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Commander: Temur Ramp

Commander / EDH*

JayHenry


Maybeboard


Dear Sara,

When I first started to learn how to play Magic, I found an article about a ramp decklist. Ever since, I've wanted to do one of my own. My goal is for this list to be inspired by that one.

The goal of the article's deck was to play 4 Giant Harbingers in a row. One searches for the next, and then the next, and then the next. The 4th one searched for a Thundercloud Shaman, which then did 4 or 5 damage to every creature NOT a giant. I loved this: doing damage to every creature on the board except your own. All those giants were 4/4. So there were other cards that did 2 or 3 damage to every creature. Yes, they hit the giants, but the giants would survive better than most other creatures.

Ahhh, the days when you could win a game with a handful of 4/4 creatures. That won't happen in Commander.

This deck is at a crossroads. I still want a deck that ramps, and wrecks their boards without wrecking mine. Honestly, the best way to do that seems to be dragons. There's a lot of burn spells in red that will blow up every creature without flying. Dragons... I think you see where this is going... So that's probably the "truest" way to do this deck now.

A second way is don't cast creatures. I'm running red and blue. I can ramp into really big spells all day. REALLY big spells. There's also ways to infinitely tap and untap lands and creatures, so with the right big spells I could have infinite card draw, infinite burn spells, and infinite mana. I like that approach.

So I'm kinda stuck now on whether this is two decks or one. Or three; maybe infinite combos is its own deck.

-Jay

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