![Artificer's Dragon Artificer's Dragon](http://static.tappedout.net/mtg-cards-2/the-brothers-war/artificers-dragon/femme_fatale-articers-dragon-bro-16675413790.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Artificer's Dragon
Artifact Creature — Dragon
Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
![Ultra Magnus, Tactician feature for Magnus' Metallic Moshpit](http://static.tappedout.net/mtg-cards-2/universes-beyond-transformers/ultra-magnus-tactician/femme_fatale-ultra-magnus-tactician-bot-16658094580.png)
![Saheeli, Filigree Master feature for Saheeli, Artifact Creature](http://static.tappedout.net/mtg-cards-2/the-brothers-war/saheeli-filigree-master/femme_fatale-saheeli-filigree-master-bro-16674591580.png)
![Tocasia's Welcome feature for (Rule 0) Urza/Mishra - Apprentice Artificers v1.0](http://static.tappedout.net/mtg-cards-2/the-brothers-war/tocasias-welcome/femme_fatale-tocasias-welcome-bro-16671134820.png)
KBK7101 on Rule 0 - Urza and …
1 year ago
My previous idea of running Subira, Tulzidi Caravanner and Teferi, Mage of Zhalfir has been sabotaged by the release of The Brother's War. In it's a place, a partner deck of Mishra, Excavation Prodigy and Urza, Powerstone Prodigy has the gears in my brain turning!
I'd like to keep it at about pre-con levels of power and would love suggestions.
So far, cards like Irencrag Pyromancer and others that care about second card draws per turn are key, as are artifacts that have some sort of graveyard recursion like Artificer's Dragon or Metalwork Colossus.
I've also never built a deck to fit in with pre-con levels of power. Any recommendations on how to gauge this? Is it a synergy thing or is it a card rarity ratio thing?
Have (1) | JordanSanFran |
Want (0) |