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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Borrowed Hostility
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
- Target creature gets +3/+0 until end of turn.
- Target creature gains first strike until end of turn. (This creature deals combat damage before creatures without first strike or double strike.)



![Emrakul, the Promised End feature for [LTMD] Innistrad Remastered Draft](http://static.tappedout.net/mtg-cards-2/INR/emrakul-the-promised-end/481-1733982367.png)




Balaam__ on
Goblin Tweakers
1 month ago
@NeoLegacy there’s a path toward running both, but you’d need to implement more pseudo-protection to keep your goblin count as high as possible for a worthwhile payoff. Red is notoriously bad at shielding stuff, so you’d want to incorporate cards like Borrowed Hostility or Crowd's Favor in conjunction with buffs like Barge In to grant them First Strike so they leave combat relatively unscathed. I think to run both Goblin War Strike and Reckless Abandon together you’re looking at a different core deck structure.
I realize I’m peppering you with possible directions to take the deck, but that’s half the fun—deciding what path you’d like to take and then optimizing for it. You have a really good base here that could go a number of different routes, but I’d definitely recommend picking just one and doubling down on it in order to stand the best possible chance of a win.
-edit—oops, I confused Reckless Abandon with another card! My mistake.
Fibonachos on
Zada's Budget Goblins
5 years ago
Dragon Throne of Tarkir would certainly improve the robustness of the deck, and I do have several spells currently in there similar to Infuriate (such as Borrowed Hostility , Brute Force ,...), but for now I am tuning the deck for pure speed. But I think as soon as I get a couple games in with my play group they will catch on to what I'm doing and I will switch to a longer game build where Dragon Throne of Tarkir will be super handy!
patrickd117 on
Feather, the Reedemed
5 years ago
This deck seems sweet! Looking through the list, I'm much more convinced that the aggro side works!
I don't like: Hero of Oxid Ridge (this card just seems bad) Tormod's Crypt , (there are better graveyard removal options) Journey to Nowhere and Oblivion Ring (these always get removed in my experience) Borrowed Hostility (I think I want my pump spells to either draw a card or be stronger than this)
I'd test: Mirrorwing Dragon Pyromancer's Goggles Primal Amulet Flip (this saves you a lot of mana on the 2+ cmc spells) Zada, Hedron Grinder (synergizes really well) Shelter (draw seems incredibly important for feather) Weathered Wayfarer (staple for boros imo) Crimson Wisps (better than accelerate) Chandra's Ignition Fight with Fire Boros Charm is probably just better than Assault Strobe and should probably come in.
lukas96 on
Burn baby burn
6 years ago
you should really streamline your creatures a bit Deranged Whelp for example does virtually nothing for your deck. Reckless Bushwhacker only makes sence in a creature build an you are playing a creature spell deck. Conduit of Storms Flip is too expensive and doesnt do enough for your deck.
Your sideboard is also pretty bad Rift Bolt can be a maindeck card but its not a sideboard card at all.
Why do you have Borrowed Hostility and Kari Zev in your sideboars at all? against which decks would you want t bring them in?
Smash to Smithereens is a great sideboard card as is Molten Rain
0b1ivi0nwa1k3r on
Burn baby burn
6 years ago
Thats a good observation xyr0s i think the deck will need to include mutiple elements if DanTheBear wants to keep it MONORED and cheap, but it can forsurely be more focused. I would say either go Burn&8whack with it or Burn&Prowess the second being my recommendation.
Burn elements of your deck:
Prowess elements of your deck:
8whack elements of your deck: (disclaimer i dont know much about 8whack so take this part with a grain of salt)
tanman on
Zada bing, Zada boom
7 years ago
looks pretty good so far but I think some good adds would be Monastery Swiftspear, and Soul-Scar Mage they get big fast and any creature with prowess is good. Other good cards to consider are Ogre Battledriver cause haste and buff is good, Dictate of the Twin Gods Furnace of Rath Gratuitous Violence you probably wouldn't need all of these but being able to double damage outputs could be very helpful in picking up quick kills. Barrage of Boulders this is a great card because if your opponents can't block then living can be a very difficult task. Price of Glory cause play on your own turn gosh dangit
You also have cards like it but others that give good buffs are Reckless Charge, Borrowed Hostility, Rouse the Mob, although I would stick to mostly the one mana ones cause they are just easier to cast and you can cast more.
