|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Common|
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Destroy target artifact or enchantment.
Nature's Chant Discussion
5 days ago
Falcoshin, don't forget that Green is better suited for handling Artifacts as well. I don't know the current meta for Modern - but I do want to make sure that in case that a card like this is introduced to the meta, it can easily be disposed of. White should still be more than capable of handling this new artifact. From modern horizons alone white has: Dismantling Blow and Nature's Chant .
2 weeks ago
So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.
My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.
You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.
Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.
This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.
If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.
Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.
Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).
Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.
You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .
Right. That's all I got for now... hope this helps!
2 months ago
- I find Narset, Enlightened Master and Nikya of the Old Ways a bit questionable.
- Decks like this require a lot of ramp. I would opt in for a Burgeoning and Azusa, Lost but Seeking .
- I would ditch God-Pharaoh's Statue and replace Disenchant with Nature's Chant or Sundering Growth as they are hybrids and therefore easier to cast.
- I can't tell if you're going for Zoo, Control, or just Legendary flavored EDH.
- I have my own build I'm trying to work out the kinks for as well.
3 months ago
You also get stuff like Good-Fortune Unicorn , Nature's Chant , Huatli's Raptor , Pollenbright Druid , Grateful Apparition , Pledge of Unity , Martyr for the Cause , etc, if you expand your search to WAR.
4 months ago
4 months ago
4 months ago
4 months ago
Hey just looking over this a little, and I like your take on Tolsimir! I see a few things I might change around/suggestions for your build.
Could consider running the new Nature's Chant too if you wanted? I'm not sure about it myself yet.
You have a lot of creatures that might not be as cohesive as you might like? For example Juniper Order Ranger looks good on the surface but at 5 mana he is often going to be worse than, say the Cathars' Crusade you have that won't be as easy to destroy. Trostani, Selesnya's Voice is another example I think. I cut these two for other alternatives like say Second Harvest or Wilt-Leaf Liege (gives static +2/+2 to some things and has a discard effect).
Some VERY important cards I found were Righteous Aura (gives incredible defense without seeming threatening), Tamiyo's Journal (some great draw/tutor and is helped by doubling season), Sterling Grove (some much needed enchantment protection, as well as a tutor), and ESPECIALLY Aura Shards (AMAZING removal card. You always go plus with it)
Take a look at my build as well, I would love more feedback! Wolf Friends Unite! Tolsimir, Friend to Wolves
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