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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
NV_1980 on
Enchantment
21 minutes ago
Can you explain why you posted this? Are you looking for help? If so, perhaps start by looking up other commander decks posted on this site, that use Halvar as its commander. Other great resources are moxfield.com and edhrec.com. Just a few tips to get you started:
- Check the deck's mana base. It only has 22 lands. Magic decks should almost always consist of 1/3 lands. While you're at it, you might want to add more cheap mana rocks (like Arcane Signet and Marble Diamond) or ramp enablers (like Weathered Wayfarer, to get more lands from your deck).
- If your deck's commander is Halvar, you don't have to add him as a separate creature as well (actually, if you remove Halvar from your deck's creature list it will consist of precisely 100 cards, which is a requirement for a proper commander deck.
- White features some cards that allow you to draw cards when enchantments are cast, like Mesa Enchantress. Adding more than the three cards you have now that allow you to draw more than your regular draw at the beginning of each turn is highly advised.
Anyways, hope this provides you with enough inspiration to make a solid start. Good luck!
Piyh on
Great Heads Think Alike
1 year ago
Painter's Studio / Defaced Gallery
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RiotRunner789 on
[EDH][Primer] Giada's Angel Harem ~{FOILED}~
1 year ago
I'm a big fan of the Marble Diamond cycle but with power creep/more efficient options, they are in almost none of my decks.
AstroAA on
[EDH][Primer] Giada's Angel Harem ~{FOILED}~
1 year ago
RiotRunner789 you are 100% in the right and I am an idiot for completely forgetting about Arcane Signet over Marble Diamond, haha. This is why I get other people to look at the deck for me; so they can see things I've missed!
RiotRunner789 on
[EDH][Primer] Giada's Angel Harem ~{FOILED}~
1 year ago
Land Tax would be the best addition. You could also consider Deep Gnome Terramancer since he can potentially get you multiple lands per turn cycle (or potentially nothing but same if you have the most lands for a ton of white cards).
You could consider swapping out Marble Diamond with any other 2 cost rock that doesn't enter tapped. There's Arcane Signet and Fellwar Stone for white or Everflowing Chalice if you end up having more than 2 mana you can spend.
Noire_Samhain on
War of Worship
1 year ago
If there's one thing I'd suggest- you might like some ramp to do more in a turn. Some budget/semi-budget ideas are Marble Diamond, Heraldic Banner, Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Mind Stone, Pristine Talisman, or Wayfarer's Bauble.
eliakimras on
Equipped Samurai
2 years ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
Tinnuki on
St. Celestine's Tithe Authority
2 years ago
BakingIsPunk13: No problem. Just a couple things I noticed that I thought I'd point out. Commander's Sphere is not something I'd put in a mono color deck. In my opinion, there's better options for mono-colored mana ramp that I'd rather include, stuff like Marble Diamond or the about-to-be-reprinted Pearl Medallion. Not to mention THE most important card in EDH: Sol Ring!
Why is Altar of Dementia here? Is the plan to sacrifice a bunch of angels to mill someone out? I'd think if you have that much power on the board, you should be able to win the old-fashioned way, no?
Unless I'm missing something, I'm not quite sure what Crucible of Worlds is doing in here. In the context of your deck alone, all it does is allow you to re-use Fabled Passage. Was there another use? General note about lands, since so many of your angels are a high mana cost, I'd definitely look into increasing your land count, even with ramp artifacts.
Some other random cards you might like:
Monologue Tax : Since you have Smothering Tithe
Swiftfoot Boots: Since you have Lightning Greaves
Moonsilver Spear + Seraphic Greatsword
Return to Dust + Disenchant
Door of Destinies
Luminarch Ascension
Path to Exile + Generous Gift
Mana Tithe + Rebuff the Wicked
Side note, you don't need to include Brisela, Voice of Nightmares Meld Meld as its own creature, since you have the two halves of it in the creature list. After that, I'm only seeing 97 cards + Giada. Might want to double check your list ;)
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