Curse of Death's Hold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

zapyourtumor on Curse Deck

2 years ago

You only have 4 lands that can make red or blue mana, and even if you can tutor out Curse of Echoes with Bitterheart Witch or Curse of Misfortunes, I don't know how you're gonna cast Captive Audience or Act of Treason or Claim the Firstborn.

Accursed Witch and Bitterheart Witch definitely fit with the curse theme, but I'd cut all the other Witch stuff. It goes flavor wise but not mechanics wise. Bogbrew, Cauldron Familiar, Festering Newt, Witch's Oven should all be cut for some more control and removal cards imo to give your curses more time to kill the opponent. I'd also cut most of your sorceries besides Sign in Blood since you can't steal creatures and then sac them to oven anymore.

Curse of Misfortunes is probably the best card here so I'd run 4. Curse of Surveillance is another good 1 of curse to help draw you tons of cards. Curse of Death's Hold + Overwhelming Splendor is a hard creature lock, so I suggest one of each (you can't cast splendor but you can tutor it out).

I probably suggest going UB instead of mono-B if you can. Victim of Night is ok removal, or Go for the Throat. Drown in the Loch is a good counterspell and removal. Fatal Push is another good removal spell.

I don't really know what else to suggest rn

psionictemplar on Fun way to kill all opponents lands

2 years ago

Option 1: Go mono black and almost no creatures. Why: Lets you run all sorts of mass creature kill.

How: I would start with several of the low costed discard spells like Duress or Ostracize and use those hand reveals to guide your play from there. You could use this information to figure the best time to play your land kill pieces. Once you have the land kill ready to go, I might look into something like Megrim as a kill condition. They should be discarding every turn to hand size without any lands most likely. Might take a while, but then again your opponent might just scoop at that point.

Other additions to this: Dark Ritual for speed is really nice allowing for a t1 Megrim or rit + sol ring into a 4 drop from the get-go. Curse of Death's Hold might be real good here. Or if you want to be real heavy into the discard, Persecute could be a huge hit against a single color deck.

Ensnaring Bridge to keep your opponent from attacking you. You'll likely have a small hand tearing theirs apart, leaving only small creatures to attack you. At that point your removal can clean things up easy.

What I would take out for this. Anything blue, some tutors, monument, greaves, and witchbane, most of the expensive creatures too might not be a bad idea.

I've got more to talk/think about, but I gotta resume this later. So for now, maybe this can be something to consider.

MagicMarc on Fade to Black

3 years ago

Forgive me if I am necro-ing this question. If the elves are all green or even 1/1s there are a few things you can do. Stuff like: Ethereal Absolution, Engineered Plague, Elesh Norn, Grand Cenobite, Perish, Crovax, Ascendant Hero, Ascendant Evincar, Night of Souls' Betrayal, Curse of Death's Hold, Festercreep, and Death's-Head Buzzard (Need to kill it).

abbatromebone on The Slaughterhouse

3 years ago
  • Thats fair some people hate those combos, id highly recommend 4 or 0 copies. 2/60 cards and then 1/59 doesnt look like good odds.
  • 4x Dragonskull Summit 4x Isolated Chapel are great but they dont have subtypes so they are gonna be tapped a lot. Try some nnumber of "fast lands" {Blackcleave Cliffs , Concealed Courtyard,Inspiring Vantage)
  • Overwhelming Splendor and Curse of Death's Hold is also funny in this deck.

Flooremoji on Omni Lich

3 years ago

Curse of Death's Hold is funny with Overwhelming Splendor.

Typical decks like this will play Enduring Ideal to cast all of those enchantments, I guess Omniscience wouldn't be that useful in such a deck though.

multimedia on Tainted soil

3 years ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

Hynx on Rando creature token deck

4 years ago

Midnight Guard or Sunstrike Legionnaire with Presence of Gond makes an infinite token combo. and your Juniper Order Ranger can become infinitely big, even if something causes your creatures to get -1/-1 such as 2 Curse of Death's Hold Juniper still gets infinitely big because the token creature still technically comes out, even if it dies right away and you just need a quick trample push with something such as Rancor. I have many times used the token combo, and simply saying i use gond to tap sunstriker, create a token, untap sunstriker, use gond to tap striker, create a token, and repeat it (drops bag of 5000 beads on the table) this many times, to symbolize the token creatures.

hungry000 on Ideally this Modern Deck Would be Epic

4 years ago

Archetype of Imagination can be a hardlock with Form of the Dragon (which I'd only play one of, btw) and Curse of Death's Hold is a hard lock in 1v1 with Dovescape and/or Overwhelming Splendor (if you ever decide to add that one in).

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