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Vintage | Legal |
Vampire Interloper
Creature — Vampire Scout
Flying
This can't block.
YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)
1 year ago
Vessiliana I'm concerned about screwing up my mana curve tbh. I cut Vampire Interloper, Olivia's Bloodsworn, Carrier Thrall and Bloodthrone Vampire to fit in three 3-drops, a 1 and a 2. Also cut Enlightened Tutor for Anointed Procession, though tbh I kinda do want the extra tutor. Enchantments and artifacts win games in EDH. Not sure what to do going forward.
multimedia on Bloodtoken vampire deck
2 years ago
Hey, you keep getting mana screwed? But 26 lands is high amount for Vamps. Deadly Dispute is a good Standard card for draw and ramp when playing Blood tokens and little creatures especially Voldaren Epicure. 4x Dispute could replace 2x Edgar's Awakening and 2x Westgate Regent? I don't think Westgate Regent is good enough Vamp at 5 mana.
Vampire Socialite is a reason to be playing all Vamps, tribal and it's really the only true tribal card here. Could add 2x more Socialite, cutting Restless Bloodseeker Flip and Vampire Interloper?
This is a core to consider playtesting. Good luck with your deck.
abby315 on Markov Estate
3 years ago
I have some thoughts about the overall gameplay, but I'll make some easy suggestions first:
Painful Truths > Read the Bones in a 3-color deck. Similarly, Mathas, Fiend Seeker is a great way to turn all of your removal into 2-for-1s, or can even draw you cards without spending any cards because it incentivizes your other player to remove things for you.
I agree with King_marchesa about cutting some vanilla vampires for ramp and removal. I noticed you said one of your players really likes hexproof creatures; spells like Soul Shatter and Crackling Doom will probably be better than spot removal like Utter End in that case. Anowon, the Ruin Sage is good for that, too, and Patron of the Vein is removal on a big-ol' Vampire stick!
Nighthawk Scavenger and Nullpriest of Oblivion will be good includes that are aggressive but also good in the lategame (this will be a theme in this comment). Olivia Voldaren is cheap and a good mana-sink to use the extra ramp you're putting in.
Bloodline Keeper Flip is a little on the expensive side at $9 but if you can get a copy, it'll be a great way to upgrade your army from 1/1s to evasive 2/2s, or 4/4s if he flips. Vampire Nocturnus is another good Lord in this vein. (Pun intended!) Vito, Thorn of the Dusk Rose can function as a damage-doubler using his activated ability.
Finally, Forerunner of the Legion is a great tutor that also gives +2/+2 to an attacker whenever you play a vampire, thanks to Eminence.
You'll notice that all of these suggestions will raise your curve. I think that's necessary to address the problems you're having. I started EDH running a Freyalise, Llanowar's Fury Elfball deck that had a similar goal: Make a lot of small Elves and run down one opponent. Ran into the same problems you have: You get outscaled. The changes I outlined above are also similar to what I did to turn Freyalise into a more streamlined Ezuri deck. You have to add a lategame. This is also why I recommend adding ramp to more reliably cast Edgar; he's an extremely powerful finisher with a board full of small vampires, and the deck relies on him for more than just 1/1s!
That's why most of my changes encourage you to add more removal and ways to buff your board with stronger creatures. This is the great thing about Edgar: you don't need to focus on making an army of small vampires, because he does that for you! Instead, you can play vampires that buff and help your other vampire tokens.
So, I'd recommend making swaps for the following low-drop creatures that aren't evasive/strong and don't do anything for your board besides being a vampire to trigger Edgar (which most of the above suggestions also do):
Bloodthrone Vampire
Guul Draz Assassin
Guul Draz Vampire
Pulse Tracker
Quag Vampires
Vampire of the Dire Moon
Duskborne Skymarcher
Ruthless Cullblade
Vampire Interloper
And also Goblin Bombardment, which I don't think is a good rate for what it does.
Add some more Vampire lords where you can get them (many of the above are just $1-2), removal, and ramp. You should find that instead of getting a hand with 2-3 lands and all 1-2 drops, you'll start finding a hand with something to do on every turn as you work up towards Edgar. I hope that helps!
King_marchesa on Markov Estate
3 years ago
The first thing that I am noticing is that there is not enough white mana. Also, I think you could benefit from less swamps and more mountains and plains. Additionally I would add Boros Signet, Talisman of Indulgence, Talisman of Conviction, and Fellwar Stone for more ramp. You also might benefit from adding God-Eternal Bontu for additional draw because you can sacrifice all your tokens and then draw more vampires to make more tokens. I would also add more removal, Mortify, Utter End, and Anguished Unmaking would serve you well here. As for cuts, I would take out some crappy 1-2 mana vampires like Vampire Interloper, Ruthless Cullblade, and Quag Vampires.
catmaster0 on Edgar Markov, More like Edgar in Progress
4 years ago
A few relatively cheap options for the deck.
