Sideboard


Maybeboard


Well, as we all know, Phage is notoriously hard to play as a commander, given that she instantly loses you the game when you cast her from the command zone. On the other hand, just look at this gorgeously designed card. Who wouldn't want to slap people out of the game with this single bad B? So, despite the difficulties, lets try to put together a deck that will last long enough to give our opponents the Bad Touch.

So, what does the deck consist of? As this is still a first attempt at the deck, it isn't as focussed on a single thing as one might like, but I'll focus in on a direction as I play the deck more. The first category is of course:

How Do I Cast The Untouchable? To this end I employ a couple of different effects. First up are the effects that put your Commander from the Command Zone into your hand, so you can cast her safely from there. These include: Netherborn Altar, Command Beacon, and Campfire. Then we have the effects that allow us to cast her from our command zone safely. These include: Torpor Orb, and Lich's Mastery, as well as cards that replace the effect of losing the game such as Stunning Reversal, and The Golden Throne. An adjacent group of cards like Phyrexian Reclamation, and Fortuitous Find seek to return Phage from the grave back to our hand to be recast, so we do not have jump through the hoop of Command Zone -> Hand again. Then, for the second category:

How Do I Touch My Opponents? To this end I employ a myriad of cards that make it easy for our Phage to get that precious combat damage in. These include: Whispersilk Cloak, Dauthi Embrace, Shizo, Death's Storehouse, Sonic Screwdriver, and some others, as well as a couple cards that don't make her unblockable necessarily, but the combination of Haste and Trample seems juicy: Haunted Cloak, and Chariot of Victory. The third category is the inverse of this one, but maybe even more important:

How Do I Keep My Opponents From Touching Me? And in extension of this: How Do I Keep My Opponents From Touching The Untouchable? For the first category I looked to employ some cards that grant -X/-X to my opponents creatures such as Night of Souls' Betrayal, Kaervek, the Spiteful, and Illness in the Ranks for permanent shrinkage and cards like Mutilate, Yahenni's Expertise, and Languish, as well as some other general boardwipes and removal, and cards like Darkness and Sudden Spoiling. For the second category I have cards like Mithril Coat, Lightning Greaves, and Rush of Vitality.

With all large categories of cards out of the way, there is of course a solid base for drawing cards, and I put in a little bit additional ramp to make sure we can cast Phage as soon as possible.

NOTE: Please be mindful of the Torpor Orb and Tainted AEther non-bo (or combo if you really can't afford the triggered ability yourself)

I also noticed that this deck uses quite a lot of cards that cost us life, in addition to the fact we are on the defensive in the early game, our life might get threatened to the extent our card draw gets hampered... or we die. So in order to combat this I put a potential lifegain package in the Maybeboard consisting of: Demon's Horn, Paradise Plume, Pristine Talisman, Profane Memento, and Staff of the Death Magus. On top of that you could opt for cards like Erebos's Intervention, Consuming Corruption, and Parasitic Impetus.

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99% Casual

Competitive

Revision 12 See all

(1 month ago)

+1 Smoke Bomb maybe
+1 Urza's Cave maybe