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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Forgotten Ancient
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.







hyalopterouslemur on Beta Brackets Update Today
1 week ago
DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.
My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)
And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribune too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.
But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.
Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.
Eh, I can always just hate them out with Primal Order.
That's my rant about how too much five-color goodstuff is bad for the game.
Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.
DemonDragonJ on Advice for a Green/White EDH …
2 months ago
I am planning to build a green/white EDH deck, with Sigarda, Host of Herons as the general, so I would like to ask for advice on constructing it.
Most decks that have the original Sigarda as the general tend to be either "Voltron" decks (i.e., making the general as powerful as possible) or "enchantress" decks (i.e., focusing on enchantments), so I would like to make my deck slightly different from the typical Sigarda deck; specifically, I plan for the deck to have three major themes: a focus on gaining life, but not quite to the extent of my Liesa, Shroud of Dusk deck; a focus on generating creature tokens, but not to the extent of my Ghired, Conclave Exile deck; and a focus on putting +1/+1 counters on creatures, but not to the extent of my Atraxa, Praetors' Voice deck; in other words, it shall be a "jack of all trades" deck, but with plenty of synergy and overlap between those themes. Sigarda does not directly contribute to any of those themes, but I chose her as the general, because she is very difficult to remove, once she is on the battlefield, and I feel that this type of creative and unusual deckbuilding is good and should be encouraged.
First, for gaining life, I am considering cards that make it easy to do so, such as True Conviction, Dazzling Angel, Archangel of Thune, Trostani, Selesnya's Voice, Sunscorch Regent, Oracle of Nectars, and Lathiel, the Bounteous Dawn, as well as cards that offer payoffs/rewards for gaining life, such as (again) Archangel of Thune, Lathiel, Trelesarra, moon dancer, Blossoming Bogbeast or Trudge Garden.
Second, for generating creature tokens, I am considering Vernal Sovereign, Aura Mutation, Trudge Garden (again), Selesnya Guildmage (possibly), or Scepter of Celebration, and, for cards that reward me for generating tokens, I am considering Juniper Order Ranger, Cathars' Crusade, Dazzling Angel, and Trostani, Selesnya's Voice.
Third, for placing +1/+1 counters on creatures, I am considering Shalai, Voice of Plenty, Archangel of Thune, Juniper Order Ranger, Cathars' Crusade, Sunscorch Regent, Forgotten Ancient (possibly), and (possibly) Vigor, and, for cards that allow me to use those counters as payment for other effects, I am considering Fertilid, Mindless Automaton, (possibly) Ooze Flux.
Notice how many of those cards have synergy and overlap, allowing me to pursue three themes in a single deck, and I also plan to have a number of generically good cards that I use in many of my decks, such as True Conviction, Mirari's Wake, Seedborn Muse, or Sigarda, Font of Blessings, as well as several cards that I have not used in any of my previous decks, thus far, such as Hydra Broodmaster, Pledge of Loyalty, Camaraderie, Commander's Plate, Behemoth Sledge, Shield of the Oversoul, or Veteran Beastrider. I also am considering putting either Valkyrie Harbinger or Kalonian Hydra into this deck, but I do not wish for this deck to be too similar to any of my other decks, so I would prefer to avoid putting those cards into this deck, if I can avoid doing so, and I also am not yet certain about Doubling Season, staff of completion, or Selvala, Explorer Returned, since those cards would be awesome in this deck, but I do not wish to use them in every deck in which they would be a good addition.
What does everyone else say about this? Do you think that this is an interesting idea, and what suggestions can you make, for me? Thank you, very much, and I certainly am awaiting everyone’s responses!
