Kaya, Ghost Assassin
Planeswalker — Kaya
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
-1: Each opponent loses 2 life and you gain 2 life.
-2: Each opponent discards a card and you draw a card.
|Have (2)||lorddarkstar , gildan_bladeborn|
Printings View all
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kaya, Ghost Assassin occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Kaya, Ghost Assassin Discussion
4 weeks ago
Excellent deck! A few notes: Ashiok, Nightmare Muse is an excellent piece in any Aminatou deck. He also grants synergy with the Oaths you're running. If you have the budget for it, I would also add Venser, the Sojourner and Kaya, Ghost Assassin. I would also add Oath of Kaya and Oath of Gideon to complete the set.
Disposal-wise, you can't get much better than Act of Authority. Remember that Aminatou can target any permanent you own, not just control.
Anyway, good luck!
1 month ago
Cleaned up decks and removed Daretti, Ingenious Iconoclast, Entreat the Angels, Flametongue Kavu, Glorybringer, Jaya's Immolating Inferno, Kaya, Ghost Assassin, Lingering Souls, Path of Mettle Flip, Sword of Feast and Famine, Teysa, Envoy of Ghosts
3 months ago
My favorite Planeswalkers are:
- Kaya (Kaya, Orzhov Usurper or Kaya, Ghost Assassin, not Kaya, Bane of the Dead, which seems weird for her)
- Wrenn and Six
- Sorin Markov (Other Sorins are very cool, but I'm super happy to see him in monoblack again
- Serra the Benevolent, very cool design
- Mu Yanling and Tamiyo, the Moon Sage. I don't like what they did to Tamiyo, making her multicolored, so I'm happy to see her tempo style abilities put on a new walker, still an Asian woman, lol.
- Aminatou, the Fateshifter
- Elspeth (My favrorite representation of white's power)
- Teferi, Hero of Dominaria, I like him over .
Huatli I mainly like for her Huatli, Radiant Champion card, and this is her set on Ikoria, personally, I'd rather her, Ashiok, Nightmare Weaver, and Mu Yanling on the plane, and have each of them be a tribal walker, rather than have Narset of the Ancient Way on the plane.
This would make Elementals more viable, I think, not just Temur Elementals, with 3 relevant walkers.
Ajani and Lukka as curve toppers in a Cats tribal deck would be cool. Maybe Mardu to include the Cauldron Familiar? Unsure.
Huatli, Advocate of the Dinosaurs
Legendary Planeswalker - Huatli
+2: Put a loyalty counter on Huatli, Radiant Champion for each dinosaur you control.
-X: Put X +1/+1 counters on each dinosaur you control. You may chose one of the following counters: first strike, lifelink, menace, reach, trample, or vigilance, and put one of them on each dinosaur you control.
-12: You get an emblem with "At the beginning of your upkeep, create X 3/3 green Dinosaur creature tokens with Trample, where X is the number of Dinosaurs you control."
I'd like to see another tribal walker, as described above
- Ashiok - Nightmares
- Lukka - Cats
- Vivien - Beasts
- Mu Yanling, Sky Dancer - Elemental
6 months ago
If that's the case, I'd recommend using Niv-Mizzet Reborn . You can cheat a ton of Planeswalkers all at once into your hand and overwhelm the board once you get your tempo going.
Kaya, Ghost Assassin would be an epic combo piece for that.
You will need to restructure your Planeswalker base though and use ONLY two-color Planeswalkers. You won't cheat them out for free if they are one color or if they are more than two.
Spread your resources out as much as possible. Choose at least one of each guild for maximum impact.
Since you plan on running 22 Planeswalkers, I'd recommend the following:
- 2 Planeswalkers that represent each of the 10 guilds
- Ugin for massive wrath effects if need be
6 months ago
How about adding *CMDR* tag to Kaya, Ghost Assassin in your cards list? This way it could be visibly presented as your deck lead :)
7 months ago
In a deck like this, one of the first things that comes to mind is Lim-Dul's Vault . It's an instant-speed tutor that helps smooth things out. You can also throw in a few targeted kill spells, since that seems like it could be good (depending on playgroup): I would recommend Vindicate , Anguished Unmaking , and Capsize .
I would avoid City of Brass , since having Urborg, Tomb of Yawgmoth doesn't stop you from damage. Mana Confluence is perhaps less dangerous. If you want more duals, you also can use Sea of Clouds and Morphic Pool .
If you want to annoy people, maybe Mistbind Clique could be fun. Hushbringer means that you would just have instead a big 4/4 with no drawback for 4, but no Hushbringer can really screw with your opponent. (Which is always fun.) And speaking of annoyances, I find Thalia, Heretic Cathar to be much more irritating to opponents than Blind Obedience .
If you're fine with Planeswalkers, there are a few I would recommend! Ashiok, Nightmare Weaver , Teferi, Time Raveler , Elspeth, Sun's Champion , and maybe Kaya, Ghost Assassin all come to mind as potentially useful.
In any event, faeries are lots of fun! Hopefully you make your opponents go "WTF" a lot...
9 months ago
Obviously I love the deck :) How's Kaya, Ghost Assassin working out for you? I've always liked the card but never really found a place for her.
10 months ago
Right. Let's talk Stax.
Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.
Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.
Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .
In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)
In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.
As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.
Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.
Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.
If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.
As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .
Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .
You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .
If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.
I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .
I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.
Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.
Aright. Good luck man! Oloro was my first general, so I got a soft-spot.