Mathas, Fiend Seeker
Legendary Creature — Vampire
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies (is put into the graveyard from the battlefield), each opponent draws a card and gains 2 life."
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Mathas, Fiend Seeker Discussion
6 days ago
Timan, Agent of the People
Legendary Creature - Human Assassin
At the beginning of each players end step, that play may choose a creature other than Timan, Agent of the People without a bounty counter on it. Put a bounty counter on that creature. If its your endstep, choose target creature with a bounty counter at random then destroy that creature and remove bounty counters from all creatures.
Just another name off the list
2 months ago
I am making two decks of a similar style, they "give quests" in the way that they will allow people rewards for finishing the "quest."
One had Karona, False God as the commander and focuses on Grothama, All-Devouring style ideas that either give rewards or make people want to kill the creature for some reason. Pursued Whale is another creature I am using to achieve this idea. This deck is more of a joke, hug, or fun deck style.
What I need is more creatures that use something like Grothama, All-Devouring to either give rewards or make others fight to give rewards.
I am not sure if I want to use a lot of goad in the first deck, but I am willing to use it in the more aggro deck if there are enough good creatures to make it even more worth the others fighting each other to achieve these "quests."
Any help would be appreciated.
5 months ago
@kpres I know, I notice that with Ardenn, Intrepid Archaeologist too. To answer your question, I just built this deck, I haven't bought or tested it yet. using him as a commander is a fair shout, you can pair him with Vial smasher like you suggested or maybe even other colours like blue and black or something, with partners there are so many options but by cutting red you do miss out on some great things, not sure what good curses and stuff are in blue or other colours. I just looked at Ghen when I saw him and thought "hey, I already have a curse deck that runs Mathas, Fiend Seeker, I can just replace the commander and its so much better". I didn't think about the partners at all. fair shout for sure, it is an option, but for now I put Ardenn in the 99.
5 months ago
I have some thoughts about the overall gameplay, but I'll make some easy suggestions first:
Painful Truths > Read the Bones in a 3-color deck. Similarly, Mathas, Fiend Seeker is a great way to turn all of your removal into 2-for-1s, or can even draw you cards without spending any cards because it incentivizes your other player to remove things for you.
I agree with King_marchesa about cutting some vanilla vampires for ramp and removal. I noticed you said one of your players really likes hexproof creatures; spells like Soul Shatter and Crackling Doom will probably be better than spot removal like Utter End in that case. Anowon, the Ruin Sage is good for that, too, and Patron of the Vein is removal on a big-ol' Vampire stick!
Nighthawk Scavenger and Nullpriest of Oblivion will be good includes that are aggressive but also good in the lategame (this will be a theme in this comment). Olivia Voldaren is cheap and a good mana-sink to use the extra ramp you're putting in.
Bloodline Keeper Flip is a little on the expensive side at $9 but if you can get a copy, it'll be a great way to upgrade your army from 1/1s to evasive 2/2s, or 4/4s if he flips. Vampire Nocturnus is another good Lord in this vein. (Pun intended!) Vito, Thorn of the Dusk Rose can function as a damage-doubler using his activated ability.
Finally, Forerunner of the Legion is a great tutor that also gives +2/+2 to an attacker whenever you play a vampire, thanks to Eminence.
You'll notice that all of these suggestions will raise your curve. I think that's necessary to address the problems you're having. I started EDH running a Freyalise, Llanowar's Fury Elfball deck that had a similar goal: Make a lot of small Elves and run down one opponent. Ran into the same problems you have: You get outscaled. The changes I outlined above are also similar to what I did to turn Freyalise into a more streamlined Ezuri deck. You have to add a lategame. This is also why I recommend adding ramp to more reliably cast Edgar; he's an extremely powerful finisher with a board full of small vampires, and the deck relies on him for more than just 1/1s!
That's why most of my changes encourage you to add more removal and ways to buff your board with stronger creatures. This is the great thing about Edgar: you don't need to focus on making an army of small vampires, because he does that for you! Instead, you can play vampires that buff and help your other vampire tokens.
So, I'd recommend making swaps for the following low-drop creatures that aren't evasive/strong and don't do anything for your board besides being a vampire to trigger Edgar (which most of the above suggestions also do):
And also Goblin Bombardment, which I don't think is a good rate for what it does.
Add some more Vampire lords where you can get them (many of the above are just $1-2), removal, and ramp. You should find that instead of getting a hand with 2-3 lands and all 1-2 drops, you'll start finding a hand with something to do on every turn as you work up towards Edgar. I hope that helps!
8 months ago
Essence of the Wild could make for some ridiculous tokens, amd you could mutate onto it to make them even better.
Chevill, Bane of Monsters, Kathril, Aspect Warper, and Mysterious Egg are cards that you should probably cut. Kathril is quite good with support, but I think the keyword soup theme is too shallow to work here amd dilutes the deck. The egg is just not great. It does little as a mutate target, especially since your commander should be your mutate target. Zagoth Mamba has the same problem, but its better than the egg.
8 months ago
I have a fascinating politics brew with Sisay. With the likes of Kynaios and Tiro of Meletis, Edric, Spymaster of Trest, Ludevic, Necro-Alchemist, Mathas, Fiend Seeker, Kiora, the Crashing Wave, and Kenrith, the Returned King, you'd be surprised how many legendary creatures excel at politics. I could name a dozen more- after all, I built the deck!
10 months ago
No, it doesn't work that way, but it's because Mathas, Fiend Seeker triggers at the beginning of your end step. It doesn't trigger during other players' turns.
If Mathas did trigger during other players' turns then it would work the way you think.
10 months ago
Suppose I control both Mathas, Fiend Seeker and Rite of the Raging Storm.
An opponent’s turn starts, they get an elemental on their upkeep. Their end step comes, so end step triggers go on the stack. They’re the active player so their end step triggers are put on the stack first, including the sacrifice trigger on the elemental. Then as a non-active player, my end step triggers are put on the stack after the active player’s, including my Mathas bounty counter trigger. Assume no other end step triggers occur. Mathas’ trigger resolves first, targeting the active player’s elemental. The active player’s trigger resolves second, sacrificing the elemental with the bounty counter given to it from Mathas, triggering the ability of having each opponent gain 2 life and draw a card. My question is, did I do that correctly?