Lordeh on
Ghalta dumpy dino
3 months ago
Here are some of my favourite green stompy cards for consideration. Managorger Hydra Apex Devastator Forgotten Ancient Zendikar Resurgent Vivien, Champion of the Wilds
Belfore on
Hydras and +1/+1 Counters - Needs Help
4 months ago
Curious about your choice of commander but to each their own, I just feel there are much better Hydra commanders. As for suggestions. I would drop the transguild promenade, temple of the false god, and rupture spire because the are not nearly as good as they seem Vineglimmer Snarl, Breeding Pool, Rejuvenating Springs, Dreamroot Cascade are just a couple of ideas that would be much better in slot for the deck. Have you looked at Vorel of the Hull Clade not quite as strong as your commander in his effect but in the 99 lets you either double the double or double a 3rd creature. Gyre Sage, Forgotten Ancient Are very strong creatures for any hydra deck. As for artifacts I would say The Ozolith is a must for any +1/+1 deck. You might also consider Doubling Cube, Horizon Stone, Fractal Harness. As for enchantments Unbound Flourishing, Asceticism. That is all I got for now. Let me know if you want some more input.
DemonDragonJ on
Utopian Prosperity
4 months ago
I have replaced Primal Command and Grand Arbiter Augustin IV with Blossoming Bogbeast and Forgotten Ancient, which improved the balance of colors, in this deck, because, as great as were the previous two cards, the two new card better match the theme of this deck; I do not wish for this deck to be a one-trick pony (or, in this case, a two-trick pony), but consistency is very important, so I feel that I am making this deck more consistent, with that change.
DemonDragonJ on Should I Keep These Cards …
4 months ago
I have copies of Primal Command in several of my EDH decks, as it is an excellent card (in my mind, it is the second-best of the original five commands, after Cryptic Command *list*), but I am contemplating replacing those copies with other cards. First, in my Jenara, Asura of War deck, I am considering replacing Primal Command with Blossoming Bogbeast, since that deck has a strong focus on gaining life; in the other decks in which I have copies of Primal Command, I am considering replacing it with Shared Summons, since the newer card is an instant, rather than a sorcery, and searching for creatures is the mode that I use most frequently, anyway, so I certainly would appreciate any feedback, about that.
Also, I have copies of Grand Arbiter Augustin IV in these three EDH decks, and I shall certainly keep him in my Sen Triplets deck, since that is a dedicated control deck, but I am not certain about my Jenara, Asura of War deck or my Numot, the Devastator deck; I am considering replacing Augustin with Forgotten Ancient in my Jenara deck, since +1/+1 counters are the other major theme of that deck, and, while I do not wish for that deck to be too limited in what it can do, I also wish for it to be consistent and efficient. My Numot deck is essentially a jack-of-all-trades deck, so, perhaps, Augustin is not too unusual for it.
What does everyone else here say about this? Should I keep those cards in those decks, or should I replace them?
hybridv21 on
Ezuri and Squirrels
4 months ago
LANDS: Cut the temple of the false gods, add more forests and less islands, cus you seen to want more green than you currently need than blue, looks fine otherwise, Guildless Commons could replace temple of the false gods if you want a quick fix, but could just be cut for another ramp spells, 37 lands is fine.
Sorcery: Surprised to not see Three Visits, Farseek and Nature's Lore here.
everything else looks good, could maybe use more removal cards and card draw, but a solid base thats going to be very powerful, have you considered a Forgotten Ancient , Fertilid , Scurry of Squirrels , Tribute to the World Tree , or Stocking the Pantry
DemonDragonJ on
Nature's Bounty
5 months ago
I have replaced Steelbane Hydra with Forgotten Ancient, which increased the average converted mana cost of this deck from 4.03 to 40.6, but that increase is deceptive, since the hydra had a variable cost, because the ancient is simply too good to not put into this deck, and I am certain that I already had sufficient artifact and enchantment destruction in this deck.
Have (6) | metalmagic , BillyBalverine , Azdranax , C4rnif3X , TheRealSpecialK , lullygp |
Want (5) | superlucer , nicesocks , ACrispyTaco , C0LDE , freshie9000 |