I also noticed you had some goblin tribal which is good but you could add Goblin Rabblemaster, Goblin King, Coat of Arms, Ib Halfheart, Goblin Tactician, and Goblin Assault, those combo well together to make all of your goblins more powerful.
The last main effect I noticed was some etb effects here are some I noticed weren't in there Genesis Chamber, Panharmonicon, Warstorm Surge, Flameshadow Conjuring, I would recomend either going for this effect all out and adding as many ways to etb hurt people as possible or not runing any except maybe Purphoros, God of the Forge cause it can be a place to dump mana if you don't have anything to cast.
I noticed you had some spells that target a creature and draw a card which I understand cause it is good but some aren't meant to target your own creatures and I think you would benefit from some better draw like Chandra, Flamecaller, Avaricious Dragon, Outpost Siege, Magus of the Wheel, Dragon Mage, Reforge the Soul, Hazoret's Monument, Ghirapur Orrery, these are better than some of the targeting draw spells you have in cause they are more consistent.
Alright so now that you can see some good cards time for what I would cut Goblin Rally for Goblin Rabblemaster even though rally gets more goblins at once rabblemaster is cheaper and buffs himself. Also Kari Zev's Expertise is the only take control spell and while you can cast something for free the only reason I could see to run it is to target your own board and cast lots of cheap instants for free but how often would that work? Also Stun, Panic, these can draw you lots of cards but these aren't meant to target your own things and there are better ways to make it so your opponents can't block and so the only reason I see these for is to draw cards and there are more consistent ways to draw cards. Rile, same thing even though they get trample the deal a damage to all of your creatures which would kill a good amount of them without buffs which you could also do but wouldn't it be nice to draw without having to worry about board wiping yourself.
Alright now talking strictly creatures...wtf are you doing... when you look at the curve to the left it's "Man my curve is so good I'm always going to have a spell to cast each turn." then you look at your creature curve. 1 1drop, 4 2drops, 8 3drops, 6 4 drops, 7 5drops, 1 6drop. With that curve of creatures you probably aren't going to cast a creature spell (I included the sorceries that give creatures in this.) until turn three which means you cast your commander turn 4 and can start attacking turn 5 with 2 creatures (this doesn't account for ramp, or multi-creature spells) so you then have to take another turn or two to keep casting creatures. That is to slow for this deck you need to start picking up damage alot earlier if you want to win. There are also creatures in here (While amazing.) don't work as well in your deck as going more goblin tribal like Neheb, the Eternal He is really good but when are you going to cast things after combat. you should have enough haste to never need his ability for mana. That is the first one I would cut to make room for a cheaper spell other than that you need to lower your curve (or add more ramp and haste) cause even though you would get more value off your spells you would be to slow in attacking so I would stick to four or five that give you the most creatures.
I think it would be great if you made this a mostly goblin tribal deck cause #1 they flood the board with 1/1's for you to target. #2 you can get some great synergy cards and make it so your goblin's are helping each other. #3 Who doesn't love tribal decks especially ones that are outside the box like this one would be. #4 Goblin Bombardment who is going to boardwipe ten to twenty goblins when in response to the wipe you sac all of them and hurt them alot.
Well those are my thoughts on it as you probably see I didn't add every effect or explain the many uses of some cards cause I think you will see their value I merely am pointing out the main changes I would make to the deck, let me know what you think of them and I hope I didn't offend you cause that is not my intention and I would love to comment again if you make changes.
Thermall on
Pump UR
7 years ago
Maybe you would like to running Reckless Charge instead of Borrowed Hostility
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