Possible 1 drop vampires Duskborne Skymarcher Falkenrath Gorger Stromkirk Noble Viscera Seer
Possible 2 drop vampires Asylum Visitor Cordial Vampire Cruel Celebrant Falkenrath Exterminator Kalastria Highborn Legion Lieutenant Martyr of Dusk Oathsworn Vampire Ruthless Cullblade Stromkirk Condemned Vampire Interloper
Possible 3 drop vampires Anje's Ravager Forerunner of the Legion Kheru Mind-Eater Mathas, Fiend Seeker Stromkirk Occultist
Possible 5 drop vampires Champion of Dusk Malakir Bloodwitch Vona, Butcher of Magan
Removal Oust Journey to Nowhere Oblivion Ring
multimedia on Edgar's Puddin Party
5 years ago
Hey, this is a good start, but consider being even more aggressive with Vamps and eminence?
One drop Vamps are pretty important to the strategy with eminence, but the manabase here can't support them very well. Consider more lands that can ETB untapped turn one especially to make black mana for Vamps?
- Unclaimed Territory
- Caves of Koilos
- Sulfurous Springs
- Battlefield Forge
- Concealed Courtyard
- Inspiring Vantage
- Sacred Foundry
- Blood Crypt
- Luxury Suite
- City of Brass
- Mana Confluence
- Bloodstained Mire
Consider more one drop Vamps?
- Shadow Alley Denizen : eminence Vamp tokens are black.
- Viscera Seer
- Vampire Cutthroat
- Skymarcher Aspirant
- Falkenrath Gorger
- Stromkirk Noble
- Insolent Neonate
Consider more two drop Vamps?
- Dusk Legion Zealot
- Olivia's Bloodsworn
- Vampire Interloper
- Bloodthrone Vampire
- Stromkirk Condemned
- Zulaport Cutthroat : not a Vamp, but very good when Vamp tokens are dieing.
Other cards to consider:
- Sanctum Seeker and Brutal Hordechief : add to the aggression give a lot of opponent life lose reach with attacking Vamps.
- Shared Animosity : very powerful anthem effect with attacking tokens.
- Dark Prophecy : triggers when tokens die.
- Mass Hysteria
- Boros Charm : protection from most board wipes.
- Price of Progress : great burn in Commander, gives a lot of damage reach for two mana.
- Anguished Unmaking
- Swords to Plowshares
If you like some of these suggestions then I can help you to make cuts.
Good luck with your deck.
WickedVampire on Red Black Vampire Aggro Competition Deck
7 years ago
An exact upgrade to Vampire Interloper is Olivia's Bloodsworn
Piccio@092 on agrariotop
7 years ago
ciao leo sono luca.Stavo guardando il mazzo, secondo me non male, molto veloce ma ha tre difetti principali:1- tutti quegli incanta-creatura ti rendono vulnerabilissimo a rimozioni e pesanti 2x1 o peggio oltre a rendere mooolto prevedibile il tuo gioco e facilitare all' avversario la scelta del bersaglio da esplodere.2- non hai praticamente nessun modo per pescare. Se il tuo avversario ti riesce a contenere per i primi 4-5 turni poi tu finisci il carburante e per lui diventa semplice recuperare il vantaggio. specialmente per mazzi come il the rock del nostro comune nemico matteo.3- molte delle tue creature non sono evasive eccetto il Insolent Neonate (che anche l'unica carta che ti permette di pescare oltretutto)e il Vampire Interloper.
Possibili idee per la soluzione:
1- eliminare tutti gli incanta creatura e sostituirli con istantanei da usare dopo la dichiarazione dei bloccanti per rendere pi imprevedibile il mazzo. Ad esempio Grotesque Mutation, AdreNaline Rush, Uncaged Fury, Otherworldly Outburst, Distemper of the Blood, Expedite, Unnatural Endurance, Borrowed Hostility....in questo modo oltretutto rendi anche molto pi utile Raid Bombardment poich nel momento in cui tu dichiari gli attaccanti le creature non sono pompate e porti a casa uno sfracello di danni (soprattutto se ne hai in molteplice copia).
2- per pescare ci sono molte spell. A mio parere, vista la forte meccanica di follia che fa da linea conduttrice nelle pi recenti incarnazioni del B/R vampire, ti suggerisco di tenere in forte considerazione Tormenting Voice e Cathartic Reunion. L'uso di queste carte ti permette di improntare il deck in modo da rendere vantaggioso l'impiego di cose come Olivia's Dragoon, Bloodmad Vampire, Fiery Temper, Macabre Waltz, Prophetic Ravings, Skirsdag Supplicant e molto altro. altrimenti ci sono i pi classici Sign in Blood e analoghi.
3- La Guul Draz Vampire non mi piace per nulla. fa troppo poco troppo tardi. Belli il Vampire Lacerator e Pulse Tracker.io, qualora decidessi di aumentare la parte di pump/burn spell a velocit istantaneo del deck, ti consiglio Sanguinary Mage.infine come burn spell potrebbe piacerti Galvanic Bombardment si sposa abbastanza bene con lo scartare carte e l'idea di sparare 6 danni a una creatura a velocit istant per un mana rosso sempre stuzzicante. Molto belli Bump in the Night che in un' eventuale deriva follia potresti rimpiazzare con Alms of the Vein
spero che in questo trattato tu trovi qualcosa di utile xD Buona fortuna con il tuo mazzo! Luca