|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Rare|
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Sorcery spells cost (3) more to play.
Price & Acquistion Set Price Alerts
7 months ago
Squeeze would fit nicely, as you're only running 3 sorceries yourself.
7 months ago
i'll think about that Squeeze. I like to use sen triplets ability to play my opponents bounce or counter spells.
10 months ago
I would play stuff with global effects that don't depend on who controls them, rather than more of the cards, which are very bad if you don't give them away immediately...The Tabernacle at Pendrell Vale, Pendrell Mists, Sphere of Resistance, Thorn of Amethyst, Trinisphere, In the Eye of Chaos, maybe Squeeze and Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare. You can slow down the game very much, no matter if you or your opponent controls these cards, while taking advantage of the life gain and card draw from your commander.
10 months ago
a lot of those if I was being more aggressive with the creature base or was not so flooding with mana id totally see (it just doesn't take much to get a eldrazi out in this deck so I tend to not worry about cheating it out,)
Same with the life based items I don't really think they will end up doing enough as my life base is limited to try and be more cutthroat.
Also someone in a edh group on facebook pointed me to a card called Squeeze. think I am in love lol.
1 year ago
I see, it definitely has potential in larger groups and losing certain permanent types during opponents's turns surely gives other control decks a hard time. I'd like to see that mechanic in practice because it's really hard to imagine how a game with more phasing triggers works (or doesn't work, lol).
My deck has a good chance of establishing a hardlock in the early game and often games are over quickly because of that, no matter how many players there are. If this isn't possible, games can last for an eternity...while slowing down the pace of the game is usually no problem, getting back in control in the mid or late game can be very hard or outright impossible. That's why I have Sunder (as you do), Armageddon, Ravages of War (finally found a cheap one in English) and Cataclysm to reset the lands (and maybe the creatures too with Tabernacle and Pendrell Mists). You might have noticed that I don't have any creature mass removal such as Wrath of God, Planar Collapse, Terminus because I rely completely on disabling creature based abilities (except for comes into play abilities) and attacking - destroying them is not too cool because I want to keep my own creatures.
I've considered a different build without most creatures so that I could include Humility (maybe with Caltrops haha) and Torpor Orb too. Removing all creatures would result in a completely static build that can most likely only win with planeswalkers or a hardlock. That's also fun to play but having some aggressive options surely gives you more flexibility in a multiplayer game. I've also got this Augustin's $t4ks (tournament version) tuned for 2 player games and it is stripped of all the "fun" cards (which aren't fun for most people with a normal sense of humour either). The great aspect of Stax is that it usually makes people laugh a lot...if they are only spectators and not involved in the game haha
AEther Barrier is definitely one of the better taxing cards in blue. There's only In the Eye of Chaos and Squeeze, but they probably hurt yourself more, at least in this deck. Sphere of Resistance, Thorn of Amethyst and Trinisphere...not sure if you can use them here. What might be interesting though is Words of Wind. With a lot of stuff constantly phasing in and out on your opponents' side, you can force them to bounce important stuff, thus removing the randomness of this card a bit. Tangle Wire also works well with phasing because you can stack the triggers so that your opponents have to tap remaining permanents while you tap first and then let the tapped stuff phase out...Academy Ruins would be cool to have then. I also think you could probably include more planeswalkers but blue is so packed with Jaces that it's hard to play a good number of planeswalkers without having 3 or 4 different Jace in a deck. At least Jace, Unraveler of Secrets should be considered, because his ultimate is a game winner and shouldn't be too hard to pull off in your deck...
I'd consider removing some random stuff like Chimeric Egg and Darksteel Reactor in favour of some more mana artifacts, especially Mana Vault, Chrome Mox, Mox Diamond, Mox Opal and Voltaic Key because you can get them all with trinket mage. Messing around with the lands always requires some alternative mana sources...The trick with playing everything with flash when your lands pahse out is nice but you need to get the cards for it. Being able to play without any lands at all is gold.