Artificer's Dragon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Artificer's Dragon

Artifact Creature — Dragon

Flying

: Artifact creatures you control get +1/+0 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

KBK7101 on Rule 0 - Urza and …

1 year ago

My previous idea of running Subira, Tulzidi Caravanner and Teferi, Mage of Zhalfir has been sabotaged by the release of The Brother's War. In it's a place, a partner deck of Mishra, Excavation Prodigy and Urza, Powerstone Prodigy has the gears in my brain turning!

I'd like to keep it at about pre-con levels of power and would love suggestions.

So far, cards like Irencrag Pyromancer and others that care about second card draws per turn are key, as are artifacts that have some sort of graveyard recursion like Artificer's Dragon or Metalwork Colossus.

I've also never built a deck to fit in with pre-con levels of power. Any recommendations on how to gauge this? Is it a synergy thing or is it a card rarity ratio thing?

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