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Alesha, Who Smiles at Death EDH

Commander / EDH

kitoroen


Sideboard


Maybeboard

Enchantment (1)


This deck is a non-budget version of Alesha, Who Smiles at Death EDH. There are some expensive cards in here that can easily be replaced, but the most expensive card (Imperial Recruiter) really brings the deck together... so if you don't own one and your play group allows proxies, that's my suggestion. If you don't have duel lands (Badlands, Scrubland, Plateau) replace them with check lands, pain lands, filter lands, or basics..tapped lands can really hurt the tempo of this deck, especially in multiplayer. Finally, I play Karakas in this deck...my group allows it only if it's in your commanders identity and our group rule states that you cannot target their commanders, it's illegal otherwise. The deck starts as an aggro/control deck with midrange token generation into sacrifice triggers. You can eventually recur Suntitan, who works with most of my permanents for combos. The deck never seems too OP, but always seems to blow up something of an opponents to keep the game in grudge match/aggro level. Super fun!! P.S. This deck also works a little better in 1v1 than in multiplayer games, but is still powerful enough to comet in both.

Best Cards:Kiki-Jiki, Mirror BreakerSun TitanBuried AliveVictimizeImperial RecruiterStoneforge Mystic: Sword of F&F, Sword of L&S, SkullclampKarmic GuideSolemn SimulacrumMaster of Cruelties

Your main combinations are:Alesha & any 2 or less power creature. Master of Cruelties is my favorite. And yes, Master of Cruelties can attack with Alesha if she trigger him in. It's sort of a 'cheat'. The Master of Cruelties, "...can only attack alone" portion only applies if he sees the beginning of the attack step.Kik-Jiki and any creature can cause devastation. Kiki is your best card in this deck (besides Sol Ring), I promise.Token production (Siege gang, Pentavus, etc) & Skullclamp for card draw or dictate of erebos for creature control.Token production & Sadistic Hypnotist is amazing hand destruction and my favorite thing to do in this deck.Sun Titan and any permanent w/casting cost 3 or less. Strip mine is extremely good as well as anything that will continually go into your grave. Imagine sac-ing strip mine, bringing Sun Titan in with haste, target SM, Sac SM, attack w Tits, target SM, Sac SM. = great way to lose friends >:)Karmic Guide targeting Sun Titan: Sun Tits targets any permanent w/casting cost 3 or less. Often, I will play Karmic guide into Sun Tits, bring in Imperial recruiter for something like Disciple of Bolas, use it on the Sun Titan, then draw 6, gain 6 life, upkeep sac the Karmic Guide and repeat. Victimize with Anarchist and Karmic Guide: Sac Anarchist to Victimize, Target Karmic guide and whatever else you want, use Karmic Guide to target Anarchist, to target Victimize.

Final couple of notes:Try not to play Alesha often, without haste, and especially, when she won't recur something with her ability. Try to protect her with equipment. There are exceptions, but she gets very expensive to keep on the board.

You can practically end the game at any time with Master of Cruelties with haste or triggered by Alesha. The Alesha trigger is our preference as it's usually unexpected. In this way it also protects Alesha by forcing them to deal w/ Master. The final note with Master is that it says "When Master of Cruelties attacks and isn't blocked, that player's life total becomes 1." So, Attack, trigger Alesha, target Master, no block = reduce life to 1, Master deals no damage, but Alesha does... so when first strike damage resolves your opponent dies.

If you want to do something stupid funny you can have Alesha target Wall of Blood (Mirrodin). hahaha >:)

Let me know if you all come up with any cool combinations or inclusions that you think are better!

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 2 Mythic Rares

45 - 4 Rares

17 - 6 Uncommons

7 - 3 Commons

Cards 100
Avg. CMC 3.45
Tokens Copy Clone, Emblem Elspeth, Sun's Champion, Enchantment Golem 3/3 C, Goblin 1/1 R, Morph 2/2 C, Pentavite 1/1 C, Phyrexian Germ 0/0 B, Serf 0/1 B, Soldier 1/1 W, Thrull 1/1 B, Wolf 2/2 G
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