Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
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|Commander / EDH||Legal|
Fortuitous Find occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Fortuitous Find Discussion
3 months ago
I've never seen a Rona deck either so I love the idea! So feel free to take these suggestions with a grain of salt, but I think they'll fit your gameplan. I'm including cards that would give you a self-mill subtheme, because you can play with your graveyard as an extension of your hand.
Whir of Invention - artifact tutor, seems good to grab your wincons.
Baleful Strix - it's just Good Value, Son . Stitcher's Supplier, Liliana, Death's Majesty, Champion of Wits. Fact or Fiction, Dakmor Salvage, - graveyard feeders on good cards
Murderous Cut, Treasure Cruise, Dig Through Time - since you only need one artifact that combos in your GY, you can use the rest for good Delve fodder!
Drown in the Loch - if you do add the self-mill strategies
Argivian Restoration, Buried Ruin, Fortuitous Find, Reconstruction, Scrap Trawler, Trading Post?, Tezzeret, Master of the Bridge? - to return good artifacts/Krark Clan to your hand if you mill it
Not totally sure on cuts because I haven't played the deck, but if you need help I can suggest some cards that look on the weaker side!
5 months ago
OMG I forgot about Sensei's Divining Top what would u remove for it?
5 months ago
6 months ago
next on the chopping block: Scheming Symmetry , Open the Graves , Fortuitous Find - not sure about this one but it's been suggested. The combos are a little artifact-centric, so being able to Recover one of those is nice.
7 months ago
I don't see the use in adding white as an extra color for a creature here.
What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler
The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts
1 year ago
Lanzo493, I look at it this way. 1rst, they burn spells are actually more effective than you think, the are really helpful early game. 2nd, Fortuitous Find is one of the only recursion cards in my deck, so it is very helpful if, lets say Epitaph Golem and Ashnod's Altar are in my graveyard. 3rd, the cantrips are very effective when someone plays stuff like Damping Matrix , Cursed Totem , or Linvala, Keeper of Silence . It allows me to not depend on Grenzo for everything.
1 year ago
Personally, I would just remove as many instants and sorceries as possible. I would keep the removal ones, but the cards like Fortuitous Find , Scouring Sands , Warp World , Grave Birthing , Expedite , Incinerate , Lightning Bolt , and Lightning Strike aren't very strong for a creature-based commander. Burn spells just can't kill the threats present in commander, and cheap cantrips aren't necessary because your commander itself is a cantrip once you get enough creatures into your deck. I know it's tempting to get instants and sorceries back that Grenzo chucks into the graveyard, but outside of Past in Flames , I would try to keep the deck more focused towards creatures. It's better to make better use of Grenzo's ability to cheat in creatures then try to shore up his weakness of whiffing on other spells.
1 year ago
Thanks for the help!! I think if I can justify the cut, Gnat Miser will become a sideboard tool, but for the moment it fits well with my strategy. Buried Ruin can be replaced by Fortuitous Find, which I sorta forgot about. Bojuka Bog was well worth the suggestion, and I'm fine with the sorta high pricetag. I might find an alternative to Dimir Machinations, because at 2$ for what's essentially just removal and a tutor, it's not incredible. Ghost Quarter seems somewhat necessary for my sideboard, considering Voltron dominates Modern. Just to give you an idea of my strat, I like to play Demonic Pact ASAP and keep it for one or two turns after playing it, because the draw can seriously help my combo if a piece is missing, and the removal is always nice. The hound is largely for a pressure piece for early game so I can discourage Zoo decks.