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Some goats just want to watch the whole world plunge into chaos. If that goat is you that deck will just be the perfect thing you sick bast*rd was looking for all that time.

Play all the best mind-twisting, heartrate-increasing concession provoking spells. Until you resolve your best card Divine Intervention and your opponents don't even want remove it, or all concede to another chaos card being put on the stack.

I evolved this deck bit by bit over the last 2 years. Tested a few "tax" variations, horrible gifts and ended up with this grouphug chaos style.

A special thing about this decklist is that it heavily steers towards a group hug style. Allmost all solely "bad" cards are cut (with the exception of Illusions of Grandeur ) and many of the CHAOS cards let every player do weird things. The goal is not for everyone be miserable but to evolve magic into our own little manical game of Zedruu Worshipping and incite so much free value, chaos and players threatening to go off that nobody has time to focus on us. Boardwipes and spot removal are still necessary and can even be used as a political tool to help you forge deals. Playing mean cards gets you into their crosshairs and you die before the chaos engine gets rolling.

I was running more wincons before but they didn't acomplish much so bit after bit they all were replaced by more chaos. Also my metagame really dislikes Possibility Storm . If yours is not as adverse to it then put it in the deck. There are multiple ways to tutor for Divine Intervention and you should do so. Give the other players the option of ending the game if they don't want to play any longer. Don't forget you can gift the enchantment to the next player after you took of the first counter.

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