Bloodmad Vampire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bloodmad Vampire

Creature — Vampire Beserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

jonjonhholt on Fangs and Fury (Pauper Vampire)

8 months ago

with all of that discard a fun card that is also a flavor win for the deck would be Alms of the Vein. An actual vampire with madness is Bloodmad Vampire but its not as good of a card

BruhYouFarted on Rakdos Madness Aggro

2 years ago

Good List, I would recommend playing less tap-lands as in a deck like this, playing a turn 1 discard outlet is crucial to be fast. In an aggro deck, being stranded with 3+ tap-lands can leave you dead in the water. I see your point of Bloodmad Vampire Being bad because of one toughness, however it is one of the best madness creatures simply becuase it is such a threat to the board. For an example, if you play a Putrid Imp or a Insolent Neonate turn 1, an end-of-turn Bloodmad Vampire on turn 2 can really force an opponent's hand. I find that in your list, especially in playtesting, there is too many discard outlets and not enough beaters. Having more than 1 Putrid Imp or Cabal Initiate in play can feel like a waste that could be a Skophos Reaver or a Bloodmad Vampire.

Lord_Grimm on The Madness of Miss Hannigan

2 years ago

v2, let's go! Here are some more thoughts...

I know this deck can be fast, however it is very low on ramp. Your avg CMC is over 4 (I know you cheat things out for less). If possible, find a way to include a few of (if not all) the following: Rakdos Signet, Talisman of Indulgence, Mind Stone, Prismatic Lens, Wayfarer's Bauble. Also, 37 lands feels low for a deck that has a high avg cmc that wants to be playing multiple spells a turn.

There are a few madness cards that feel under powered or narrow, like Bloodmad Vampire or Alchemist's Greeting... if you are ok with lowering the 'madness' count, possibly swap those to something more versatile or impactful.

Also, I see Anje Falkenrath listed in your creatures. Is the in your list twice? typically cards with the [CMDR] following them, do not appear in the creature list. If so, you may only have 99 cards.

Daeladus on Seeing Red -- Mono-R Madness

2 years ago

Been a while, but what do you think of Skophos Reaver vs Bloodmad Vampire?

Narkro555 on Maddening Vampires

2 years ago

Swapped out Bloodmad Vampire for Horror of the Broken Lands . I need a more sturdy beater, especially one that also synergizes early-game.

BRG24 on Look Ma! No Hand!

3 years ago

Interesting deck. Perhaps it might be worth considering some sort of madness package to make your discards hurt a little less? Fiery Temper would be great card, and it works really well with Lightning Axe in my experience. A Bloodmad Vampire or an Incorrigible Youths could also do a similar job, reducing the tempo loss of your discarding most of your hand. As a slightly slower discard effect, Key to the City could be good too, allowing you to punch through with your big creatures to end games. Just some ideas, hope these are helpful, and good luck with the deck.

Spellbreaker1st on Vampire go face

3 years ago

Thanks for the tips! I really thini that Stensia Masquerade and Incorrigible Youths are going to be really great in this deck. Since I actually only uploaded it to share it with some people, I didnt flag it as casual xD, which is why I do not think that I will run Fiery Temper which per se is a great card but just feels like Powergaming, otherwise would be a good idea ^^. Bloodmad Vampire I think would work best with 4 copies of Stensia Masquerade, considering it has a Toughness of 1, so I think that for the moment, I'll let it be. For the last of your suggestions, Castle Locthwain, a really good decision to run it I think, since the deck tends to be empty-handed or at least pretty close to it quite often and it still has methods of gaining life in a casual environment.

Thank you very much for your suggestions and please excuse how long it took me to respond but I'm kind of in my exams atm xD

BRG24 on Insatiable Thirst

3 years ago

Hello again, just a follow up to my previous comment. Looking at your list as it is now, I agree that Key to the City doesn’t look like it would do too well. The card works really well when you have a high number of cards with madness to ensure that the discard isn’t a tempo loss for you. Here, however, there are only three unique cards with madness, and actually rushing out an Asylum Visitor without getting its extra value is often a bad play, making most plays off of Key feel bad. Regarding the untap ability though, you only ever want to be activating it late game when you’re low on cards and up on mana, most of the time it’s irrelevant to you.

As I see it, and you may massively disagree with me here, your deck is, while on one ultimate strategy of playing aggressive with vampires, split in how it gets there. You’ve got your madness/discard package and then your more generic aggro vampire package, and personally it doesn’t seem like both can be the deck’s focus and you need to pick one or the other. Some cards (Asylum Visitor or Stensia Masquerade) probably make it into both versions just off their raw power but that won’t be the case for everything. Having built both versions of vampire aggro in pioneer and modern, hopefully I can give some helpful advice.

Firstly, if we start by looking at the straight aggro deck, cards like Lightning Axe, Fiery Temper and Thrill of Possibility don’t really seem to synergise, and you probably also have better alternatives for your one drops. Knight of the Ebon Legion is a very solid card to replace perhaps the Insolent Neonate as it scales much better into the game. Gifted Aetherborn is incredible as a two drop, and Drana, Liberator of Malakir feels like a must in this type of deck if your budget can accommodate her. Sanctum Seeker and Champion of Dusk are great late game cards that let you close out games as well. Black has really good removal options as well, perhaps my favourite being Drag to the Underworld, although that does put you in heavy black, but that might not be the worst thing with all the support from Ixalan, but Olivia's Bloodsworn and Stensia Masquerade would certainly justify a red splash. There are many other good cards, these are just some of my favourites.

If you decide to go down a more madness/discard based route, other cards become weaker. Weird as it may seem, but Sorin, Imperious Bloodlord is not all that great of a card for this strategy in my experience, since it lacks any synergy with discard, and cheating a vampire into play often isn’t worth it since your curve tends to be very low. Thrill of Possibility is another card I’d recommend against, using free discard outlets instead is far better for your tempo. I’d replace these with more units with madness, as I’ve said before Incorrigible Youths and Bloodmad Vampire being my favourites, with Voldaren Pariah  Flip being a great finisher or stabiliser. Call the Bloodline is another interesting discard outlet you might want to consider, of course alongside Furyblade Vampire and Key to the City, which now becomes better now that you can curve it nicely into strong turn three aggression. If this is the route you choose to take, the discard outlet slots are quite flexible, so experiment and find those that fit how you want to play.

I’ll put the links to my two lists here for if you want to have a look:

I understand that you want to test your current build first, and your testing may prove me wrong entirely. These are pretty big changes that I’m suggesting, and they may lead the deck away from what you are envisioning for it, so please feel free to completely ignore these recommendations. I wish you luck with the deck and hope that this has been helpful to you.

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