Zur the Enchanter

Deck By Nate of Casually Competitive MTG

Goal of the deck

The goal of this version of Zur is to play a Laboratory Maniac or a Jace, Wielder of Mystery and draw out. This is the only way to win. Because of this, we want to do it as fast as possible, and there are a few ways to do so. The first is to play Angels Grace and Ad Nauseam. This will draw the entire deck since we cannot go below 1 life. We then play a simple draw spell as long as we have either Lab Man or Jace on the field. If we have Ad Naus but no angel's grace, we can simply use Zur's ability to grab Phyrexian Unlife. This will allow us to draw out with Ad Naus and win. Another similar way to win is with Spoils of the Vault. Spoils and either Phyrexian Unlife or Angel's Grace will exile your library instead of drawing. Just name a card that is not in the deck and there it goes. This is a risky play because now you need to win with what is in your hand. As long as there is a Lab Man effect, a draw spell, protection and the mana to do it all you're home free! Similarly, Tainted Pact and Demonic Consultation will exile your library, but won't lose you any life. Now you only need the Lab Man and the draw. No Angel's Grace or Phyrexian Unlife needed.

As a quick note, I have noticed that with this deck there are a couple of downfalls. The main that I have noticed is being able to draw a card the turn Lab Man is in play and there are no cards in the library. This is the easiest when using the Ad Naus line. The entire deck is in your hand so... there you go. Card draw found. The problem arises when you use any of the exile spells, and the majority of the time, that's how you do it. It's faster. I plan to add two cards to this deck and they are Vessel of Paramnesia and Attunement. These are tutorable with Zur and can draw a card for either one blue or for free. This added security for when you go off will be very helpful.

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Casual

93% Competitive