted versions, to make hybrid cards that render them obsolete, as well, and here is another idea that I have had.

As I have previously noted, Harmless Offering is nearly a colorshifted version of Donate, so here is a card that combines those two cards into one.

Harmless Donation Show

I made this card able to target only opponents so that a player could not permanently gain control of a permanent that they had temporarily stolen from another player.

What does everyone else say about this card? How good is it?

I am attempting to create a black/white hybrid card that renders both Zombify and Resurrection obsolete, but I cannot conceive of an interesting name for such a card, so does anyone have any suggestions for such a card?

Here is another such card:

Hellfire Demon Show

This card references Pestilence Demon (which itself is a creature version of Pestilence) and also Pyrohemia, a colorshifted version of Pestilence. Direct damage has moved primarily from red to black, hence to red in this creature’s cost, but black can still have it, on occasion, as well, which is why this creature is mutlicolored. I reduced both the casting cost and power of the creature, because I believe that 8 mana is simply too much for such an effect, in my mind.

What does everyone else think of this card? Do you like it?

As I conceive of further cards on this subject, I shall post them, here.

ZendikariWol on Multicolored Mayhem

1 month ago

A couple things:

1) minus 30 points for having monocolor cards in your deck. (joking, of course)

2) are you sure about all of your rocks costing 3 mana? You should definitely be running Sol Ring and should probably be running the signets (Boros Signet, Selesnya Signet, and Gruul Signet) and the talismans (Talisman of Unity, Talisman of Conviction, and Talisman of Impulse).

3) if rocks aren't your style, consider Rampant Growth, Search for Tomorrow, and Nature's Lore and Farseek (they can tutor up shocklands).

4) while you have plentiful board wipes, some removal for noncreature permanents may not go amiss. Good ol' Naturalize, Disenchant, Nature's Chant, Return to Nature, Hull Breach, Artifact Mutation, Aura Mutation, are all pretty solid selections, but you should def look into multicolor creatures that can do the same thing.

5) some sac outlets would be awesome for this deck!!

jconeil1988 on Unholy Night

3 months ago

I wouldn't say Naturalize and Disenchant are obsolete, since Nature's Chant can't be used in an EDH deck that doesn't contain both of those colors, but that is getting off topic.

DemonDragonJ on Unholy Night

3 months ago

Nature's Chant renders both Naturalize and Disenchant obsolete (and I am certain that it is not a coincidence that its name references both of their names), so I naturally am wondering what other cards of different colors that are functionally identical I can combine into a single card, and I have made this card, in honor of today being Christmas.

Unholy Night Show

This card is to Holy Day and Darkness was nature's chant is to naturalize and disenchant; simple and straightforward.

I know that a green/white variation would make more sense, but I have not yet devised an interesting name for such a card, and the name for this card was too good to not make a card of it.

What does everyone else say about this card? How good of a card is it?

DemonDragonJ on Riku's Reflection and Riku's Replicant

3 months ago

I recently have become very fond of Riku of Two Reflections , so I have designed two signature spells for him, as seen, below:

Riku's Reflection Show

This spell was inspired by Nature's Chant , which is a combination of Naturalize and Disenchant , and is strictly better than both of them. It is a combination of Twincast and Reverberate , being strictly better than both of them.

Riku's Replicant Show

This card is a variant of Clone , but with a more flexible casting cost.

Obviously, both of these cards are designed to be used with Riku, himself, so what does everyone else think of them?

xaarvaxus on Mono White Angels

3 months ago

Unfortunately Nature's Chant is green/white color identity and is ineligible to be in the deck. There are some good replacements however in Crush Contraband , Return to Dust [exiling is good] or plain, old Disenchant if you feel you still need it. You do have a good arsenal of artifact and enchantment removal without it. I'd honestly replace with something like Marble Diamond .

I'd be worried that 33 land falls a bit short, especially without more artifact ramp. I'd up the count to 36-37 but maybe you're luckier off the draw than I. With this commander, I'd be trying to design the deck to reliably get her out on turn 3 to start shutting down opponents relying on mana dorks and the like.

DreadKhan on Cat, Kitty Cat

3 months ago

Oh, sideboard... Well, Disenchant's GW version, Nature's Chant is good sideboard material. Some anti-air hate, like Hurricane may be helpful, and it can also end a game early and to your advantage once they are low on life. Aspect of Mongoose and Alpha Authority can be useful to protect a creature from burn/removal heavy decks. Multani's Presence can really be a nice turn 1 vs a counter heavy deck that would normally be pretty problematic. Green has a bit of anti-blue hate kicking around, and it's good for sideboards. Tsunami is a must-counter card vs decks that use islands, but by the time you can cast it, they are more likely to be able to counter it, whereas the Presence you can sneak in often, since it's hardly worth a Force, and yet will pay dividends if they intend to counter a spell a turn.

Mortlocke on Glistening Mists

5 months ago

Falcoshin, don't forget that Green is better suited for handling Artifacts as well. I don't know the current meta for Modern - but I do want to make sure that in case that a card like this is introduced to the meta, it can easily be disposed of. White should still be more than capable of handling this new artifact. From modern horizons alone white has: Dismantling Blow and Nature's Chant .

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