General Kudro of Drannith
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

General Kudro of Drannith

Legendary Creature — Human Soldier

Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.

, Sacrifice two Humans: Destroy target creature with power 4 or greater.

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_AoxomoxoA_ on Veni, Vidi, Vici

6 months ago

10/21/2024 Revisions

Why?

I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:

General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.

Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells

Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures

Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.

Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.

Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.

Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.

Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.

Diabolic Tutor: Worse Demonic Tutor

The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe

Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.

Ojer Taq, Deepest Foundation  Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon

Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option

Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently

Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already

Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.

Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.

Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.

Austere Command: Selective Boardwipe, what's more to say?

Demonic Tutor: Better Diabolic Tutor

Macaronigrill5150 on Winota's Ryders

2 years ago

Oh love this deck, Human but especially Human Soldiers are my favorite creatures type, so I'm just going to leave this here, Thalia's Lieutenant some good 1+ 1+ counters. General's Enforcer gotta protect them legendary Humans, and finally General Kudro of Drannith for general buffs, and utility. Hope these are good suggestions.

Reznor31 on An Afterlife Commander

3 years ago

hmm, i like the idea of using General Kudro of Drannith as a commander. I envisioned using humans as early game, zombies as mid game, and angels as late game cards. When humans die, they come back as zombies while others transcend as angels.

Saskia the Unyielding also sounds very strong for it. It doesnt buff the theme but she is a strong human that also gives access to boros angels, some green humans, Selensia angels, and still have some of the stronger zombies with black mana. No blue but thats alright.

I love the discussion!

RambIe on An Afterlife Commander

3 years ago

I was thinking has access to a ton of humans that provide utility by sacrifice themselves
Some Examples:Cathar Commando,Priest of Fell Rites,General Kudro of Drannith,Plaguecrafter,Doomed Necromancer,Benevolent Bodyguard,Children of Korlis,Martyr of Sands,Bounty Agent,Garza's Assassin
There to many to list here but there is enough to continually feed Ramos and tormad engine creating 3/3 zombie tokens every turn while also keeping the board in check by recurring the utility

zapyourtumor on

3 years ago

None of your creatures have etb effects except General Kudro of Drannith. Running 7 flicker effects just to save creatures from removal is not a good investment if you have no ETBs to abuse. It requires you to hold up mana, makes your creatures summoning sick, wastes a card on blanking your opp's removal, in general it would just be better to run more threats instead.

MaltOMeal on Absolute Theocracy

3 years ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    hubatish on Tribal Tribal

    4 years ago

    Ok I'm pitching Ramosian Sergeant again - you have 11 changelings this can fetch (& 12 with the Guardian Gladewalker ), so for a reasonable portion of the game this will be a cheaper Birthing Boughs that gets some additional utility with fetching actually good changelings like Masked Vandal or Unsettled Mariner .

    And IMO Necrotic Sliver / General Kudro of Drannith / Tolsimir, Friend to Wolves are the worst lords atm, since they're gonna get some of your changelings killed, which is at odds with all the "get as many changelings in play as possible" cards. Your recursion is not amazing either.

    youngben on Mono White Humans

    4 years ago

    Knight of Grace is a great sideboard card; Luminarch Aspirant and Seasoned Hallowblade are 2-drops that scale well, you could even splash black for General Kudro of Drannith instead of Sanctuary Lockdown.

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